From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/source__user_8h-source.html | 219 +++++++++++++++++++++++++++ 1 file changed, 219 insertions(+) create mode 100644 docs/doxygen/nel/source__user_8h-source.html (limited to 'docs/doxygen/nel/source__user_8h-source.html') diff --git a/docs/doxygen/nel/source__user_8h-source.html b/docs/doxygen/nel/source__user_8h-source.html new file mode 100644 index 00000000..50a3c156 --- /dev/null +++ b/docs/doxygen/nel/source__user_8h-source.html @@ -0,0 +1,219 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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source_user.h

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_SOURCE_USER_H
+00027 #define NL_SOURCE_USER_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/sound/u_source.h"
+00031 #include "nel/misc/vector.h"
+00032 #include "nel/misc/time_nl.h"
+00033 #include "playable.h"
+00034 
+00035 
+00036 namespace NLSOUND {
+00037 
+00038 
+00039 class ISource;
+00040 class CTrack;
+00041 class CSound;
+00042 
+00043 
+00050 class CSourceUser : public USource, public IPlayable
+00051 {
+00052 public:
+00053 
+00055         CSourceUser( TSoundId id=NULL, bool spawn=false, TSpawnEndCallback cb=NULL, void *cbUserParam = NULL );
+00057         virtual ~CSourceUser();
+00058 
+00060         static void                                             init() 
+00061         { 
+00062                 NLMISC_REGISTER_CLASS(CSourceUser); 
+00063         }
+00064 
+00065         
+00067         virtual void                                    setSound( TSoundId id );
+00069         virtual TSoundId                                getSound()                                                                      { return _Sound; }
+00071         virtual void                                    setPriority( TSoundPriority pr, bool redispatch=true );
+00073         TSoundPriority                                  getPriority()                                                           { return _Priority; }
+00074 
+00075 
+00077 
+00078 
+00079         virtual void                                    setLooping( bool l );
+00081         virtual bool                                    getLooping() const;
+00083         virtual void                                    play();
+00085         virtual void                                    stop();
+00087         virtual bool                                    isPlaying();
+00089         virtual void                                    unregisterSpawnCallBack()                                       { _SpawnEndCb = NULL; }
+00091 
+00092 
+00094 
+00095 
+00099         virtual void                                    setPos( const NLMISC::CVector& pos );
+00103         virtual void                                    getPos( NLMISC::CVector& pos ) const;
+00105         virtual void                                    setVelocity( const NLMISC::CVector& vel );
+00107         virtual void                                    getVelocity( NLMISC::CVector& vel ) const       { vel = _Velocity; }
+00109         virtual void                                    setDirection( const NLMISC::CVector& dir );
+00111         virtual void                                    getDirection( NLMISC::CVector& dir ) const      { dir = _Direction; }
+00118         virtual void                                    setGain( float gain );
+00120         virtual float                                   getGain() const                                                         { return _Gain; }
+00124         virtual void                                    setRelativeGain( float gain );
+00126         virtual float                                   getRelativeGain() const;
+00130         virtual void                                    setPitch( float pitch );
+00132         virtual float                                   getPitch() const                                                        { return _Pitch; }
+00134         virtual void                                    setSourceRelativeMode( bool mode );
+00136         virtual bool                                    getSourceRelativeMode() const                           { return _RelativeMode; }
+00137 
+00138 
+00140         void                                                    set3DPositionVector( const NLMISC::CVector *pos )       { _3DPosition = pos; }
+00142         const NLMISC::CVector                   *getPositionP() const                                           { return &_Position; }
+00146         void                                                    enterTrack( CTrack *track );
+00148         void                                                    leaveTrack();
+00150         CTrack                                                  *getTrack()                                                                     { return _Track; }
+00152         bool                                                    isStopped();
+00154         bool                                                    isSpawn() const                                                         { return _Spawn; }
+00156         TSpawnEndCallback                               getSpawnEndCallback() const                                     { return _SpawnEndCb; }
+00158         void                                                    *getCallbackUserParam(void) const                       { return _CbUserParam; }
+00159 
+00160         // From IPlayable
+00161 
+00163         virtual void                                    enable( bool toplay, float gain );
+00165         virtual void                                    moveTo( const NLMISC::CVector& pos )            { setPos( pos ); }
+00167         virtual void                                    serial( NLMISC::IStream& s );
+00168 
+00169         NLMISC_DECLARE_CLASS(CSourceUser);
+00170         
+00171 protected:
+00172 
+00174         void                                                    copyToTrack();
+00175 
+00176 private:
+00177 
+00178         // These data are copied to a track when the source selected is for playing
+00179 
+00180         CSound                                                  *_Sound;
+00181         TSoundPriority                                  _Priority;
+00182         bool                                                    _Playing;
+00183         bool                                                    _Looping;
+00184 
+00185         NLMISC::CVector                                 _Position;
+00186         NLMISC::CVector                                 _Velocity;
+00187         NLMISC::CVector                                 _Direction;
+00188         float                                                   _Gain;
+00189         float                                                   _Pitch;
+00190         bool                                                    _RelativeMode;
+00191 
+00192         // Corresponding track (if selected for playing)
+00193         CTrack                                                  *_Track;
+00194 
+00195         // Position to return, for a stereo source
+00196         const NLMISC::CVector                   *_3DPosition;
+00197 
+00198         // Playing start time
+00199         NLMISC::TTime                                   _PlayStart;
+00200 
+00201         // Spawn state
+00202         const bool                                              _Spawn;
+00203         TSpawnEndCallback                               _SpawnEndCb;
+00204         void                                                    *_CbUserParam;
+00205 };
+00206 
+00207 
+00208 } // NLSOUND
+00209 
+00210 
+00211 #endif // NL_SOURCE_USER_H
+00212 
+00213 /* End of source_user.h */
+
+ + +
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