From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/landscape__user_8h-source.html | 233 ++++++++++++++++++++++++ 1 file changed, 233 insertions(+) create mode 100644 docs/doxygen/nel/landscape__user_8h-source.html (limited to 'docs/doxygen/nel/landscape__user_8h-source.html') diff --git a/docs/doxygen/nel/landscape__user_8h-source.html b/docs/doxygen/nel/landscape__user_8h-source.html new file mode 100644 index 00000000..b3517c88 --- /dev/null +++ b/docs/doxygen/nel/landscape__user_8h-source.html @@ -0,0 +1,233 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
# Home   # nevrax.com   
+ + + + +
Nevrax
+ + + + + + + + + + +
+ + +
+ Nevrax.org
+ + + + + + + +
#News
#Mailing-list
#Documentation
#CVS
#Bugs
#License
+
+ + +
+ + +
+Docs + +
+  + + + + + +
Documentation 
+ +
+Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages   Search  
+

landscape_user.h

Go to the documentation of this file.
00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_LANDSCAPE_USER_H
+00027 #define NL_LANDSCAPE_USER_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/3d/u_landscape.h"
+00031 #include "3d/landscape_model.h"
+00032 #include "3d/zone_manager.h"
+00033 #include "3d/scene.h"
+00034 
+00035 #define NL3D_MEM_LANDSCAPE                                              NL_ALLOC_CONTEXT( 3dLand )
+00036 
+00037 namespace NL3D
+00038 {
+00039 
+00040 
+00041 //****************************************************************************
+00048 class CLandscapeUser : public ULandscape
+00049 {
+00050 private:
+00051         // The Scene.
+00052         CScene                          *_Scene;
+00053         // The landscape, owned by the scene.
+00054         CLandscapeModel         *_Landscape;
+00055         // The zoneManager.
+00056         CZoneManager            _ZoneManager;
+00057 
+00058 public:
+00059 
+00061         // @{
+00062         CLandscapeUser(CScene *scene)
+00063         {
+00064                 NL3D_MEM_LANDSCAPE
+00065                 nlassert(scene);
+00066                 _Scene= scene;
+00067                 _Landscape= (CLandscapeModel*)_Scene->createModel(LandscapeModelId);
+00068         }
+00069         virtual ~CLandscapeUser()
+00070         {
+00071                 NL3D_MEM_LANDSCAPE
+00072                 _Scene->deleteModel(_Landscape);
+00073                 _Landscape= NULL;
+00074         }
+00075         // @}
+00076 
+00077 
+00080         // @{
+00082         virtual void    setZonePath(const std::string &zonePath);
+00084         virtual void    loadBankFiles(const std::string &tileBankFile, const std::string &farBankFile);
+00086         virtual void    loadAllZonesAround(const CVector &pos, float radius);
+00087         virtual void    loadAllZonesAround(const CVector &pos, float radius, std::vector<std::string> &zonesAdded);
+00089         virtual void    refreshZonesAround(const CVector &pos, float radius);
+00090         virtual void    refreshZonesAround(const CVector &pos, float radius, std::string &zoneAdded, std::string &zoneRemoved);
+00092         virtual void    refreshAllZonesAround(const CVector &pos, float radius, std::vector<std::string> &zonesAdded, std::vector<std::string> &zonesRemoved);
+00093         virtual void    getAllZoneLoaded(std::vector<std::string>       &zoneLoaded) const;
+00094         // @}
+00095 
+00096 
+00098         // @{
+00107         virtual void    setupStaticLight (const CRGBA &diffuse, const CRGBA &ambiant, float multiply);
+00108 
+00109         virtual void    setPointLightDiffuseMaterial(CRGBA diffuse);
+00110         virtual CRGBA   getPointLightDiffuseMaterial () const;
+00111 
+00112         virtual void    setPointLightFactor(const std::string &lightGroupName, NLMISC::CRGBA nFactor);
+00113 
+00114         virtual void    setUpdateLightingFrequency(float freq);
+00115 
+00116         virtual void    updateLightingAll();
+00117 
+00118         // @}
+00119 
+00120 
+00122         // @{
+00124         virtual void    setThreshold (float thre);
+00126         virtual float   getThreshold () const;
+00128         virtual void    setTileNear (float tileNear);
+00130         virtual float   getTileNear () const;
+00132         virtual void    setTileMaxSubdivision (uint tileDiv);
+00134         virtual uint    getTileMaxSubdivision ();
+00135         // @}
+00136 
+00137 
+00139         // @{
+00141         virtual std::string     getZoneName(const CVector &pos);
+00142 
+00143         virtual void            show()
+00144         {
+00145                 NL3D_MEM_LANDSCAPE
+00146                 _Landscape->show();
+00147         }
+00148         virtual void            hide()
+00149         {
+00150                 NL3D_MEM_LANDSCAPE
+00151                 _Landscape->hide();
+00152         }
+00153 
+00154         virtual void            enableAdditive (bool enable);
+00155         virtual bool            isAdditiveEnabled () const;
+00156 
+00157         // @}
+00158 
+00159 
+00161         // @{
+00162         virtual CVector         getHeightFieldDeltaZ(float x, float y) const;
+00163         virtual void            setHeightField(const CHeightMap &hf);
+00164         // @}
+00165 
+00167         // @{
+00168         virtual void            enableVegetable(bool enable);
+00169         virtual void            loadVegetableTexture(const std::string &textureFileName);
+00170         virtual void            setupVegetableLighting(const CRGBA &ambient, const CRGBA &diffuse, const CVector &directionalLight);
+00171         virtual void            setVegetableWind(const CVector &windDir, float windFreq, float windPower, float windBendMin);
+00172         virtual void            setVegetableUpdateLightingFrequency(float freq);
+00173         // @}
+00174 
+00175 
+00177         // @{
+00178         virtual void            setDLMGlobalVegetableColor(CRGBA gvc);
+00179         virtual CRGBA           getDLMGlobalVegetableColor() const;
+00180         // @}
+00181 
+00182 public:
+00184         // @{
+00185         CLandscapeModel         *getLandscape()
+00186         {
+00187                 NL3D_MEM_LANDSCAPE
+00188                 return _Landscape;
+00189         }
+00190         // @}
+00191 
+00192 };
+00193 
+00194 
+00195 } // NL3D
+00196 
+00197 
+00198 #endif // NL_LANDSCAPE_USER_H
+00199 
+00200 /* End of landscape_user.h */
+
+ + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1