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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>source_user.h</h1><a href="source__user_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_SOURCE_USER_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_SOURCE_USER_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="u__source_8h.html">nel/sound/u_source.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="time__nl_8h.html">nel/misc/time_nl.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="playable_8h.html">playable.h</a>"</font>
+00034
+00035
+00036 <font class="keyword">namespace </font>NLSOUND {
+00037
+00038
+00039 <font class="keyword">class </font>ISource;
+00040 <font class="keyword">class </font>CTrack;
+00041 <font class="keyword">class </font>CSound;
+00042
+00043
+<a name="l00050"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html">00050</a> <font class="keyword">class </font>CSourceUser : <font class="keyword">public</font> USource, <font class="keyword">public</font> IPlayable
+00051 {
+00052 <font class="keyword">public</font>:
+00053
+00055 <a class="code" href="classNLSOUND_1_1CSourceUser.html#a0">CSourceUser</a>( <a class="code" href="namespaceNLSOUND.html#a0">TSoundId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a223">id</a>=NULL, <font class="keywordtype">bool</font> spawn=<font class="keyword">false</font>, <a class="code" href="namespaceNLSOUND.html#a2">TSpawnEndCallback</a> cb=NULL, <font class="keywordtype">void</font> *cbUserParam = NULL );
+00057 <font class="keyword">virtual</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a1">~CSourceUser</a>();
+00058
+<a name="l00060"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#d0">00060</a> <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#d0">init</a>()
+00061 {
+00062 <a class="code" href="class__registry_8h.html#a1">NLMISC_REGISTER_CLASS</a>(<a class="code" href="classNLSOUND_1_1CSourceUser.html#a0">CSourceUser</a>);
+00063 }
+00064
+00065
+00067 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a2">setSound</a>( <a class="code" href="namespaceNLSOUND.html#a0">TSoundId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a223">id</a> );
+<a name="l00069"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a3">00069</a> <font class="keyword">virtual</font> <a class="code" href="namespaceNLSOUND.html#a0">TSoundId</a> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a3">getSound</a>() { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o0">_Sound</a>; }
+00071 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a4">setPriority</a>( <a class="code" href="namespaceNLSOUND.html#a50">TSoundPriority</a> pr, <font class="keywordtype">bool</font> redispatch=<font class="keyword">true</font> );
+<a name="l00073"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a5">00073</a> <a class="code" href="namespaceNLSOUND.html#a50">TSoundPriority</a> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a5">getPriority</a>() { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o1">_Priority</a>; }
+00074
+00075
+00077
+00078
+00079 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#z888_0">setLooping</a>( <font class="keywordtype">bool</font> <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> );
+00081 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#z888_1">getLooping</a>() <font class="keyword">const</font>;
+00083 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#z888_2">play</a>();
+00085 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#z888_3">stop</a>();
+00087 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#z888_4">isPlaying</a>();
+<a name="l00089"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#z888_5">00089</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#z888_5">unregisterSpawnCallBack</a>() { <a class="code" href="classNLSOUND_1_1CSourceUser.html#o14">_SpawnEndCb</a> = NULL; }
+00091
+00092
+00094
+00095
+00099 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a6">setPos</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; pos );
+00103 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a7">getPos</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; pos ) <font class="keyword">const</font>;
+00105 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a8">setVelocity</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; vel );
+<a name="l00107"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a9">00107</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a9">getVelocity</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; vel )<font class="keyword"> const </font>{ vel = <a class="code" href="classNLSOUND_1_1CSourceUser.html#o5">_Velocity</a>; }
+00109 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a10">setDirection</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; dir );
+<a name="l00111"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a11">00111</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a11">getDirection</a>( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; dir )<font class="keyword"> const </font>{ dir = <a class="code" href="classNLSOUND_1_1CSourceUser.html#o6">_Direction</a>; }
+00118 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a12">setGain</a>( <font class="keywordtype">float</font> gain );
+<a name="l00120"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a13">00120</a> <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a13">getGain</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o7">_Gain</a>; }
+00124 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a14">setRelativeGain</a>( <font class="keywordtype">float</font> gain );
+00126 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a15">getRelativeGain</a>() <font class="keyword">const</font>;
+00130 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a16">setPitch</a>( <font class="keywordtype">float</font> pitch );
+<a name="l00132"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a17">00132</a> <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a17">getPitch</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o8">_Pitch</a>; }
+00134 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a18">setSourceRelativeMode</a>( <font class="keywordtype">bool</font> mode );
+<a name="l00136"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a19">00136</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a19">getSourceRelativeMode</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o9">_RelativeMode</a>; }
+00137
+00138
+<a name="l00140"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a20">00140</a> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a20">set3DPositionVector</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *pos ) { <a class="code" href="classNLSOUND_1_1CSourceUser.html#o11">_3DPosition</a> = pos; }
+<a name="l00142"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a21">00142</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *<a class="code" href="classNLSOUND_1_1CSourceUser.html#a21">getPositionP</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> &amp;<a class="code" href="classNLSOUND_1_1CSourceUser.html#o4">_Position</a>; }
+00146 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a22">enterTrack</a>( CTrack *track );
+00148 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a23">leaveTrack</a>();
+<a name="l00150"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a24">00150</a> CTrack *<a class="code" href="classNLSOUND_1_1CSourceUser.html#a24">getTrack</a>() { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o10">_Track</a>; }
+00152 <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a25">isStopped</a>();
+<a name="l00154"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a26">00154</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a26">isSpawn</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o13">_Spawn</a>; }
+<a name="l00156"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a27">00156</a> <a class="code" href="namespaceNLSOUND.html#a2">TSpawnEndCallback</a> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a27">getSpawnEndCallback</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o14">_SpawnEndCb</a>; }
+<a name="l00158"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a28">00158</a> <font class="keywordtype">void</font> *<a class="code" href="classNLSOUND_1_1CSourceUser.html#a28">getCallbackUserParam</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o15">_CbUserParam</a>; }
+00159
+00160 <font class="comment">// From IPlayable</font>
+00161
+00163 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a29">enable</a>( <font class="keywordtype">bool</font> toplay, <font class="keywordtype">float</font> gain );
+<a name="l00165"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#a30">00165</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a30">moveTo</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; pos ) { <a class="code" href="classNLSOUND_1_1CSourceUser.html#a6">setPos</a>( pos ); }
+00167 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#a31">serial</a>( <a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a244">s</a> );
+00168
+00169 <a class="code" href="classNLSOUND_1_1CSourceUser.html#a32">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNLSOUND_1_1CSourceUser.html#a0">CSourceUser</a>);
+00170
+00171 <font class="keyword">protected</font>:
+00172
+00174 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#b0">copyToTrack</a>();
+00175
+00176 <font class="keyword">private</font>:
+00177
+00178 <font class="comment">// These data are copied to a track when the source selected is for playing</font>
+00179
+<a name="l00180"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o0">00180</a> CSound *<a class="code" href="classNLSOUND_1_1CSourceUser.html#o0">_Sound</a>;
+<a name="l00181"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o1">00181</a> <a class="code" href="namespaceNLSOUND.html#a50">TSoundPriority</a> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o1">_Priority</a>;
+<a name="l00182"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o2">00182</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o2">_Playing</a>;
+<a name="l00183"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o3">00183</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o3">_Looping</a>;
+00184
+<a name="l00185"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o4">00185</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o4">_Position</a>;
+<a name="l00186"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o5">00186</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o5">_Velocity</a>;
+<a name="l00187"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o6">00187</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o6">_Direction</a>;
+<a name="l00188"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o7">00188</a> <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o7">_Gain</a>;
+<a name="l00189"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o8">00189</a> <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o8">_Pitch</a>;
+<a name="l00190"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o9">00190</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o9">_RelativeMode</a>;
+00191
+00192 <font class="comment">// Corresponding track (if selected for playing)</font>
+<a name="l00193"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o10">00193</a> CTrack *<a class="code" href="classNLSOUND_1_1CSourceUser.html#o10">_Track</a>;
+00194
+00195 <font class="comment">// Position to return, for a stereo source</font>
+<a name="l00196"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o11">00196</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *<a class="code" href="classNLSOUND_1_1CSourceUser.html#o11">_3DPosition</a>;
+00197
+00198 <font class="comment">// Playing start time</font>
+<a name="l00199"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o12">00199</a> NLMISC::TTime <a class="code" href="classNLSOUND_1_1CSourceUser.html#o12">_PlayStart</a>;
+00200
+00201 <font class="comment">// Spawn state</font>
+<a name="l00202"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o13">00202</a> <font class="keyword">const</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o13">_Spawn</a>;
+<a name="l00203"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o14">00203</a> <a class="code" href="namespaceNLSOUND.html#a2">TSpawnEndCallback</a> <a class="code" href="classNLSOUND_1_1CSourceUser.html#o14">_SpawnEndCb</a>;
+<a name="l00204"></a><a class="code" href="classNLSOUND_1_1CSourceUser.html#o15">00204</a> <font class="keywordtype">void</font> *<a class="code" href="classNLSOUND_1_1CSourceUser.html#o15">_CbUserParam</a>;
+00205 };
+00206
+00207
+00208 } <font class="comment">// NLSOUND</font>
+00209
+00210
+00211 <font class="preprocessor">#endif // NL_SOURCE_USER_H</font>
+00212 <font class="preprocessor"></font>
+00213 <font class="comment">/* End of source_user.h */</font>
+</pre></div>
+
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