From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/sound__bank_8cpp-source.html | 409 ++++++++++++++++++++++++++ 1 file changed, 409 insertions(+) create mode 100644 docs/doxygen/nel/sound__bank_8cpp-source.html (limited to 'docs/doxygen/nel/sound__bank_8cpp-source.html') diff --git a/docs/doxygen/nel/sound__bank_8cpp-source.html b/docs/doxygen/nel/sound__bank_8cpp-source.html new file mode 100644 index 00000000..b64dda63 --- /dev/null +++ b/docs/doxygen/nel/sound__bank_8cpp-source.html @@ -0,0 +1,409 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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sound_bank.cpp

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "stdsound.h"
+00027 
+00028 #include "sound_bank.h"
+00029 #include "simple_sound.h"
+00030 #include "complex_sound.h"
+00031 #include "context_sound.h"
+00032 #include "background_sound.h"
+00033 
+00034 #include "nel/georges/u_form_loader.h"
+00035 #include "nel/georges/u_form_elm.h"
+00036 #include "nel/georges/u_form.h"
+00037 #include "nel/misc/path.h"
+00038 #include "driver/buffer.h"
+00039 
+00040 #include "nel/georges/load_form.h"
+00041 
+00042 using namespace std;
+00043 using namespace NLMISC;
+00044 using namespace NLGEORGES;
+00045 
+00046 
+00047 namespace NLSOUND {
+00048 
+00049 CSoundBank              *CSoundBank::_Instance;
+00050 
+00051 
+00052 
+00053 CSoundBank      *CSoundBank::instance()
+00054 {
+00055         if (_Instance == 0)
+00056                 _Instance = new CSoundBank();
+00057         return _Instance;
+00058 }
+00059 
+00060 void CSoundBank::release()
+00061 {
+00062         if (_Instance != 0)
+00063                 delete _Instance;
+00064         _Instance = 0;
+00065 }
+00066 
+00067 
+00068 void CSoundBank::bufferUnloaded(const std::string bufferName)
+00069 {
+00070         TBufferAssocContainer::iterator it(_BufferAssoc.find(bufferName));
+00071 
+00072         if (it != _BufferAssoc.end())
+00073         {
+00074                 // ok, found some sound associated with this buffer.
+00075                 // update all sounds.
+00076                 TSimpleSoundContainer::iterator first(it->second.begin()), last(it->second.end());
+00077                 for (; first != last; ++first)
+00078                 {
+00079                         // remove the associated buffer.
+00080                         CSimpleSound *ss = const_cast<CSimpleSound*>(*(first));
+00081                         ss->setBuffer(NULL);
+00082                 }
+00083         }
+00084 }
+00085 
+00086 void CSoundBank::bufferLoaded(const std::string bufferName, IBuffer *buffer)
+00087 {
+00088 //      std::map<std::string, std::vector<TBufferAssoc> >::iterator it(_BufferAssoc.find(buffer->getName()));
+00089         TBufferAssocContainer::iterator it(_BufferAssoc.find(buffer->getName()));
+00090 
+00091         if (it != _BufferAssoc.end())
+00092         {
+00093                 // ok, found some sound associated with this buffer.
+00094                 // update all sounds.
+00095                 TSimpleSoundContainer::iterator first(it->second.begin()), last(it->second.end());
+00096                 for (; first != last; ++first)
+00097                 {
+00098                         CSimpleSound *ss = const_cast<CSimpleSound*>(*(it->second.begin()));
+00099                         // restore the associated buffer.
+00100                         ss->setBuffer(buffer);
+00101                 }
+00102         }
+00103 
+00104 }
+00105 
+00106 void CSoundBank::registerBufferAssoc(CSimpleSound *sound, IBuffer *buffer) 
+00107 {
+00108         if (buffer != NULL)
+00109         {
+00110                 const std::string &bufferName = buffer->getName();
+00111                 _BufferAssoc[bufferName].insert(sound);
+00112         }
+00113 }
+00114 
+00115 void CSoundBank::unregisterBufferAssoc(CSimpleSound *sound, IBuffer * buffer) 
+00116 {
+00117         if (buffer != NULL)
+00118         {
+00119                 const std::string &bufferName = buffer->getName();
+00120                 TBufferAssocContainer::iterator it(_BufferAssoc.find(bufferName));
+00121 
+00122                 if (it != _BufferAssoc.end())
+00123                 {
+00124                         TSimpleSoundContainer::iterator it2(it->second.find(sound));
+00125 
+00126                         nlassert(it2 != it->second.end())
+00127                         it->second.erase(it2);
+00128 
+00129                         if (it->second.empty())
+00130                         {
+00131                                 // last sound refenrecing this buffer
+00132                                 _BufferAssoc.erase(it);
+00133                         }
+00134 
+00135                 }
+00136         }
+00137 }
+00138 
+00139 
+00140 /*
+00141  * Destructor
+00142  */
+00143 CSoundBank::~CSoundBank()
+00144 {
+00145         unload();
+00146 }
+00147 
+00148 void CSoundBank::addSound(CSound *sound)
+00149 {
+00150         _Sounds.insert(make_pair(sound->getName(), sound));
+00151 }
+00152 
+00153 void CSoundBank::removeSound(const std::string &name)
+00154 {
+00155         _Sounds.erase(name);
+00156 }
+00157 
+00158 
+00165 class CSoundSerializer
+00166 {
+00167 public:
+00169         CSound *_Sound;
+00170 
+00172         CSoundSerializer()
+00173                 : _Sound(0)
+00174         {}
+00175 
+00176         // load the values using the george sheet (called by GEORGE::loadForm)
+00177         void readGeorges (const NLMISC::CSmartPtr<NLGEORGES::UForm> &form, const std::string &name)
+00178         {
+00179                 // just call the sound creation method with the xml form.
+00180                 _Sound = CSound::createSound(name, form->getRootNode());
+00181 
+00182                 // success ?
+00183                 if (_Sound != 0)
+00184                         CSoundBank::instance()->addSound(_Sound);
+00185         }
+00186 
+00187         // load/save the values using the serial system (called by GEORGE::loadForm)
+00188         void serial (NLMISC::IStream &s)
+00189         {
+00190                 if (s.isReading())
+00191                 {
+00192                         // read the first item to find the type
+00193                         CSound::TSOUND_TYPE type;
+00194                         s.serialEnum(type);
+00195                         // read the sound name
+00196                         std::string name;
+00197                         s.serial(name);
+00198 
+00199                         // Instantiate the corresponding sound.
+00200                         switch(CSound::TSOUND_TYPE(type))
+00201                         {
+00202                         case CSound::SOUND_SIMPLE:
+00203                                 _Sound = new CSimpleSound();
+00204                                 break;
+00205                         case CSound::SOUND_COMPLEX:
+00206                                 _Sound = new CComplexSound();
+00207                                 break;
+00208                         case CSound::SOUND_CONTEXT:
+00209                                 _Sound = new CContextSound();
+00210                                 break;
+00211                         case CSound::SOUND_BACKGROUND:
+00212                                 _Sound = new CBackgroundSound();
+00213                                 break;
+00214                         default:
+00215                                 _Sound = 0;
+00216                         }
+00217 
+00218 //                      nlassert(_Sound != 0);
+00219                         if (_Sound)
+00220                         {
+00221                                 // read the sound data
+00222                                 _Sound->serial(s);
+00223                                 CSoundBank::instance()->addSound(_Sound);
+00224                         }
+00225                 }
+00226                 else
+00227                 {
+00228                         if (_Sound == 0)
+00229                         {
+00230                                 // the sound doesn't exist
+00231                                 uint32 i = -1;
+00232                                 s.serialEnum(i);
+00233                                 s.serial(std::string("bad sound"));
+00234                         }
+00235                         else
+00236                         {
+00237                                 // write the sound type.
+00238                                 CSound::TSOUND_TYPE type = _Sound->getSoundType();
+00239                                 s.serialEnum(type);
+00240                                 // write the sound name
+00241                                 s.serial(const_cast<std::string&>(_Sound->getName()));
+00242 
+00243                                 // and write the sound data
+00244                                 _Sound->serial(s);
+00245                         }
+00246                 }
+00247         }
+00248 
+00252         void removed()
+00253         {
+00254                 if (_Sound != 0)
+00255                 {
+00256                         // we remove the sound from the bank and delete it.
+00257                         CSoundBank::instance()->removeSound(_Sound->getName());
+00258                         delete _Sound;
+00259                 }
+00260         }
+00261 
+00262         // return the version of this class, increments this value when the content of this class changed
+00263         static uint getVersion () { return 1; }
+00264 };
+00265 
+00266 // this structure is fill by the loadForm() function and will contain all you need
+00267 std::map<std::string, CSoundSerializer> Container;
+00268 
+00273 void                            CSoundBank::load()
+00274 {
+00275         nlassert(!_Loaded);
+00276         // Just call the GEORGE::loadFrom method to read all available sounds
+00277         ::loadForm("sound", "sounds.packed_sheets", Container, true);
+00278         _Loaded = true;
+00279 }
+00280 
+00281 
+00282 /*
+00283  * Unload all the sound samples in this bank.
+00284  */
+00285 void                            CSoundBank::unload()
+00286 {
+00287         nlassert(_Loaded);
+00288         vector<CSound*> vec;
+00289         TSoundTable::iterator map_iter;
+00290 
+00291         for (map_iter = _Sounds.begin(); map_iter != _Sounds.end(); ++map_iter)
+00292         {
+00293                 // We can't delete directly second because the map is based on second->getName()
+00294                 vec.push_back( (*map_iter).second );
+00295         }
+00296         
+00297         _Sounds.clear();
+00298 
+00299         vector<CSound*>::iterator vec_iter;
+00300 
+00301         for (vec_iter = vec.begin(); vec_iter != vec.end(); ++vec_iter)
+00302         {
+00303                 CSound *sound = *vec_iter;
+00304                 delete sound;
+00305         }
+00306 
+00307         _Loaded = false;
+00308 }
+00309 
+00310 /*
+00311  * Returns true if the samples in this bank have been loaded.
+00312  */
+00313 bool                            CSoundBank::isLoaded()
+00314 {
+00315         return _Loaded;
+00316 }
+00317 
+00318 /*
+00319  * Return a sound sample corresponding to a name.
+00320  */
+00321 CSound*                 CSoundBank::getSound(const std::string &name)
+00322 {
+00323         // Find sound
+00324         TSoundTable::iterator iter = _Sounds.find(name);
+00325         if ( iter == _Sounds.end() )
+00326         {
+00327                 return 0;
+00328         }
+00329         else
+00330         {
+00331                 return (*iter).second;
+00332         }
+00333 }
+00334 
+00338 void                            CSoundBank::getNames( std::vector<std::string>& names )
+00339 {
+00340         TSoundTable::const_iterator iter;
+00341         for (iter = _Sounds.begin(); iter != _Sounds.end(); ++iter)
+00342         {
+00343                 names.push_back((*iter).first);
+00344                 //nlwarning("getting sound %s", (*iter).first);
+00345         }
+00346 }
+00347 
+00348 /*
+00349  * Return the number of buffers in this bank.
+00350  */
+00351 uint                            CSoundBank::countSounds()
+00352 {
+00353         return _Sounds.size();
+00354 }
+00355 
+00356 
+00357 } // namespace NLSOUND
+00358 
+
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