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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>instance_group_user.h</h1><a href="instance__group__user_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_INSTANCE_GROUP_USER_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_INSTANCE_GROUP_USER_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="u__instance__group_8h.html">nel/3d/u_instance_group.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="scene__group_8h.html">3d/scene_group.h</a>"</font>
+00032
+00033
+00034 <font class="keyword">namespace </font>NLMISC
+00035 {
+00036 <font class="keyword">class </font>CVector;
+00037 <font class="keyword">class </font>CQuat;
+00038 }
+00039
+00040 <font class="keyword">namespace </font>NL3D
+00041 {
+00042
+00043 <font class="keyword">class </font>UScene;
+00044 <font class="keyword">class </font>UInstanceGroup;
+00045 <font class="keyword">class </font>CInstanceUser;
+00046
+<a name="l00054"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html">00054</a> <font class="keyword">class </font>CInstanceGroupUser : <font class="keyword">public</font> UInstanceGroup
+00055 {
+00056 <font class="keyword">public</font>:
+00057 <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#a0">CInstanceGroupUser</a> ();
+00058 <font class="comment">// Init with a scene.</font>
+00059 <font class="comment">//bool load (const std::string &amp;instanceGroup);</font>
+00060
+00061 <font class="comment">// Init without a scene</font>
+00062 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#a1">init</a> (<font class="keyword">const</font> std::string &amp;instanceGroup);
+00063 <font class="comment">//bool init (const std::string &amp;instanceGroup, CScene &amp;scene, UDriver *driver);</font>
+00064
+00065 <font class="keyword">private</font>:
+00066 <font class="comment">// From UInstanceGroup</font>
+00067 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c0">setTransformNameCallback</a> (ITransformName *pTN);
+00068 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c1">setAddRemoveInstanceCallback</a>(IAddRemoveInstance *callback);
+00069 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c2">setIGAddBeginCallback</a>(IIGAddBegin *callback);
+00070
+00071
+00072 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c3">addToScene</a> (<font class="keyword">class</font> UScene&amp; scene, UDriver *driver);
+00073 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c3">addToScene</a> (<font class="keyword">class</font> CScene&amp; scene, IDriver *driver);
+00074
+00075 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c5">addToSceneAsync</a> (<font class="keyword">class</font> UScene&amp; scene, UDriver *driver);
+00076 <a class="code" href="classNL3D_1_1UInstanceGroup.html#s3">TState</a> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c6">getAddToSceneState</a> ();
+00077 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c7">stopAddToSceneAsync</a> ();
+00078
+00079
+00080 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c8">removeFromScene</a> (<font class="keyword">class</font> UScene&amp; scene);
+00081 <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c9">getNumInstance</a> () <font class="keyword">const</font>;
+00082 <font class="keyword">const</font> std::string&amp; <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c10">getShapeName</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> instanceNb) <font class="keyword">const</font>;
+00083 <font class="keyword">const</font> std::string&amp; <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c11">getInstanceName</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> instanceNb) <font class="keyword">const</font>;
+00084 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c12">getInstanceMatrix</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> instanceNb, <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;dest) <font class="keyword">const</font>;
+00085 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c13">getInstancePos</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> instanceNb) <font class="keyword">const</font>;
+00086 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a>&amp; <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c14">getInstanceRot</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> instanceNb) <font class="keyword">const</font>;
+00087 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c15">getInstanceScale</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> instanceNb) <font class="keyword">const</font>;
+00088 UInstance *<a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c16">getByName</a> (std::string&amp; name);
+00089 <font class="keyword">const</font> UInstance *<a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c16">getByName</a> (std::string&amp; name) <font class="keyword">const</font>;
+00090
+00091 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c18">setLightFactor</a> (<font class="keyword">const</font> std::string &amp;LightName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor);
+00092 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c19">setBlendShapeFactor</a> (<font class="keyword">const</font> std::string &amp;bsName, <font class="keywordtype">float</font> rFactor);
+00093
+00094 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c20">createRoot</a> (UScene &amp;scene);
+00095 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c21">setClusterSystem</a> (UInstanceGroup *pClusterSystem);
+00096 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c22">linkToParentCluster</a>(UInstanceGroup *father);
+00097 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c23">getDynamicPortals</a> (std::vector&lt;std::string&gt; &amp;names);
+00098 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c24">setDynamicPortal</a> (std::string&amp; name, <font class="keywordtype">bool</font> opened);
+00099 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c25">getDynamicPortal</a> (std::string&amp; name);
+00100
+00101
+00102 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c26">setPos</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;pos);
+00103 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c27">setRotQuat</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a263">q</a>);
+00104
+00105 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c28">setPointLightFactor</a>(<font class="keyword">const</font> std::string &amp;lightGroupName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor);
+00106 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c29">getStaticLightSetup</a>(<font class="keyword">const</font> std::string &amp;retrieverIdentifier, <a class="code" href="types__nl_8h.html#a13">sint</a> surfaceId, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;localPos,
+00107 std::vector&lt;CPointLightInfluence&gt; &amp;pointLightList, <a class="code" href="types__nl_8h.html#a6">uint8</a> &amp;sunContribution, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;localAmbient);
+00108
+00109 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c30">getPos</a> ();
+00110 <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c31">getRotQuat</a> ();
+00111
+00112 <font class="comment">// The real instance group</font>
+<a name="l00113"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o0">00113</a> CInstanceGroup <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o0">_InstanceGroup</a>;
+<a name="l00114"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o1">00114</a> std::map&lt;std::string,CInstanceUser*&gt; <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o1">_Instances</a>;
+00115 <font class="comment">// Async stuff</font>
+<a name="l00116"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o2">00116</a> <a class="code" href="classNL3D_1_1UInstanceGroup.html#s3">TState</a> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o2">_AddToSceneState</a>;
+<a name="l00117"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o3">00117</a> UScene *<a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o3">_AddToSceneTempScene</a>;
+<a name="l00118"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o4">00118</a> UDriver *<a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o4">_AddToSceneTempDriver</a>;
+00119
+00120 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c32">freezeHRC</a>();
+00121 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c33">unfreezeHRC</a>();
+00122
+<a name="l00123"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#l0">00123</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#l0">CTransformUser</a>;
+<a name="l00124"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#l1">00124</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#l1">CSceneUser</a>;
+00125
+00126 <font class="keyword">public</font>:
+00127 <font class="comment">// Debug purpose only.</font>
+<a name="l00128"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#a2">00128</a> CInstanceGroup &amp;<a class="code" href="classNL3D_1_1CInstanceGroupUser.html#a2">getInternalIG</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o0">_InstanceGroup</a>;}
+00129 };
+00130
+00131
+00132 } <font class="comment">// NL3D</font>
+00133
+00134
+00135 <font class="preprocessor">#endif // NL_INSTANCE_GROUP_USER_H</font>
+00136 <font class="preprocessor"></font>
+00137 <font class="comment">/* End of instance_group_user.h */</font>
+</pre></div>
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