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+ <TITLE> [Nel] Getting NeL up and running.</TITLE>
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+ <H1>[Nel] Getting NeL up and running.</H1>
+ <B>Leighton Haynes</B>
+ <A HREF="mailto:dayta%40ucc.gu.uwa.edu.au"
+ TITLE="[Nel] Getting NeL up and running.">dayta@ucc.gu.uwa.edu.au</A><BR>
+ <I>Sun, 25 Feb 2001 01:29:01 +0800</I>
+ <P><UL>
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+<!--beginarticle-->
+<PRE>Hi Guys,
+ Well, i finally managed to get the sample snowballs client and
+ server up and running, though it required quite a few code hacks
+ on my part. (Damn my wacky machine config). Oh yeah, this is all
+ for the linux code as well.. my machine is basically debian woody
+ (though various gnome/wine/sawfish things are latest releases
+ compiled from source)
+
+ Most of my 'fixes' aren't really, they address the symptoms rather
+ than the cause, though I don't think I've broken anything major
+ with them ;) If anyone wants to give me some hints on what could
+ be causing them, please do.
+ In case anyone else has similar problems, things I got were:
+ time_service was exiting: temporarily fixed by removing the
+ call of _Callback() in checkConfigFiles() method of
+ code/nel/src/misc/config_file/config_file.cpp. I haven't
+ managed to work out where it's being set, or why the value
+ isn't correct yet.
+ I gather the point of the Callback function is so that the
+ client which has loaded the Config file can become aware
+ of any changes to the parameters in the file, the time_service
+ doesn't appear to set any callbacks for this though. *shrug*
+ moves_service - suspect it had the same problem as above, it
+ _was_ segfaulting, but went away after the above hack.
+ the client was exiting with a message in the logfile about
+ being unable to load file &quot;data/&quot;. Managed to eventually track
+ it down to some of the texture loading code in
+ code/nel/src/3d/landscape.cpp. The loading of the diffuse
+ texturemap doesn't do a check for textName == &quot;&quot; though
+ the loading of the alpha texture map does. Haven't worked
+ out yet why it's decided that the textName is &quot;&quot; (it's too
+ late ;)). I modified the code to do a test for textName == &quot;&quot;
+ and made it default to loading the CTextureCross texture.
+
+ As some other comments - processes are defaulting under linux to
+ some (IMHO) really ugly behaviour of 'fork'ing another process,
+ the sole purpose of this appears to be to let them run in the
+ background. I don't see any really good reason for doing this,
+ since it can be quite easily achieved by 'nohup'ing it and
+ shoving an '&amp;' on the end of the line. Am I missing something?
+ (It makes it a bugger to debug, I can't run 'strace' on them effectively
+ etc etc. Obviously, i just commented the code out of my version ;)
+ Perhaps a commandline switch would be more appropriate?)
+
+ Oh well, after all that, the client runs at about 5fps ;) Guess
+ I should spend some time seeing if I can get it faster eh?
+ Can anyone give me some benchmarkish figures for framerate
+ under window~1? For a P3-550 with Geforce(1) would be best ;)
+ Then I can have a base to work from.
+
+ Anyhow, nice work guys. The framework (which I've forcibly had
+ to poke) seems pretty decent (I'm reserving judgement for further
+ praise until I've had more experience with it ;)). Having spent
+ some time working on one of these, I know just how much work it
+ is to get anything this complex working.
+
+
+Leighton...
+
+--
+
+Part-time student. Full-time Programmer.
+Seeking the 36 hour day and the 10 hour working week.
+(08) 9272 9058 (Home - like I'm ever there)
+0401 335 136 (Mobile - like it's ever on)
+
+</pre>
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