From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/mesh__skin__manager_8cpp-source.html | 198 +++++++++++++++++++++ 1 file changed, 198 insertions(+) create mode 100644 docs/doxygen/nel/mesh__skin__manager_8cpp-source.html (limited to 'docs/doxygen/nel/mesh__skin__manager_8cpp-source.html') diff --git a/docs/doxygen/nel/mesh__skin__manager_8cpp-source.html b/docs/doxygen/nel/mesh__skin__manager_8cpp-source.html new file mode 100644 index 00000000..f6963bff --- /dev/null +++ b/docs/doxygen/nel/mesh__skin__manager_8cpp-source.html @@ -0,0 +1,198 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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mesh_skin_manager.cpp

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00001 
+00007 /* Copyright, 2000-2002 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/mesh_skin_manager.h"
+00029 
+00030 
+00031 namespace NL3D 
+00032 {
+00033 
+00034 
+00035 // ***************************************************************************
+00036 CMeshSkinManager::CMeshSkinManager()
+00037 {
+00038         _Enabled= false;
+00039         _VertexFormat= 0;
+00040         _VertexSize= 0;
+00041         _MaxVertices= 0;
+00042         _CurentVBHard= 0;
+00043 }
+00044 // ***************************************************************************
+00045 CMeshSkinManager::~CMeshSkinManager()
+00046 {
+00047         release();
+00048 }
+00049 
+00050 // ***************************************************************************
+00051 void                    CMeshSkinManager::init(IDriver *driver, uint vertexFormat, uint maxVertices)
+00052 {
+00053         nlassert(driver);
+00054         // clean before.
+00055         release();
+00056 
+00057         // setup, => correct for possible release below
+00058         _Driver= driver;
+00059 
+00060         // a dummy VB, for easy setup
+00061         CVertexBuffer   vb;
+00062         vb.setVertexFormat(vertexFormat);
+00063 
+00064         // create the VBHard, if possible
+00065         for(uint i=0;i<NumVBHard;i++)
+00066         {
+00067                 _VBHard[i]= _Driver->createVertexBufferHard(vb.getVertexFormat(), vb.getValueTypePointer(), maxVertices, IDriver::VBHardAGP);
+00068                 // if filas, release all, and quit
+00069                 if(_VBHard[i]==NULL)
+00070                 {
+00071                         release();
+00072                         return;
+00073                 }
+00074         }
+00075 
+00076         // init misc
+00077         _Enabled= true;
+00078         _VertexFormat= vb.getVertexFormat();
+00079         _VertexSize= vb.getVertexSize();
+00080         _MaxVertices= maxVertices;
+00081         _CurentVBHard= 0;
+00082 }
+00083 // ***************************************************************************
+00084 void                    CMeshSkinManager::release()
+00085 {
+00086         // release driver/VBHard
+00087         if(_Driver)
+00088         {
+00089                 for(uint i=0;i<NumVBHard;i++)
+00090                 {
+00091                         if(_VBHard[i])
+00092                                 _Driver->deleteVertexBufferHard(_VBHard[i]);
+00093                         _VBHard[i]= NULL;
+00094                 }
+00095                 _Driver= NULL;
+00096         }
+00097 
+00098         // misc
+00099         _Enabled= false;
+00100         _VertexFormat= 0;
+00101         _VertexSize= 0;
+00102         _MaxVertices= 0;
+00103         _CurentVBHard= 0;
+00104 }
+00105 // ***************************************************************************
+00106 uint8                   *CMeshSkinManager::lock()
+00107 {
+00108         return  (uint8*)_VBHard[_CurentVBHard]->lock();
+00109 }
+00110 // ***************************************************************************
+00111 void                    CMeshSkinManager::unlock(uint numVertices)
+00112 {
+00113         // ATI: release only vertices used.
+00114         _VBHard[_CurentVBHard]->unlock(0, numVertices);
+00115 }
+00116 // ***************************************************************************
+00117 void                    CMeshSkinManager::activate()
+00118 {
+00119         _Driver->activeVertexBufferHard(_VBHard[_CurentVBHard]);
+00120 }
+00121 // ***************************************************************************
+00122 void                    CMeshSkinManager::swapVBHard()
+00123 {
+00124         _CurentVBHard++;
+00125         _CurentVBHard= _CurentVBHard%NumVBHard;
+00126 }
+00127 
+00128 
+00129 } // NL3D
+
+ + +
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