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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/landscape__user_8h-source.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>landscape_user.h</h1><a href="landscape__user_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_LANDSCAPE_USER_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LANDSCAPE_USER_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="u__landscape_8h.html">nel/3d/u_landscape.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="landscape__model_8h.html">3d/landscape_model.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="zone__manager_8h.html">3d/zone_manager.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font> +00034 +<a name="l00035"></a><a class="code" href="landscape__user_8h.html#a0">00035</a> <font class="preprocessor">#define NL3D_MEM_LANDSCAPE NL_ALLOC_CONTEXT( 3dLand )</font> +00036 <font class="preprocessor"></font> +00037 <font class="keyword">namespace </font>NL3D +00038 { +00039 +00040 +00041 <font class="comment">//****************************************************************************</font> +<a name="l00048"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html">00048</a> <font class="comment"></font><font class="keyword">class </font>CLandscapeUser : <font class="keyword">public</font> ULandscape +00049 { +00050 <font class="keyword">private</font>: +00051 <font class="comment">// The Scene.</font> +<a name="l00052"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">00052</a> CScene *<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>; +00053 <font class="comment">// The landscape, owned by the scene.</font> +<a name="l00054"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">00054</a> CLandscapeModel *<a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>; +00055 <font class="comment">// The zoneManager.</font> +<a name="l00056"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">00056</a> CZoneManager <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>; +00057 +00058 <font class="keyword">public</font>: +00059 +00061 <font class="comment">// @{</font> +<a name="l00062"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z500_0">00062</a> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z500_0">CLandscapeUser</a>(CScene *scene) +00063 { +00064 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a> +00065 <a class="code" href="debug_8h.html#a6">nlassert</a>(scene); +00066 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>= scene; +00067 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>= (CLandscapeModel*)<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>->createModel(<a class="code" href="namespaceNL3D.html#a72">LandscapeModelId</a>); +00068 } +<a name="l00069"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z500_1">00069</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z500_1">~CLandscapeUser</a>() +00070 { +00071 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a> +00072 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>->deleteModel(<a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>); +00073 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>= NULL; +00074 } +00075 <font class="comment">// @}</font> +00076 +00077 +00080 <font class="comment">// @{</font> +00082 <font class="comment"> virtual void setZonePath(const std::string &zonePath);</font> +00084 <font class="comment"> virtual void loadBankFiles(const std::string &tileBankFile, const std::string &farBankFile);</font> +00086 <font class="comment"> virtual void loadAllZonesAround(const CVector &pos, float radius);</font> +00087 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_2">loadAllZonesAround</a>(<font class="keyword">const</font> CVector &pos, <font class="keywordtype">float</font> radius, std::vector<std::string> &zonesAdded); +00089 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">refreshZonesAround</a>(<font class="keyword">const</font> CVector &pos, <font class="keywordtype">float</font> radius); +00090 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">refreshZonesAround</a>(<font class="keyword">const</font> CVector &pos, <font class="keywordtype">float</font> radius, std::string &zoneAdded, std::string &zoneRemoved); +00092 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_6">refreshAllZonesAround</a>(<font class="keyword">const</font> CVector &pos, <font class="keywordtype">float</font> radius, std::vector<std::string> &zonesAdded, std::vector<std::string> &zonesRemoved); +00093 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_7">getAllZoneLoaded</a>(std::vector<std::string> &zoneLoaded) <font class="keyword">const</font>; +00094 <font class="comment">// @}</font> +00095 +00096 +00098 <font class="comment">// @{</font> +00107 <font class="comment"></font> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_0">setupStaticLight</a> (<font class="keyword">const</font> CRGBA &diffuse, <font class="keyword">const</font> CRGBA &ambiant, <font class="keywordtype">float</font> multiply); +00108 +00109 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_1">setPointLightDiffuseMaterial</a>(CRGBA diffuse); +00110 <font class="keyword">virtual</font> CRGBA <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_2">getPointLightDiffuseMaterial</a> () <font class="keyword">const</font>; +00111 +00112 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_3">setPointLightFactor</a>(<font class="keyword">const</font> std::string &lightGroupName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor); +00113 +00114 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_4">setUpdateLightingFrequency</a>(<font class="keywordtype">float</font> freq); +00115 +00116 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_5">updateLightingAll</a>(); +00117 +00118 <font class="comment">// @}</font> +00119 +00120 +00122 <font class="comment">// @{</font> +00124 <font class="comment"> virtual void setThreshold (float thre);</font> +00126 <font class="comment"> virtual float getThreshold () const;</font> +00128 <font class="comment"> virtual void setTileNear (float tileNear);</font> +00130 <font class="comment"> virtual float getTileNear () const;</font> +00132 <font class="comment"> virtual void setTileMaxSubdivision (uint tileDiv);</font> +00134 <font class="comment"> virtual uint getTileMaxSubdivision ();</font> +00135 <font class="comment">// @}</font> +00136 +00137 +00139 <font class="comment">// @{</font> +00141 <font class="comment"> virtual std::string getZoneName(const CVector &pos);</font> +00142 +<a name="l00143"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_1">00143</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_1">show</a>() +00144 { +00145 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a> +00146 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->show(); +00147 } +<a name="l00148"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_2">00148</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_2">hide</a>() +00149 { +00150 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a> +00151 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->hide(); +00152 } +00153 +00154 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_3">enableAdditive</a> (<font class="keywordtype">bool</font> enable); +00155 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_4">isAdditiveEnabled</a> () <font class="keyword">const</font>; +00156 +00157 <font class="comment">// @}</font> +00158 +00159 +00161 <font class="comment">// @{</font> +00162 <font class="keyword">virtual</font> CVector <a class="code" href="classNL3D_1_1CLandscapeUser.html#z505_0">getHeightFieldDeltaZ</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) <font class="keyword">const</font>; +00163 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z505_1">setHeightField</a>(<font class="keyword">const</font> CHeightMap &hf); +00164 <font class="comment">// @}</font> +00165 +00167 <font class="comment">// @{</font> +00168 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_0">enableVegetable</a>(<font class="keywordtype">bool</font> enable); +00169 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_1">loadVegetableTexture</a>(<font class="keyword">const</font> std::string &textureFileName); +00170 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_2">setupVegetableLighting</a>(<font class="keyword">const</font> CRGBA &ambient, <font class="keyword">const</font> CRGBA &diffuse, <font class="keyword">const</font> CVector &directionalLight); +00171 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_3">setVegetableWind</a>(<font class="keyword">const</font> CVector &windDir, <font class="keywordtype">float</font> windFreq, <font class="keywordtype">float</font> windPower, <font class="keywordtype">float</font> windBendMin); +00172 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_4">setVegetableUpdateLightingFrequency</a>(<font class="keywordtype">float</font> freq); +00173 <font class="comment">// @}</font> +00174 +00175 +00177 <font class="comment">// @{</font> +00178 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z507_0">setDLMGlobalVegetableColor</a>(CRGBA gvc); +00179 <font class="keyword">virtual</font> CRGBA <a class="code" href="classNL3D_1_1CLandscapeUser.html#z507_1">getDLMGlobalVegetableColor</a>() <font class="keyword">const</font>; +00180 <font class="comment">// @}</font> +00181 +00182 <font class="keyword">public</font>: +00184 <font class="comment">// @{</font> +<a name="l00185"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z508_0">00185</a> CLandscapeModel *<a class="code" href="classNL3D_1_1CLandscapeUser.html#z508_0">getLandscape</a>() +00186 { +00187 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a> +00188 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>; +00189 } +00190 <font class="comment">// @}</font> +00191 +00192 }; +00193 +00194 +00195 } <font class="comment">// NL3D</font> +00196 +00197 +00198 <font class="preprocessor">#endif // NL_LANDSCAPE_USER_H</font> +00199 <font class="preprocessor"></font> +00200 <font class="comment">/* End of landscape_user.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |