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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NLMISC::IInputDeviceManager Struct Reference</h1>Interface for objects that give low level access access to devices (mouse, keyboard, joypads and joysticks).
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="input__device__manager_8h-source.html">input_device_manager.h</a>&gt;</code>
+<p>
+<a href="structNLMISC_1_1IInputDeviceManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="structNLMISC_1_1IMouseDevice.html">IMouseDevice</a> *&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IInputDeviceManager.html#a0">getMouseDevice</a> ()=0 throw (EInputDevice)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Create the low level mouse device if needed (one active at a time for that object, repeated calls returns the same pointer). An exception if thrown if it couldn't be obtained.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IInputDeviceManager.html#a1">releaseMouse</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>remove the low level mouse.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="structNLMISC_1_1IKeyboardDevice.html">IKeyboardDevice</a> *&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IInputDeviceManager.html#a2">getKeyboardDevice</a> ()=0 throw (EInputDevice)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Create the low level keyboard device if needed (one active at a time for that object, repeated calls returns the same pointer). An exception if thrown if it couldn't be obtained.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IInputDeviceManager.html#a3">releaseKeyboard</a> ()=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>remove the low level keyboard.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IInputDeviceManager.html#a4">enumerateGameDevice</a> (<a class="el" href="namespaceNLMISC.html#a167">TDeviceDescVect</a> &amp;descs)=0 throw (EInputDevice)</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="structNLMISC_1_1IGameDevice.html">IGameDevice</a> *&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IInputDeviceManager.html#a5">createGameDevice</a> (const std::string &amp;instanceName)=0 throw (EInputDevice)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="structNLMISC_1_1IInputDeviceManager.html#a6">releaseGameDevice</a> (<a class="el" href="structNLMISC_1_1IGameDevice.html">IGameDevice</a> *gd)=0</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Interface for objects that give low level access access to devices (mouse, keyboard, joypads and joysticks).
+<p>
+Generally an object implementing this interface will send the appropriate events when a device is 'created'. (Example of implementation : a direct input event emitter)
+<p>
+
+<p>
+Definition at line <a class="el" href="input__device__manager_8h-source.html#l00052">52</a> of file <a class="el" href="input__device__manager_8h-source.html">input_device_manager.h</a>.<hr><h2>Member Function Documentation</h2>
+<a name="a5" doxytag="NLMISC::IInputDeviceManager::createGameDevice"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="structNLMISC_1_1IGameDevice.html">IGameDevice</a>* NLMISC::IInputDeviceManager::createGameDevice </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>instanceName</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EInputDevice.html">EInputDevice</a>)<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NLMISC::IInputDeviceManager::enumerateGameDevice"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLMISC::IInputDeviceManager::enumerateGameDevice </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNLMISC.html#a167">TDeviceDescVect</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>descs</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EInputDevice.html">EInputDevice</a>)<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NLMISC::IInputDeviceManager::getKeyboardDevice"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="structNLMISC_1_1IKeyboardDevice.html">IKeyboardDevice</a>* NLMISC::IInputDeviceManager::getKeyboardDevice </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EInputDevice.html">EInputDevice</a>)<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create the low level keyboard device if needed (one active at a time for that object, repeated calls returns the same pointer). An exception if thrown if it couldn't be obtained.
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NLMISC::IInputDeviceManager::getMouseDevice"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="structNLMISC_1_1IMouseDevice.html">IMouseDevice</a>* NLMISC::IInputDeviceManager::getMouseDevice </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EInputDevice.html">EInputDevice</a>)<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create the low level mouse device if needed (one active at a time for that object, repeated calls returns the same pointer). An exception if thrown if it couldn't be obtained.
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NLMISC::IInputDeviceManager::releaseGameDevice"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLMISC::IInputDeviceManager::releaseGameDevice </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="structNLMISC_1_1IGameDevice.html">IGameDevice</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>gd</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NLMISC::IInputDeviceManager::releaseKeyboard"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLMISC::IInputDeviceManager::releaseKeyboard </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+remove the low level keyboard.
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLMISC::IInputDeviceManager::releaseMouse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLMISC::IInputDeviceManager::releaseMouse </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+remove the low level mouse.
+<p>
+ </td>
+ </tr>
+</table>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="input__device__manager_8h-source.html">input_device_manager.h</a></ul>
+
+
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