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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>lod_character_manager.h</h1><a href="lod__character__manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_LOD_CHARACTER_MANAGER_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LOD_CHARACTER_MANAGER_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="vertex__buffer__hard_8h.html">3d/vertex_buffer_hard.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
+00035
+00036
+00037 <font class="keyword">namespace </font>NLMISC
+00038 {
+00039 <font class="keyword">class </font>CMatrix;
+00040 }
+00041
+00042
+00043 <font class="keyword">namespace </font>NL3D
+00044 {
+00045
+00046
+00047 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>;
+00048 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
+00049
+00050 <font class="keyword">class </font>IDriver;
+00051 <font class="keyword">class </font>CLodCharacterShapeBank;
+00052 <font class="keyword">class </font>CLodCharacterShape;
+00053
+00054
+00055 <font class="comment">// ***************************************************************************</font>
+<a name="l00062"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html">00062</a> <font class="comment"></font><font class="keyword">class </font>CLodCharacterManager
+00063 {
+00064 <font class="keyword">public</font>:
+00065
+00067 <a class="code" href="classNL3D_1_1CLodCharacterManager.html#a0">CLodCharacterManager</a>();
+00068 <a class="code" href="classNL3D_1_1CLodCharacterManager.html#a1">~CLodCharacterManager</a>();
+00069
+00070
+00072 <font class="comment">// @{</font>
+00073
+00075 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z513_0">reset</a>();
+00076
+00081 <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z513_1">createShapeBank</a>();
+00082
+00084 <font class="keyword">const</font> CLodCharacterShapeBank *<a class="code" href="classNL3D_1_1CLodCharacterManager.html#z513_2">getShapeBank</a>(<a class="code" href="types__nl_8h.html#a10">uint32</a> bankId) <font class="keyword">const</font>;
+00085
+00087 CLodCharacterShapeBank *<a class="code" href="classNL3D_1_1CLodCharacterManager.html#z513_2">getShapeBank</a>(<a class="code" href="types__nl_8h.html#a10">uint32</a> bankId);
+00088
+00090 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z513_4">deleteShapeBank</a>(<a class="code" href="types__nl_8h.html#a10">uint32</a> bankId);
+00091
+00092
+00096 <a class="code" href="types__nl_8h.html#a9">sint32</a> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z513_5">getShapeIdByName</a>(<font class="keyword">const</font> std::string &amp;name) <font class="keyword">const</font>;
+00097
+00099 <font class="keyword">const</font> CLodCharacterShape *<a class="code" href="classNL3D_1_1CLodCharacterManager.html#z513_6">getShape</a>(<a class="code" href="types__nl_8h.html#a10">uint32</a> shapeId) <font class="keyword">const</font>;
+00100
+00104 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z513_7">compile</a>();
+00105
+00106 <font class="comment">// @}</font>
+00107
+00108
+00110 <font class="comment">// @{</font>
+00111
+00115 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z514_0">setMaxVertex</a>(<a class="code" href="types__nl_8h.html#a10">uint32</a> maxVertex);
+00116
+<a name="l00118"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z514_1">00118</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z514_1">getMaxVertex</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_4">_MaxNumVertices</a>;}
+00119
+00129 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z514_2">beginRender</a>(IDriver *driver, <font class="keyword">const</font> CVector &amp;managerPos);
+00130
+00145 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z514_3">addRenderCharacterKey</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> shapeId, <a class="code" href="types__nl_8h.html#a14">uint</a> animId, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time, <font class="keywordtype">bool</font> wrapMode,
+00146 <font class="keyword">const</font> CMatrix &amp;worldMatrix, <font class="keyword">const</font> std::vector&lt;CRGBA&gt; &amp;colorVertex, CRGBA globalLighting);
+00147
+00152 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z514_4">endRender</a>();
+00153
+<a name="l00155"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z514_5">00155</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z514_5">isRendering</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_11">_Rendering</a>;}
+00156
+00157 <font class="comment">// @}</font>
+00158
+00159
+00160 <font class="comment">// ******************************</font>
+00161 <font class="keyword">private</font>:
+<a name="l00163"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#u0">00163</a> <font class="keyword">typedef</font> std::map&lt;std::string, uint32&gt; <a class="code" href="classNL3D_1_1CLodCharacterManager.html#u0">TStrIdMap</a>;
+<a name="l00164"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#u1">00164</a> <font class="keyword">typedef</font> TStrIdMap::iterator <a class="code" href="classNL3D_1_1CLodCharacterManager.html#u1">ItStrIdMap</a>;
+<a name="l00165"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#u2">00165</a> <font class="keyword">typedef</font> TStrIdMap::const_iterator <a class="code" href="classNL3D_1_1CLodCharacterManager.html#u2">CstItStrIdMap</a>;
+00166
+00167
+00168 <font class="keyword">private</font>:
+00169
+<a name="l00171"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#o0">00171</a> std::vector&lt;CLodCharacterShapeBank*&gt; <a class="code" href="classNL3D_1_1CLodCharacterManager.html#o0">_ShapeBankArray</a>;
+00172
+<a name="l00174"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#o1">00174</a> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#u0">TStrIdMap</a> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#o1">_ShapeMap</a>;
+00175
+00176
+00178 <font class="comment">// @{</font>
+00179
+<a name="l00180"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_1">00180</a> CVector <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_1">_ManagerMatrixPos</a>;
+00181
+<a name="l00182"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_2">00182</a> CMaterial <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_2">_Material</a>;
+00183
+<a name="l00184"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_3">00184</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_3">_CurrentVertexId</a>;
+<a name="l00185"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_4">00185</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_4">_MaxNumVertices</a>;
+<a name="l00186"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_5">00186</a> CVertexBuffer <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_5">_VBuffer</a>;
+<a name="l00187"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_6">00187</a> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;IDriver&gt;</a> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_6">_Driver</a>;
+<a name="l00188"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_7">00188</a> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;IVertexBufferHard&gt;</a> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_7">_VBHard</a>;
+<a name="l00189"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_8">00189</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_8">_VBHardOk</a>;
+<a name="l00190"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_9">00190</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> *<a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_9">_VertexData</a>;
+<a name="l00191"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_10">00191</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_10">_VertexSize</a>;
+<a name="l00192"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_11">00192</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_11">_Rendering</a>;
+00193
+00194 <font class="comment">// list of triangles</font>
+<a name="l00195"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_12">00195</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_12">_CurrentTriId</a>;
+<a name="l00196"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_13">00196</a> std::vector&lt;uint32&gt; <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_13">_Triangles</a>;
+00197
+00198
+00199 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_0">deleteVertexBuffer</a>();
+00200
+00201 <font class="comment">// @}</font>
+00202
+00203 };
+00204
+00205
+00206 } <font class="comment">// NL3D</font>
+00207
+00208
+00209 <font class="preprocessor">#endif // NL_LOD_CHARACTER_MANAGER_H</font>
+00210 <font class="preprocessor"></font>
+00211 <font class="comment">/* End of lod_character_manager.h */</font>
+</pre></div>
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+</TABLE>
+</BODY>
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