From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/structNLMISC_1_1IInputDeviceManager.html | 310 +++++++++++++++++++++ 1 file changed, 310 insertions(+) create mode 100644 docs/doxygen/nel/structNLMISC_1_1IInputDeviceManager.html (limited to 'docs/doxygen/nel/structNLMISC_1_1IInputDeviceManager.html') diff --git a/docs/doxygen/nel/structNLMISC_1_1IInputDeviceManager.html b/docs/doxygen/nel/structNLMISC_1_1IInputDeviceManager.html new file mode 100644 index 00000000..77935149 --- /dev/null +++ b/docs/doxygen/nel/structNLMISC_1_1IInputDeviceManager.html @@ -0,0 +1,310 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NLMISC::IInputDeviceManager Struct Reference

Interface for objects that give low level access access to devices (mouse, keyboard, joypads and joysticks). +More... +

+#include <input_device_manager.h> +

+List of all members. + + + + + + + + + + + + +

Public Methods

virtual IMouseDevicegetMouseDevice ()=0 throw (EInputDevice)
 Create the low level mouse device if needed (one active at a time for that object, repeated calls returns the same pointer). An exception if thrown if it couldn't be obtained. More...

virtual void releaseMouse ()=0
 remove the low level mouse. More...

virtual IKeyboardDevicegetKeyboardDevice ()=0 throw (EInputDevice)
 Create the low level keyboard device if needed (one active at a time for that object, repeated calls returns the same pointer). An exception if thrown if it couldn't be obtained. More...

virtual void releaseKeyboard ()=0
 remove the low level keyboard. More...

virtual void enumerateGameDevice (TDeviceDescVect &descs)=0 throw (EInputDevice)
virtual IGameDevicecreateGameDevice (const std::string &instanceName)=0 throw (EInputDevice)
virtual void releaseGameDevice (IGameDevice *gd)=0
+


Detailed Description

+Interface for objects that give low level access access to devices (mouse, keyboard, joypads and joysticks). +

+Generally an object implementing this interface will send the appropriate events when a device is 'created'. (Example of implementation : a direct input event emitter) +

+ +

+Definition at line 52 of file input_device_manager.h.


Member Function Documentation

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virtual IGameDevice* NLMISC::IInputDeviceManager::createGameDevice const std::string &   instanceName throw (EInputDevice) [pure virtual]
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virtual void NLMISC::IInputDeviceManager::enumerateGameDevice TDeviceDescVect  descs throw (EInputDevice) [pure virtual]
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virtual IKeyboardDevice* NLMISC::IInputDeviceManager::getKeyboardDevice   throw (EInputDevice) [pure virtual]
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+   + + +

+Create the low level keyboard device if needed (one active at a time for that object, repeated calls returns the same pointer). An exception if thrown if it couldn't be obtained. +

+

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virtual IMouseDevice* NLMISC::IInputDeviceManager::getMouseDevice   throw (EInputDevice) [pure virtual]
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+   + + +

+Create the low level mouse device if needed (one active at a time for that object, repeated calls returns the same pointer). An exception if thrown if it couldn't be obtained. +

+

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virtual void NLMISC::IInputDeviceManager::releaseGameDevice IGameDevice  gd [pure virtual]
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virtual void NLMISC::IInputDeviceManager::releaseKeyboard   [pure virtual]
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+   + + +

+remove the low level keyboard. +

+

+

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virtual void NLMISC::IInputDeviceManager::releaseMouse   [pure virtual]
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+   + + +

+remove the low level mouse. +

+

+


The documentation for this struct was generated from the following file: + + + +
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