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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/sound__bank_8cpp-source.html | |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>sound_bank.cpp</h1><a href="sound__bank_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="stdsound_8h.html">stdsound.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="sound__bank_8h.html">sound_bank.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="simple__sound_8h.html">simple_sound.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="complex__sound_8h.html">complex_sound.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="context__sound_8h.html">context_sound.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="background__sound_8h.html">background_sound.h</a>"</font> +00033 +00034 <font class="preprocessor">#include "<a class="code" href="u__form__loader_8h.html">nel/georges/u_form_loader.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="u__form__elm_8h.html">nel/georges/u_form_elm.h</a>"</font> +00036 <font class="preprocessor">#include "<a class="code" href="u__form_8h.html">nel/georges/u_form.h</a>"</font> +00037 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font> +00038 <font class="preprocessor">#include "<a class="code" href="buffer_8h.html">driver/buffer.h</a>"</font> +00039 +00040 <font class="preprocessor">#include "<a class="code" href="load__form_8h.html">nel/georges/load_form.h</a>"</font> +00041 +00042 <font class="keyword">using</font> <font class="keyword">namespace </font>std; +00043 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00044 <font class="keyword">using</font> <font class="keyword">namespace </font>NLGEORGES; +00045 +00046 +00047 <font class="keyword">namespace </font>NLSOUND { +00048 +<a name="l00049"></a><a class="code" href="classNLSOUND_1_1CSoundBank.html#r0">00049</a> CSoundBank *CSoundBank::_Instance; +00050 +00051 +00052 +<a name="l00053"></a><a class="code" href="classNLSOUND_1_1CSoundBank.html#d0">00053</a> CSoundBank *CSoundBank::instance() +00054 { +00055 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CSoundBank.html#r0">_Instance</a> == 0) +00056 <a class="code" href="classNLSOUND_1_1CSoundBank.html#r0">_Instance</a> = <font class="keyword">new</font> <a class="code" href="classNLSOUND_1_1CSoundBank.html#c0">CSoundBank</a>(); +00057 <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSoundBank.html#r0">_Instance</a>; +00058 } +00059 +<a name="l00060"></a><a class="code" href="classNLSOUND_1_1CSoundBank.html#d1">00060</a> <font class="keywordtype">void</font> CSoundBank::release() +00061 { +00062 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CSoundBank.html#r0">_Instance</a> != 0) +00063 <font class="keyword">delete</font> <a class="code" href="classNLSOUND_1_1CSoundBank.html#r0">_Instance</a>; +00064 <a class="code" href="classNLSOUND_1_1CSoundBank.html#r0">_Instance</a> = 0; +00065 } +00066 +00067 +<a name="l00068"></a><a class="code" href="classNLSOUND_1_1CSoundBank.html#a2">00068</a> <font class="keywordtype">void</font> CSoundBank::bufferUnloaded(<font class="keyword">const</font> std::string bufferName) +00069 { +00070 TBufferAssocContainer::iterator it(<a class="code" href="classNLSOUND_1_1CSoundBank.html#o0">_BufferAssoc</a>.find(bufferName)); +00071 +00072 <font class="keywordflow">if</font> (it != <a class="code" href="classNLSOUND_1_1CSoundBank.html#o0">_BufferAssoc</a>.end()) +00073 { +00074 <font class="comment">// ok, found some sound associated with this buffer.</font> +00075 <font class="comment">// update all sounds.</font> +00076 TSimpleSoundContainer::iterator first(it->second.begin()), last(it->second.end()); +00077 <font class="keywordflow">for</font> (; first != last; ++first) +00078 { +00079 <font class="comment">// remove the associated buffer.</font> +00080 CSimpleSound *ss = const_cast<CSimpleSound*>(*(first)); +00081 ss->setBuffer(NULL); +00082 } +00083 } +00084 } +00085 +<a name="l00086"></a><a class="code" href="classNLSOUND_1_1CSoundBank.html#a3">00086</a> <font class="keywordtype">void</font> CSoundBank::bufferLoaded(<font class="keyword">const</font> std::string bufferName, IBuffer *buffer) +00087 { +00088 <font class="comment">// std::map<std::string, std::vector<TBufferAssoc> >::iterator it(_BufferAssoc.find(buffer->getName()));</font> +00089 TBufferAssocContainer::iterator it(<a class="code" href="classNLSOUND_1_1CSoundBank.html#o0">_BufferAssoc</a>.find(buffer->getName())); +00090 +00091 <font class="keywordflow">if</font> (it != <a class="code" href="classNLSOUND_1_1CSoundBank.html#o0">_BufferAssoc</a>.end()) +00092 { +00093 <font class="comment">// ok, found some sound associated with this buffer.</font> +00094 <font class="comment">// update all sounds.</font> +00095 TSimpleSoundContainer::iterator first(it->second.begin()), last(it->second.end()); +00096 <font class="keywordflow">for</font> (; first != last; ++first) +00097 { +00098 CSimpleSound *ss = const_cast<CSimpleSound*>(*(it->second.begin())); +00099 <font class="comment">// restore the associated buffer.</font> +00100 ss->setBuffer(buffer); +00101 } +00102 } +00103 +00104 } +00105 +<a name="l00106"></a><a class="code" href="classNLSOUND_1_1CSoundBank.html#a0">00106</a> <font class="keywordtype">void</font> CSoundBank::registerBufferAssoc(CSimpleSound *sound, IBuffer *buffer) +00107 { +00108 <font class="keywordflow">if</font> (buffer != NULL) +00109 { +00110 <font class="keyword">const</font> std::string &bufferName = buffer->getName(); +00111 <a class="code" href="classNLSOUND_1_1CSoundBank.html#o0">_BufferAssoc</a>[bufferName].insert(sound); +00112 } +00113 } +00114 +<a name="l00115"></a><a class="code" href="classNLSOUND_1_1CSoundBank.html#a1">00115</a> <font class="keywordtype">void</font> CSoundBank::unregisterBufferAssoc(CSimpleSound *sound, IBuffer * buffer) +00116 { +00117 <font class="keywordflow">if</font> (buffer != NULL) +00118 { +00119 <font class="keyword">const</font> std::string &bufferName = buffer->getName(); +00120 TBufferAssocContainer::iterator it(<a class="code" href="classNLSOUND_1_1CSoundBank.html#o0">_BufferAssoc</a>.find(bufferName)); +00121 +00122 <font class="keywordflow">if</font> (it != <a class="code" href="classNLSOUND_1_1CSoundBank.html#o0">_BufferAssoc</a>.end()) +00123 { +00124 TSimpleSoundContainer::iterator it2(it->second.find(sound)); +00125 +00126 <a class="code" href="debug_8h.html#a6">nlassert</a>(it2 != it->second.end()) +00127 it->second.erase(it2); +00128 +00129 <font class="keywordflow">if</font> (it->second.empty()) +00130 { +00131 <font class="comment">// last sound refenrecing this buffer</font> +00132 <a class="code" href="classNLSOUND_1_1CSoundBank.html#o0">_BufferAssoc</a>.erase(it); +00133 } +00134 +00135 } +00136 } +00137 } +00138 +00139 +00140 <font class="comment">/*</font> +00141 <font class="comment"> * Destructor</font> +00142 <font class="comment"> */</font> +<a name="l00143"></a><a class="code" href="classNLSOUND_1_1CSoundBank.html#a4">00143</a> CSoundBank::~CSoundBank() +00144 { +00145 <a class="code" href="classNLSOUND_1_1CSoundBank.html#a6">unload</a>(); +00146 } +00147 +<a name="l00148"></a><a class="code" href="classNLSOUND_1_1CSoundBank.html#a11">00148</a> <font class="keywordtype">void</font> CSoundBank::addSound(CSound *sound) +00149 { +00150 <a class="code" href="classNLSOUND_1_1CSoundBank.html#o1">_Sounds</a>.insert(make_pair(sound->getName(), sound)); +00151 } +00152 +<a name="l00153"></a><a class="code" href="classNLSOUND_1_1CSoundBank.html#a12">00153</a> <font class="keywordtype">void</font> CSoundBank::removeSound(<font class="keyword">const</font> std::string &name) +00154 { +00155 <a class="code" href="classNLSOUND_1_1CSoundBank.html#o1">_Sounds</a>.erase(name); +00156 } +00157 +00158 +<a name="l00165"></a><a class="code" href="classNLSOUND_1_1CSoundSerializer.html">00165</a> <font class="keyword">class </font>CSoundSerializer +00166 { +00167 <font class="keyword">public</font>: +<a name="l00169"></a><a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">00169</a> CSound *<a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a>; +00170 +<a name="l00172"></a><a class="code" href="classNLSOUND_1_1CSoundSerializer.html#a0">00172</a> <a class="code" href="classNLSOUND_1_1CSoundSerializer.html#a0">CSoundSerializer</a>() +00173 : <a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a>(0) +00174 {} +00175 +00176 <font class="comment">// load the values using the george sheet (called by GEORGE::loadForm)</font> +<a name="l00177"></a><a class="code" href="classNLSOUND_1_1CSoundSerializer.html#a1">00177</a> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSoundSerializer.html#a1">readGeorges</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<NLGEORGES::UForm></a> &form, <font class="keyword">const</font> std::string &name) +00178 { +00179 <font class="comment">// just call the sound creation method with the xml form.</font> +00180 <a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a> = CSound::createSound(name, form->getRootNode()); +00181 +00182 <font class="comment">// success ?</font> +00183 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a> != 0) +00184 CSoundBank::instance()->addSound(<a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a>); +00185 } +00186 +00187 <font class="comment">// load/save the values using the serial system (called by GEORGE::loadForm)</font> +<a name="l00188"></a><a class="code" href="classNLSOUND_1_1CSoundSerializer.html#a2">00188</a> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSoundSerializer.html#a2">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>) +00189 { +00190 <font class="keywordflow">if</font> (s.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>()) +00191 { +00192 <font class="comment">// read the first item to find the type</font> +00193 CSound::TSOUND_TYPE <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>; +00194 s.<a class="code" href="classNLMISC_1_1IStream.html#a6">serialEnum</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>); +00195 <font class="comment">// read the sound name</font> +00196 std::string name; +00197 s.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(name); +00198 +00199 <font class="comment">// Instantiate the corresponding sound.</font> +00200 <font class="keywordflow">switch</font>(CSound::TSOUND_TYPE(<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>)) +00201 { +00202 <font class="keywordflow">case</font> CSound::SOUND_SIMPLE: +00203 <a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a> = <font class="keyword">new</font> CSimpleSound(); +00204 <font class="keywordflow">break</font>; +00205 <font class="keywordflow">case</font> CSound::SOUND_COMPLEX: +00206 <a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a> = <font class="keyword">new</font> CComplexSound(); +00207 <font class="keywordflow">break</font>; +00208 <font class="keywordflow">case</font> CSound::SOUND_CONTEXT: +00209 <a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a> = <font class="keyword">new</font> CContextSound(); +00210 <font class="keywordflow">break</font>; +00211 <font class="keywordflow">case</font> CSound::SOUND_BACKGROUND: +00212 <a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a> = <font class="keyword">new</font> CBackgroundSound(); +00213 <font class="keywordflow">break</font>; +00214 <font class="keywordflow">default</font>: +00215 <a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a> = 0; +00216 } +00217 +00218 <font class="comment">// nlassert(_Sound != 0);</font> +00219 <font class="keywordflow">if</font> (_Sound) +00220 { +00221 <font class="comment">// read the sound data</font> +00222 <a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a>->serial(s); +00223 CSoundBank::instance()->addSound(<a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a>); +00224 } +00225 } +00226 <font class="keywordflow">else</font> +00227 { +00228 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a> == 0) +00229 { +00230 <font class="comment">// the sound doesn't exist</font> +00231 uint32 i = -1; +00232 s.<a class="code" href="classNLMISC_1_1IStream.html#a6">serialEnum</a>(i); +00233 s.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(std::string(<font class="stringliteral">"bad sound"</font>)); +00234 } +00235 <font class="keywordflow">else</font> +00236 { +00237 <font class="comment">// write the sound type.</font> +00238 CSound::TSOUND_TYPE <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a> = <a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a>->getSoundType(); +00239 s.<a class="code" href="classNLMISC_1_1IStream.html#a6">serialEnum</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>); +00240 <font class="comment">// write the sound name</font> +00241 s.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(const_cast<std::string&>(<a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a>->getName())); +00242 +00243 <font class="comment">// and write the sound data</font> +00244 <a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a>->serial(s); +00245 } +00246 } +00247 } +00248 +<a name="l00252"></a><a class="code" href="classNLSOUND_1_1CSoundSerializer.html#a3">00252</a> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSoundSerializer.html#a3">removed</a>() +00253 { +00254 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a> != 0) +00255 { +00256 <font class="comment">// we remove the sound from the bank and delete it.</font> +00257 CSoundBank::instance()->removeSound(<a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a>->getName()); +00258 <font class="keyword">delete</font> <a class="code" href="classNLSOUND_1_1CSoundSerializer.html#m0">_Sound</a>; +00259 } +00260 } +00261 +00262 <font class="comment">// return the version of this class, increments this value when the content of this class changed</font> +<a name="l00263"></a><a class="code" href="classNLSOUND_1_1CSoundSerializer.html#d0">00263</a> <font class="keyword">static</font> uint <a class="code" href="classNLSOUND_1_1CSoundSerializer.html#d0">getVersion</a> () { <font class="keywordflow">return</font> 1; } +00264 }; +00265 +00266 <font class="comment">// this structure is fill by the loadForm() function and will contain all you need</font> +00267 std::map<std::string, CSoundSerializer> <a class="code" href="namespaceNLSOUND.html#a74">Container</a>; +00268 +<a name="l00273"></a><a class="code" href="classNLSOUND_1_1CSoundBank.html#a5">00273</a> <font class="keywordtype">void</font> CSoundBank::load() +00274 { +00275 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNLSOUND_1_1CSoundBank.html#o2">_Loaded</a>); +00276 <font class="comment">// Just call the GEORGE::loadFrom method to read all available sounds</font> +00277 ::loadForm(<font class="stringliteral">"sound"</font>, <font class="stringliteral">"sounds.packed_sheets"</font>, <a class="code" href="namespaceNLSOUND.html#a74">Container</a>, <font class="keyword">true</font>); +00278 <a class="code" href="classNLSOUND_1_1CSoundBank.html#o2">_Loaded</a> = <font class="keyword">true</font>; +00279 } +00280 +00281 +00282 <font class="comment">/*</font> +00283 <font class="comment"> * Unload all the sound samples in this bank.</font> +00284 <font class="comment"> */</font> +<a name="l00285"></a><a class="code" href="classNLSOUND_1_1CSoundBank.html#a6">00285</a> <font class="keywordtype">void</font> CSoundBank::unload() +00286 { +00287 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNLSOUND_1_1CSoundBank.html#o2">_Loaded</a>); +00288 vector<CSound*> vec; +00289 TSoundTable::iterator map_iter; +00290 +00291 <font class="keywordflow">for</font> (map_iter = <a class="code" href="classNLSOUND_1_1CSoundBank.html#o1">_Sounds</a>.begin(); map_iter != <a class="code" href="classNLSOUND_1_1CSoundBank.html#o1">_Sounds</a>.end(); ++map_iter) +00292 { +00293 <font class="comment">// We can't delete directly second because the map is based on second->getName()</font> +00294 vec.push_back( (*map_iter).second ); +00295 } +00296 +00297 <a class="code" href="classNLSOUND_1_1CSoundBank.html#o1">_Sounds</a>.clear(); +00298 +00299 vector<CSound*>::iterator vec_iter; +00300 +00301 <font class="keywordflow">for</font> (vec_iter = vec.begin(); vec_iter != vec.end(); ++vec_iter) +00302 { +00303 CSound *sound = *vec_iter; +00304 <font class="keyword">delete</font> sound; +00305 } +00306 +00307 <a class="code" href="classNLSOUND_1_1CSoundBank.html#o2">_Loaded</a> = <font class="keyword">false</font>; +00308 } +00309 +00310 <font class="comment">/*</font> +00311 <font class="comment"> * Returns true if the samples in this bank have been loaded.</font> +00312 <font class="comment"> */</font> +<a name="l00313"></a><a class="code" href="classNLSOUND_1_1CSoundBank.html#a7">00313</a> <font class="keywordtype">bool</font> CSoundBank::isLoaded() +00314 { +00315 <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSoundBank.html#o2">_Loaded</a>; +00316 } +00317 +00318 <font class="comment">/*</font> +00319 <font class="comment"> * Return a sound sample corresponding to a name.</font> +00320 <font class="comment"> */</font> +<a name="l00321"></a><a class="code" href="classNLSOUND_1_1CSoundBank.html#a8">00321</a> CSound* CSoundBank::getSound(<font class="keyword">const</font> std::string &name) +00322 { +00323 <font class="comment">// Find sound</font> +00324 TSoundTable::iterator iter = <a class="code" href="classNLSOUND_1_1CSoundBank.html#o1">_Sounds</a>.find(name); +00325 <font class="keywordflow">if</font> ( iter == <a class="code" href="classNLSOUND_1_1CSoundBank.html#o1">_Sounds</a>.end() ) +00326 { +00327 <font class="keywordflow">return</font> 0; +00328 } +00329 <font class="keywordflow">else</font> +00330 { +00331 <font class="keywordflow">return</font> (*iter).second; +00332 } +00333 } +00334 +<a name="l00338"></a><a class="code" href="classNLSOUND_1_1CSoundBank.html#a9">00338</a> <font class="keywordtype">void</font> CSoundBank::getNames( std::vector<std::string>& names ) +00339 { +00340 TSoundTable::const_iterator iter; +00341 <font class="keywordflow">for</font> (iter = <a class="code" href="classNLSOUND_1_1CSoundBank.html#o1">_Sounds</a>.begin(); iter != <a class="code" href="classNLSOUND_1_1CSoundBank.html#o1">_Sounds</a>.end(); ++iter) +00342 { +00343 names.push_back((*iter).first); +00344 <font class="comment">//nlwarning("getting sound %s", (*iter).first);</font> +00345 } +00346 } +00347 +00348 <font class="comment">/*</font> +00349 <font class="comment"> * Return the number of buffers in this bank.</font> +00350 <font class="comment"> */</font> +<a name="l00351"></a><a class="code" href="classNLSOUND_1_1CSoundBank.html#a10">00351</a> uint CSoundBank::countSounds() +00352 { +00353 <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSoundBank.html#o1">_Sounds</a>.size(); +00354 } +00355 +00356 +00357 } <font class="comment">// namespace NLSOUND</font> +00358 +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |