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author | neodarz <neodarz@neodarz.net> | 2018-08-11 21:06:36 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 21:06:36 +0200 |
commit | 450c9e0da0fa03f2356dd4f1ba75bb5308f2ad48 (patch) | |
tree | ac81b9a3f35a1bfc8f9eaa5ce7d808b25767380e /docs/features_nel_pacs.php | |
parent | 10b896b342c9d1051b59840b5a03abc2a4687560 (diff) | |
download | nevrax-website-self-hostable-450c9e0da0fa03f2356dd4f1ba75bb5308f2ad48.tar.xz nevrax-website-self-hostable-450c9e0da0fa03f2356dd4f1ba75bb5308f2ad48.zip |
Move old php3 extension to simple php extension
Diffstat (limited to 'docs/features_nel_pacs.php')
-rw-r--r-- | docs/features_nel_pacs.php | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/docs/features_nel_pacs.php b/docs/features_nel_pacs.php new file mode 100644 index 00000000..d9f4f23b --- /dev/null +++ b/docs/features_nel_pacs.php @@ -0,0 +1,114 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>Nevrax.org : docs</TITLE> + <META name="keywords" content="freesoftware,nel,newt,snowballs,richard stallman,GNU,Multi-User Online World"> + <LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=><b>Home</B></FONT></A> </TD> + <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=><b>nevrax.com</B></FONT></A> </TD> + </TR> +</TABLE> + +<!-- banner Nevrax --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%> + <TR><TD BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax"></A></TD></TR> +</TABLE> + +<!-- main table --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%> + <TR> + <TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT=""> + + <!------ Begin Box ------> + <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black> + <FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF> + <TABLE cellspacing=0 cellpadding=1 border=0> + <tr><td ALIGN=middle><a class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="/news/" TITLE="News">News</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' 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+ +<!-- End header --> + + +<!-- NeL Pacs Library : Features --> +<table width=100%><tr><td align=left><b>NeL Pacs Library : Features</b></td><td align=right><b></b></td></TR></TABLE> + + +<H2>Introduction</H2> + +<P>The NeL PACS library comprises world surface representations for content movement and collision management for both server and client applications.</P> + +<H2>Features</H2> + +<H3>General features</H3> +<UL> +<li>Both landscape and enclosed spaces are supported. +<li>PACS can either be linked to application as a library or run as a pair of stand-alone service. +</UL> + +<H3>Path Finding</H3> +<UL> +<li>Algorithm for determining (non-convex) surface list for a path +<li>Surface border skirting algorithm for generating paths across surfaces +</UL> +<I>In development : </I> +<UL> +<li>Genration of 'wide' paths with liberty of movement for management of gine detail obstacle avoidance +</UL> + +<H3>Collisions</H3> +<UL> +<li>There is support for both object-object collisins and object-scenery collisions. +<li>Objects are divided into static solid objects, dynamic solid objects and dynamic 'ghost' objects that have no impact on the scenery +<li>Both Logical collisions and Blocking collisions are supported +<li>Blocking collisions may be treated as 'sticky', 'sliding' or 'bounce' +<li>Object collision primitives include cylinders and cuboids. +<li>PACS may maintain a collision space history which allows re-tracing of movement information received late, by the server, through the world as it was for lag management purposes. +</UL> + +<H3>Tools</H3> +<UL> +<li>Landscape scenery is converted directly to a surface representation by exported data re-processing utilities. +<li>Streets and interiors must have explicit collision models (surface models) which are exported from 3DStudio Max and processed to generate the same surface representation. +</UL> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> + +</BODY> +</HTML>
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