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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> [Nel] Suggestion for the NeL network library / architecture</TITLE>
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+ <H1>[Nel] Suggestion for the NeL network library / architecture</H1>
+ <B>Vincent Archer</B>
+ <A HREF="mailto:archer%40nevrax.com"
+ TITLE="[Nel] Suggestion for the NeL network library / architecture">archer@nevrax.com</A><BR>
+ <I>Tue, 12 Dec 2000 12:11:26 +0100</I>
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+<PRE>According to MIGUEL ANGEL BLANCH LARDIN:
+&gt;<i> Just imagine that both copies of a object multicast different
+</I>&gt;<i> positions, you have to choose what is the best one, and whatever your
+</I>&gt;<i> choose is, it will be wrong, and servers can't be wrong.
+</I>
+Ahem, no. I might have used object and agent in various contexts, but
+an agent is the only one which is authorised to change its state. The
+other objects are &quot;replica&quot;, or passive objects. Each agent may exist
+only as a single copy over the set of processes, and he is the entity
+responsible for updating the local states of the replica objects in
+the other processes.
+
+If you want &quot;what is your XYZ&quot;, the local replica answers. However, if
+you want &quot;teleport to XYZ&quot;, the message is transmitted across the network
+to the unique agent, which updates its internal state, and then retransmits
+to all replicas &quot;set internal state XYZ&quot;. And the latter is when multicast
+helps when there are many replicas to update.
+
+&gt;<i> Replycating work can be a real pain.
+</I>
+Hey, if I could buy a terahertz processor and have everything run on a
+single process, I'd be happy too :)
+
+--
+Vincent Archer Email: <A HREF="mailto:archer@nevrax.com">archer@nevrax.com</A>
+
+Nevrax France. Off on the yellow brick road we go!
+
+</pre>
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