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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/structNL3D_1_1CPSTailParticle.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSTailParticle Struct Reference</h1>base struct for particle that have a tail. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPSTailParticle: +<p><center><img src="structNL3D_1_1CPSTailParticle.gif" usemap="#NL3D::CPSTailParticle_map" border="0"></center> +<map name="NL3D::CPSTailParticle_map"> +<area href="classNL3D_1_1CPSRibbonBase.html" alt="NL3D::CPSRibbonBase" shape="rect" coords="163,56,316,80"> +<area href="classNL3D_1_1CPSRibbon.html" alt="NL3D::CPSRibbon" shape="rect" coords="0,112,153,136"> +<area href="classNL3D_1_1CPSRibbonLookAt.html" alt="NL3D::CPSRibbonLookAt" shape="rect" coords="163,112,316,136"> +<area href="classNL3D_1_1CPSTailDot.html" alt="NL3D::CPSTailDot" shape="rect" coords="326,112,479,136"> +</map> +<a href="structNL3D_1_1CPSTailParticle-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="structNL3D_1_1CPSTailParticle.html#a0">setColorFading</a> (bool onOff=true)=0</td></tr> +<tr><td> </td><td><font size=-1><em>(de)activate color fading when its done, colors fades to black along the tail.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="structNL3D_1_1CPSTailParticle.html#a1">getColorFading</a> (void) const=0</td></tr> +<tr><td> </td><td><font size=-1><em>test wether color fading is activated.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="structNL3D_1_1CPSTailParticle.html#a2">setTailNbSeg</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> nbSeg)=0</td></tr> +<tr><td> </td><td><font size=-1><em>there may be a maximum with some particles.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="structNL3D_1_1CPSTailParticle.html#a3">getTailNbSeg</a> (void) const=0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="structNL3D_1_1CPSTailParticle.html#a4">setSystemBasis</a> (bool yes)=0</td></tr> +<tr><td> </td><td><font size=-1><em>tells in which basis is the tail It requires one transform per particle if it is not the same as the located that hold that particle The default is false.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="structNL3D_1_1CPSTailParticle.html#a5">isInSystemBasis</a> (void) const=0</td></tr> +<tr><td> </td><td><font size=-1><em>return true if the tails are in the system basis.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +base struct for particle that have a tail. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00726">726</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.<hr><h2>Member Function Documentation</h2> +<a name="a1" doxytag="NL3D::CPSTailParticle::getColorFading"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CPSTailParticle::getColorFading </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +test wether color fading is activated. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSRibbon.html#z725_1">NL3D::CPSRibbon</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CPSTailParticle::getTailNbSeg"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSTailParticle::getTailNbSeg </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSRibbonBase.html#z730_1">NL3D::CPSRibbonBase</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CPSTailParticle::isInSystemBasis"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::CPSTailParticle::isInSystemBasis </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return true if the tails are in the system basis. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSRibbon.html#z725_3">NL3D::CPSRibbon</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CPSTailParticle::setColorFading"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSTailParticle::setColorFading </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>onOff</em> = true </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +(de)activate color fading when its done, colors fades to black along the tail. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSRibbon.html#z725_0">NL3D::CPSRibbon</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CPSTailParticle::setSystemBasis"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSTailParticle::setSystemBasis </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>yes</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +tells in which basis is the tail It requires one transform per particle if it is not the same as the located that hold that particle The default is false. +<p> +With that you can control if a rotation of the system will rotate the tail +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSRibbon.html#z725_2">NL3D::CPSRibbon</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CPSTailParticle::setTailNbSeg"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CPSTailParticle::setTailNbSeg </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>nbSeg</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +there may be a maximum with some particles. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSRibbonBase.html#z730_0">NL3D::CPSRibbonBase</a>. </td> + </tr> +</table> +<hr>The documentation for this struct was generated from the following file:<ul> +<li><a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |