From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../doxygen/nel/structNL3D_1_1CPSTailParticle.html | 305 +++++++++++++++++++++ 1 file changed, 305 insertions(+) create mode 100644 docs/doxygen/nel/structNL3D_1_1CPSTailParticle.html (limited to 'docs/doxygen/nel/structNL3D_1_1CPSTailParticle.html') diff --git a/docs/doxygen/nel/structNL3D_1_1CPSTailParticle.html b/docs/doxygen/nel/structNL3D_1_1CPSTailParticle.html new file mode 100644 index 00000000..14cdbeb5 --- /dev/null +++ b/docs/doxygen/nel/structNL3D_1_1CPSTailParticle.html @@ -0,0 +1,305 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CPSTailParticle Struct Reference

base struct for particle that have a tail. +More... +

+#include <ps_particle_basic.h> +

+

Inheritance diagram for NL3D::CPSTailParticle: +

+ +NL3D::CPSRibbonBase +NL3D::CPSRibbon +NL3D::CPSRibbonLookAt +NL3D::CPSTailDot + +List of all members. + + + + + + + + + + + + +

Public Methods

virtual void setColorFading (bool onOff=true)=0
 (de)activate color fading when its done, colors fades to black along the tail. More...

virtual bool getColorFading (void) const=0
 test wether color fading is activated. More...

virtual void setTailNbSeg (uint32 nbSeg)=0
 there may be a maximum with some particles. More...

virtual uint32 getTailNbSeg (void) const=0
virtual void setSystemBasis (bool yes)=0
 tells in which basis is the tail It requires one transform per particle if it is not the same as the located that hold that particle The default is false. More...

virtual bool isInSystemBasis (void) const=0
 return true if the tails are in the system basis. More...

+

Detailed Description

+base struct for particle that have a tail. +

+ +

+Definition at line 726 of file ps_particle_basic.h.


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
virtual bool NL3D::CPSTailParticle::getColorFading void   const [pure virtual]
+
+ + + + + +
+   + + +

+test wether color fading is activated. +

+ +

+Implemented in NL3D::CPSRibbon.

+

+ + + + +
+ + + + + + + + + + +
virtual uint32 NL3D::CPSTailParticle::getTailNbSeg void   const [pure virtual]
+
+ + + + + +
+   + + +

+ +

+Implemented in NL3D::CPSRibbonBase.

+

+ + + + +
+ + + + + + + + + + +
virtual bool NL3D::CPSTailParticle::isInSystemBasis void   const [pure virtual]
+
+ + + + + +
+   + + +

+return true if the tails are in the system basis. +

+ +

+Implemented in NL3D::CPSRibbon.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CPSTailParticle::setColorFading bool   onOff = true [pure virtual]
+
+ + + + + +
+   + + +

+(de)activate color fading when its done, colors fades to black along the tail. +

+ +

+Implemented in NL3D::CPSRibbon.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CPSTailParticle::setSystemBasis bool   yes [pure virtual]
+
+ + + + + +
+   + + +

+tells in which basis is the tail It requires one transform per particle if it is not the same as the located that hold that particle The default is false. +

+With that you can control if a rotation of the system will rotate the tail +

+Implemented in NL3D::CPSRibbon.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CPSTailParticle::setTailNbSeg uint32   nbSeg [pure virtual]
+
+ + + + + +
+   + + +

+there may be a maximum with some particles. +

+ +

+Implemented in NL3D::CPSRibbonBase.

+


The documentation for this struct was generated from the following file: + + + +
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+ + -- cgit v1.2.1