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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>u_animation_set.h</h1><a href="u__animation__set_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_U_ANIMATION_SET_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_U_ANIMATION_SET_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
+00031
+00032
+00033 <font class="keyword">namespace </font>NL3D
+00034 {
+00035
+00036 <font class="keyword">class </font>UAnimation;
+00037
+00038 <font class="comment">// ***************************************************************************</font>
+<a name="l00045"></a><a class="code" href="classNL3D_1_1UAnimationSet.html">00045</a> <font class="comment"></font><font class="keyword">class </font>UAnimationSet
+00046 {
+00047 <font class="keyword">protected</font>:
+00048
+<a name="l00050"></a><a class="code" href="classNL3D_1_1UAnimationSet.html#b0">00050</a> <a class="code" href="classNL3D_1_1UAnimationSet.html#b0">UAnimationSet</a>() {}
+<a name="l00052"></a><a class="code" href="classNL3D_1_1UAnimationSet.html#b1">00052</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1UAnimationSet.html#b1">~UAnimationSet</a>() {}
+00053
+00054 <font class="keyword">public</font>:
+00055
+00056 <font class="keyword">enum</font> { <a class="code" href="classNL3D_1_1UAnimationSet.html#s1s0">NotFound</a>=0xffffffff };
+00057
+00058 <font class="keyword">public</font>:
+00059
+00061 <font class="comment">// @{</font>
+00070 <font class="comment"></font> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1UAnimationSet.html#z4_0">addAnimation</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName, <font class="keyword">const</font> <font class="keywordtype">char</font>* animName) =0;
+00071
+00075 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UAnimationSet.html#z4_1">build</a> () =0;
+00076
+00085 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1UAnimationSet.html#z4_2">addSkeletonWeight</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* fileName, <font class="keyword">const</font> <font class="keywordtype">char</font>* skelName) =0;
+00086
+00087 <font class="comment">// @}</font>
+00088
+00090 <font class="comment">// @{</font>
+00094 <font class="comment"></font> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1UAnimationSet.html#z5_0">getNumAnimation</a> () <font class="keyword">const</font> =0;
+00095
+00099 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1UAnimationSet.html#z5_1">getAnimationIdByName</a> (<font class="keyword">const</font> std::string&amp; name) <font class="keyword">const</font> =0;
+00100
+00104 <font class="keyword">virtual</font> <font class="keyword">const</font> std::string&amp; <a class="code" href="classNL3D_1_1UAnimationSet.html#z5_2">getAnimationName</a> (uint animationId) <font class="keyword">const</font> =0;
+00105
+00111 <font class="keyword">virtual</font> UAnimation *<a class="code" href="classNL3D_1_1UAnimationSet.html#z5_3">getAnimation</a> (uint animationId) =0;
+00112
+00113 <font class="comment">// @}</font>
+00114
+00115
+00117 <font class="comment">// @{</font>
+00121 <font class="comment"></font> <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1UAnimationSet.html#z6_0">getNumSkeletonWeight</a> () <font class="keyword">const</font> =0;
+00122
+00126 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1UAnimationSet.html#z6_1">getSkeletonWeightIdByName</a> (<font class="keyword">const</font> std::string&amp; name) <font class="keyword">const</font> =0;
+00127
+00131 <font class="keyword">virtual</font> <font class="keyword">const</font> std::string&amp; <a class="code" href="classNL3D_1_1UAnimationSet.html#z6_2">getSkeletonWeightName</a> (uint skeletonId) <font class="keyword">const</font> =0;
+00132 <font class="comment">// @}</font>
+00133
+00134
+00136 <font class="comment">// @{</font>
+00137
+00141 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1UAnimationSet.html#z7_0">getChannelIdByName</a> (<font class="keyword">const</font> std::string&amp; name) <font class="keyword">const</font> =0;
+00142
+00143 <font class="comment">// @}</font>
+00144
+00145
+00146 };
+00147
+00148
+00149 } <font class="comment">// NL3D</font>
+00150
+00151
+00152 <font class="preprocessor">#endif // NL_U_ANIMATION_SET_H</font>
+00153 <font class="preprocessor"></font>
+00154 <font class="comment">/* End of u_animation_set.h */</font>
+</pre></div>
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