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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
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+ <TITLE> [Nel] Linux compilation pb</TITLE>
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+ <H1>[Nel] Linux compilation pb</H1>
+ <B>Vincent Caron</B>
+ <A HREF="mailto:v.caron%40zerodeux.net"
+ TITLE="[Nel] Linux compilation pb">v.caron@zerodeux.net</A><BR>
+ <I>Wed, 07 Feb 2001 20:28:32 +0100</I>
+ <P><UL>
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+<!--beginarticle-->
+<PRE>I couldn't compile src/3d/driver/opengl/driver_opengl_texture.cpp, it was
+lacking the prototype for a GL extension function. I found out that &quot;gl.h&quot;
+includes &quot;glext.h&quot;. And &quot;glx.h&quot; include &quot;gl.h&quot;. And so on ... The conclusion
+is that you must define GL_GLEXT_PROTOTYPES (if needed) before *any* GL
+inclusion. I took this block from driver_opengl_extension.h :
+
+#ifdef NL_OS_UNIX
+#define GL_GLEXT_PROTOTYPES
+#endif
+
+and moved it to the very beginning of driver_opengl.h (before the #include
+&lt;GL/glx.h&gt;).
+
+</pre>
+
+
+
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