From 450c9e0da0fa03f2356dd4f1ba75bb5308f2ad48 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 21:06:36 +0200 Subject: Move old php3 extension to simple php extension --- docs/features_nel_pacs.php | 114 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 114 insertions(+) create mode 100644 docs/features_nel_pacs.php (limited to 'docs/features_nel_pacs.php') diff --git a/docs/features_nel_pacs.php b/docs/features_nel_pacs.php new file mode 100644 index 00000000..d9f4f23b --- /dev/null +++ b/docs/features_nel_pacs.php @@ -0,0 +1,114 @@ + + + + Nevrax.org : docs + + + + + + + + + + + + + + +
# Home   # nevrax.com   
+ + + + +
Nevrax
+ + + + + + + + + + +
+ + +
+ Nevrax.org
+ + + + + + + + + + +
#News
#Mailing-list
#Documentation
#CVS
#Free software
#Download
#FS Suggest
#FAQ
+
+ + + +
+ + +
+docs + +
+ + + + + +
NeL Pacs Library : Features
+ + +

Introduction

+ +

The NeL PACS library comprises world surface representations for content movement and collision management for both server and client applications.

+ +

Features

+ +

General features

+
    +
  • Both landscape and enclosed spaces are supported. +
  • PACS can either be linked to application as a library or run as a pair of stand-alone service. +
+ +

Path Finding

+
    +
  • Algorithm for determining (non-convex) surface list for a path +
  • Surface border skirting algorithm for generating paths across surfaces +
+In development : +
    +
  • Genration of 'wide' paths with liberty of movement for management of gine detail obstacle avoidance +
+ +

Collisions

+
    +
  • There is support for both object-object collisins and object-scenery collisions. +
  • Objects are divided into static solid objects, dynamic solid objects and dynamic 'ghost' objects that have no impact on the scenery +
  • Both Logical collisions and Blocking collisions are supported +
  • Blocking collisions may be treated as 'sticky', 'sliding' or 'bounce' +
  • Object collision primitives include cylinders and cuboids. +
  • PACS may maintain a collision space history which allows re-tracing of movement information received late, by the server, through the world as it was for lag management purposes. +
+ +

Tools

+
    +
  • Landscape scenery is converted directly to a surface representation by exported data re-processing utilities. +
  • Streets and interiors must have explicit collision models (surface models) which are exported from 3DStudio Max and processed to generate the same surface representation. +
+ + + +
                                                                                                                                                                    +
+ + + \ No newline at end of file -- cgit v1.2.1