From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/lod__character__manager_8h-source.html | 220 +++++++++++++++++++++ 1 file changed, 220 insertions(+) create mode 100644 docs/doxygen/nel/lod__character__manager_8h-source.html (limited to 'docs/doxygen/nel/lod__character__manager_8h-source.html') diff --git a/docs/doxygen/nel/lod__character__manager_8h-source.html b/docs/doxygen/nel/lod__character__manager_8h-source.html new file mode 100644 index 00000000..28c588ec --- /dev/null +++ b/docs/doxygen/nel/lod__character__manager_8h-source.html @@ -0,0 +1,220 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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lod_character_manager.h

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00001 
+00007 /* Copyright, 2000-2002 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_LOD_CHARACTER_MANAGER_H
+00027 #define NL_LOD_CHARACTER_MANAGER_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/misc/vector.h"
+00031 #include "nel/misc/rgba.h"
+00032 #include "3d/vertex_buffer.h"
+00033 #include "3d/vertex_buffer_hard.h"
+00034 #include "3d/material.h"
+00035 
+00036 
+00037 namespace NLMISC
+00038 {
+00039 class   CMatrix;
+00040 }
+00041 
+00042 
+00043 namespace NL3D 
+00044 {
+00045 
+00046 
+00047 using NLMISC::CRGBA;
+00048 using NLMISC::CMatrix;
+00049 
+00050 class   IDriver;
+00051 class   CLodCharacterShapeBank;
+00052 class   CLodCharacterShape;
+00053 
+00054 
+00055 // ***************************************************************************
+00062 class CLodCharacterManager
+00063 {
+00064 public:
+00065 
+00067         CLodCharacterManager();
+00068         ~CLodCharacterManager();
+00069 
+00070 
+00072         // @{
+00073 
+00075         void                    reset();
+00076 
+00081         uint32                  createShapeBank();
+00082 
+00084         const CLodCharacterShapeBank    *getShapeBank(uint32 bankId) const;
+00085 
+00087         CLodCharacterShapeBank  *getShapeBank(uint32 bankId);
+00088 
+00090         void                    deleteShapeBank(uint32 bankId);
+00091 
+00092 
+00096         sint32                  getShapeIdByName(const std::string &name) const;
+00097 
+00099         const CLodCharacterShape        *getShape(uint32 shapeId) const;
+00100 
+00104         bool                    compile();
+00105 
+00106         // @}
+00107 
+00108 
+00110         // @{
+00111 
+00115         void                    setMaxVertex(uint32 maxVertex);
+00116 
+00118         uint32                  getMaxVertex() const {return _MaxNumVertices;}
+00119 
+00129         void                    beginRender(IDriver *driver, const CVector &managerPos);
+00130 
+00145         bool                    addRenderCharacterKey(uint shapeId, uint animId, TGlobalAnimationTime time, bool wrapMode, 
+00146                 const CMatrix &worldMatrix, const std::vector<CRGBA> &colorVertex, CRGBA globalLighting);
+00147 
+00152         void                    endRender();
+00153 
+00155         bool                    isRendering() const {return _Rendering;}
+00156 
+00157         // @}
+00158 
+00159 
+00160 // ******************************
+00161 private:
+00163         typedef std::map<std::string, uint32>   TStrIdMap;
+00164         typedef TStrIdMap::iterator                             ItStrIdMap;
+00165         typedef TStrIdMap::const_iterator               CstItStrIdMap;
+00166 
+00167 
+00168 private:
+00169 
+00171         std::vector<CLodCharacterShapeBank*>    _ShapeBankArray;
+00172 
+00174         TStrIdMap                                               _ShapeMap;
+00175 
+00176 
+00178         // @{
+00179 
+00180         CVector                                                 _ManagerMatrixPos;
+00181 
+00182         CMaterial                                               _Material;
+00183 
+00184         uint                                                    _CurrentVertexId;
+00185         uint                                                    _MaxNumVertices;
+00186         CVertexBuffer                                   _VBuffer;
+00187         NLMISC::CRefPtr<IDriver>                _Driver;
+00188         NLMISC::CRefPtr<IVertexBufferHard>      _VBHard;
+00189         bool                                                    _VBHardOk;
+00190         uint8                                                   *_VertexData;
+00191         uint                                                    _VertexSize;
+00192         bool                                                    _Rendering;
+00193 
+00194         // list of triangles
+00195         uint                                                    _CurrentTriId;
+00196         std::vector<uint32>                             _Triangles;
+00197 
+00198         
+00199         void                    deleteVertexBuffer();
+00200 
+00201         // @}
+00202 
+00203 };
+00204 
+00205 
+00206 } // NL3D
+00207 
+00208 
+00209 #endif // NL_LOD_CHARACTER_MANAGER_H
+00210 
+00211 /* End of lod_character_manager.h */
+
+ + +
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