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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/sound__anim__manager_8h-source.html | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>sound_anim_manager.h</h1><a href="sound__anim__manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00008 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font> +00009 <font class="comment"> *</font> +00010 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00011 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00012 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00013 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00014 <font class="comment"> * any later version.</font> +00015 <font class="comment"></font> +00016 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00017 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00018 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00019 <font class="comment"> * General Public License for more details.</font> +00020 <font class="comment"></font> +00021 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00022 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00023 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00024 <font class="comment"> * MA 02111-1307, USA.</font> +00025 <font class="comment"> */</font> +00026 +00027 <font class="preprocessor">#ifndef NL_SOUND_ANIM_MANAGER_H</font> +00028 <font class="preprocessor"></font><font class="preprocessor">#define NL_SOUND_ANIM_MANAGER_H</font> +00029 <font class="preprocessor"></font> +00030 +00031 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="u__source_8h.html">nel/sound/u_source.h</a>"</font> +00033 <font class="preprocessor">#include <hash_map></font> +00034 +00035 +<a name="l00036"></a><a class="code" href="namespaceNLSOUND.html">00036</a> <font class="keyword">namespace </font>NLSOUND { +00037 +00038 +00039 <font class="comment">//class CSoundAnimPlayer;</font> +00040 <font class="keyword">class </font>CSoundAnimation; +00041 <font class="keyword">class </font>UAudioMixer; +00042 +00043 <font class="comment">/*// Comparision for const char*</font> +00044 <font class="comment">struct eqsndanim</font> +00045 <font class="comment">{</font> +00046 <font class="comment"> bool operator()(const char* s1, const char* s2) const</font> +00047 <font class="comment"> {</font> +00048 <font class="comment"> return strcmp(s1, s2) == 0;</font> +00049 <font class="comment"> }</font> +00050 <font class="comment">};</font> +00051 <font class="comment">*/</font> +00052 +00054 <font class="keyword">typedef</font> sint32 <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a>; +00055 +00056 <font class="keyword">const</font> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a> = -1; +00057 +00059 <font class="keyword">typedef</font> sint32 <a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a>; +00060 +00062 <font class="keyword">typedef</font> std::hash_map<std::string, TSoundAnimId> <a class="code" href="namespaceNLSOUND.html#a3">TSoundAnimMap</a>; +00063 +00065 <font class="keyword">typedef</font> std::vector<CSoundAnimation*> <a class="code" href="namespaceNLSOUND.html#a4">TSoundAnimVector</a>; +00066 +00068 <font class="comment">//typedef std::set<CSoundAnimPlayer*> TPlayerSet;</font> +00069 +00070 +00071 +<a name="l00072"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html">00072</a> <font class="keyword">class </font>CSoundAnimManager +00073 { +00074 <font class="keyword">public</font>: +00075 +<a name="l00076"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#d0">00076</a> <font class="keyword">static</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a0">CSoundAnimManager</a>* <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#d0">instance</a>() { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#q0">_Instance</a>; } +00077 +00078 <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a0">CSoundAnimManager</a>(UAudioMixer* mixer); +00079 <font class="keyword">virtual</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a1">~CSoundAnimManager</a>(); +00080 +00086 <font class="keyword">virtual</font> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a2">loadAnimation</a>(std::string& name); +00087 +00092 <font class="keyword">virtual</font> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a3">createAnimation</a>(std::string& name); +00093 +00097 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a4">saveAnimation</a>(CSoundAnimation* anim, std::string& filname); +00098 +00103 <font class="keyword">virtual</font> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a5">getAnimationFromName</a>(std::string& name); +00104 +00108 <font class="keyword">virtual</font> CSoundAnimation* <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a6">findAnimation</a>(std::string& name); +00109 +00114 <font class="keyword">virtual</font> <a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a7">playAnimation</a>(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keywordtype">float</font> time, CSoundContext &context); +00115 +00120 <font class="keyword">virtual</font> <a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a7">playAnimation</a>(std::string& name, <font class="keywordtype">float</font> time, CSoundContext &context); +00121 +00125 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a9">stopAnimation</a>(<a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> playbackId); +00126 +00130 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a10">isPlaying</a>(<a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> playbackId); +00131 +00134 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a11">update</a>(<font class="keywordtype">float</font> lastTime, <font class="keywordtype">float</font> curTime); +00135 +00140 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a7">playAnimation</a>(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keywordtype">float</font> lastTime, <font class="keywordtype">float</font> curTime, CSoundContext &context); +00141 +00144 <font class="keyword">virtual</font> std::string <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a13">idToName</a>(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>); +00145 +00146 <font class="keyword">protected</font>: +00147 +00149 <font class="keyword">static</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a0">CSoundAnimManager</a>* <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#q0">_Instance</a>; +00150 +<a name="l00152"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n0">00152</a> UAudioMixer *<a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n0">_Mixer</a>; +00153 +<a name="l00155"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">00155</a> <a class="code" href="namespaceNLSOUND.html#a3">TSoundAnimMap</a> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>; +00156 +<a name="l00158"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">00158</a> <a class="code" href="namespaceNLSOUND.html#a4">TSoundAnimVector</a> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>; +00159 +00161 <font class="comment">//TPlayerSet _Players;</font> +00162 +00164 <font class="comment">//TSoundAnimPlayId _PlayerId;</font> +00165 +00167 <font class="comment">//std::vector<CSoundAnimPlayer*> _Garbage;</font> +00168 +00169 }; +00170 +00174 <font class="comment">/*</font> +00175 <font class="comment">class ESoundAnimationNotFound : public NLMISC::Exception</font> +00176 <font class="comment">{</font> +00177 <font class="comment">public:</font> +00178 <font class="comment"> ESoundAnimationNotFound( const std::string filename ) :</font> +00179 <font class="comment"> NLMISC::Exception( (std::string("Sound animation not found: ")+filename).c_str() ) {}</font> +00180 <font class="comment">};</font> +00181 <font class="comment">*/</font> +00182 +00183 } <font class="comment">// namespace NLSOUND</font> +00184 +00185 <font class="preprocessor">#endif // NL_SOUND_ANIM_MANAGER_H</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |