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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>mesh_skin_manager.cpp</h1><a href="mesh__skin__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="mesh__skin__manager_8h.html">3d/mesh_skin_manager.h</a>"</font>
+00029
+00030
+00031 <font class="keyword">namespace </font>NL3D
+00032 {
+00033
+00034
+00035 <font class="comment">// ***************************************************************************</font>
+<a name="l00036"></a><a class="code" href="classNL3D_1_1CMeshSkinManager.html#a0">00036</a> CMeshSkinManager::CMeshSkinManager()
+00037 {
+00038 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o2">_Enabled</a>= <font class="keyword">false</font>;
+00039 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o3">_VertexFormat</a>= 0;
+00040 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o4">_VertexSize</a>= 0;
+00041 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o5">_MaxVertices</a>= 0;
+00042 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>= 0;
+00043 }
+00044 <font class="comment">// ***************************************************************************</font>
+<a name="l00045"></a><a class="code" href="classNL3D_1_1CMeshSkinManager.html#a1">00045</a> CMeshSkinManager::~CMeshSkinManager()
+00046 {
+00047 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#z584_1">release</a>();
+00048 }
+00049
+00050 <font class="comment">// ***************************************************************************</font>
+<a name="l00051"></a><a class="code" href="classNL3D_1_1CMeshSkinManager.html#z584_0">00051</a> <font class="keywordtype">void</font> CMeshSkinManager::init(IDriver *driver, <a class="code" href="types__nl_8h.html#a14">uint</a> vertexFormat, <a class="code" href="types__nl_8h.html#a14">uint</a> maxVertices)
+00052 {
+00053 <a class="code" href="debug_8h.html#a6">nlassert</a>(driver);
+00054 <font class="comment">// clean before.</font>
+00055 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#z584_1">release</a>();
+00056
+00057 <font class="comment">// setup, =&gt; correct for possible release below</font>
+00058 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o0">_Driver</a>= driver;
+00059
+00060 <font class="comment">// a dummy VB, for easy setup</font>
+00061 CVertexBuffer vb;
+00062 vb.setVertexFormat(vertexFormat);
+00063
+00064 <font class="comment">// create the VBHard, if possible</font>
+00065 <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a14">uint</a> i=0;i&lt;<a class="code" href="classNL3D_1_1CMeshSkinManager.html#u1u0">NumVBHard</a>;i++)
+00066 {
+00067 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a>[i]= <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o0">_Driver</a>-&gt;createVertexBufferHard(vb.getVertexFormat(), vb.getValueTypePointer(), maxVertices, IDriver::VBHardAGP);
+00068 <font class="comment">// if filas, release all, and quit</font>
+00069 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a>[i]==NULL)
+00070 {
+00071 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#z584_1">release</a>();
+00072 <font class="keywordflow">return</font>;
+00073 }
+00074 }
+00075
+00076 <font class="comment">// init misc</font>
+00077 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o2">_Enabled</a>= <font class="keyword">true</font>;
+00078 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o3">_VertexFormat</a>= vb.getVertexFormat();
+00079 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o4">_VertexSize</a>= vb.getVertexSize();
+00080 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o5">_MaxVertices</a>= maxVertices;
+00081 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>= 0;
+00082 }
+00083 <font class="comment">// ***************************************************************************</font>
+<a name="l00084"></a><a class="code" href="classNL3D_1_1CMeshSkinManager.html#z584_1">00084</a> <font class="keywordtype">void</font> CMeshSkinManager::release()
+00085 {
+00086 <font class="comment">// release driver/VBHard</font>
+00087 <font class="keywordflow">if</font>(_Driver)
+00088 {
+00089 <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a14">uint</a> i=0;i&lt;<a class="code" href="classNL3D_1_1CMeshSkinManager.html#u1u0">NumVBHard</a>;i++)
+00090 {
+00091 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a>[i])
+00092 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o0">_Driver</a>-&gt;deleteVertexBufferHard(<a class="code" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a>[i]);
+00093 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a>[i]= NULL;
+00094 }
+00095 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o0">_Driver</a>= NULL;
+00096 }
+00097
+00098 <font class="comment">// misc</font>
+00099 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o2">_Enabled</a>= <font class="keyword">false</font>;
+00100 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o3">_VertexFormat</a>= 0;
+00101 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o4">_VertexSize</a>= 0;
+00102 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o5">_MaxVertices</a>= 0;
+00103 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>= 0;
+00104 }
+00105 <font class="comment">// ***************************************************************************</font>
+<a name="l00106"></a><a class="code" href="classNL3D_1_1CMeshSkinManager.html#z585_0">00106</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> *CMeshSkinManager::lock()
+00107 {
+00108 <font class="keywordflow">return</font> (<a class="code" href="types__nl_8h.html#a6">uint8</a>*)<a class="code" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a>[<a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>]-&gt;lock();
+00109 }
+00110 <font class="comment">// ***************************************************************************</font>
+<a name="l00111"></a><a class="code" href="classNL3D_1_1CMeshSkinManager.html#z585_1">00111</a> <font class="keywordtype">void</font> CMeshSkinManager::unlock(<a class="code" href="types__nl_8h.html#a14">uint</a> numVertices)
+00112 {
+00113 <font class="comment">// ATI: release only vertices used.</font>
+00114 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a>[<a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>]-&gt;unlock(0, numVertices);
+00115 }
+00116 <font class="comment">// ***************************************************************************</font>
+<a name="l00117"></a><a class="code" href="classNL3D_1_1CMeshSkinManager.html#z585_2">00117</a> <font class="keywordtype">void</font> CMeshSkinManager::activate()
+00118 {
+00119 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o0">_Driver</a>-&gt;activeVertexBufferHard(<a class="code" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a>[<a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>]);
+00120 }
+00121 <font class="comment">// ***************************************************************************</font>
+<a name="l00122"></a><a class="code" href="classNL3D_1_1CMeshSkinManager.html#z585_3">00122</a> <font class="keywordtype">void</font> CMeshSkinManager::swapVBHard()
+00123 {
+00124 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>++;
+00125 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>= <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>%<a class="code" href="classNL3D_1_1CMeshSkinManager.html#u1u0">NumVBHard</a>;
+00126 }
+00127
+00128
+00129 } <font class="comment">// NL3D</font>
+</pre></div>
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