From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/instance__group__user_8h-source.html | 199 +++++++++++++++++++++ 1 file changed, 199 insertions(+) create mode 100644 docs/doxygen/nel/instance__group__user_8h-source.html (limited to 'docs/doxygen/nel/instance__group__user_8h-source.html') diff --git a/docs/doxygen/nel/instance__group__user_8h-source.html b/docs/doxygen/nel/instance__group__user_8h-source.html new file mode 100644 index 00000000..e70e0d8d --- /dev/null +++ b/docs/doxygen/nel/instance__group__user_8h-source.html @@ -0,0 +1,199 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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instance_group_user.h

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_INSTANCE_GROUP_USER_H
+00027 #define NL_INSTANCE_GROUP_USER_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/3d/u_instance_group.h"
+00031 #include "3d/scene_group.h"
+00032 
+00033 
+00034 namespace NLMISC
+00035 {
+00036         class CVector;
+00037         class CQuat;
+00038 }
+00039 
+00040 namespace NL3D 
+00041 {
+00042 
+00043 class UScene;
+00044 class UInstanceGroup;
+00045 class CInstanceUser;
+00046 
+00054 class CInstanceGroupUser : public UInstanceGroup
+00055 {
+00056 public:
+00057         CInstanceGroupUser ();
+00058         // Init with a scene.
+00059         //bool load (const std::string &instanceGroup);
+00060 
+00061         // Init without a scene
+00062         bool init (const std::string &instanceGroup);
+00063         //bool init (const std::string &instanceGroup, CScene &scene, UDriver *driver);
+00064 
+00065 private:
+00066         // From UInstanceGroup
+00067         void setTransformNameCallback (ITransformName *pTN);
+00068         void setAddRemoveInstanceCallback(IAddRemoveInstance *callback);
+00069         void setIGAddBeginCallback(IIGAddBegin *callback);
+00070 
+00071         
+00072         void addToScene (class UScene& scene, UDriver *driver);
+00073         void addToScene (class CScene& scene, IDriver *driver);
+00074 
+00075         void addToSceneAsync (class UScene& scene, UDriver *driver);
+00076         TState getAddToSceneState ();
+00077         void stopAddToSceneAsync ();
+00078 
+00079 
+00080         void removeFromScene (class UScene& scene);
+00081         uint getNumInstance () const;
+00082         const std::string& getShapeName (uint instanceNb) const;
+00083         const std::string& getInstanceName (uint instanceNb) const;
+00084         virtual void                            getInstanceMatrix(uint instanceNb, NLMISC::CMatrix &dest) const;
+00085         const NLMISC::CVector& getInstancePos (uint instanceNb) const;
+00086         const NLMISC::CQuat& getInstanceRot (uint instanceNb) const;
+00087         const NLMISC::CVector& getInstanceScale (uint instanceNb) const;
+00088         UInstance *getByName (std::string& name);
+00089         const UInstance *getByName (std::string& name) const;
+00090 
+00091         void setLightFactor (const std::string &LightName, NLMISC::CRGBA nFactor);
+00092         void setBlendShapeFactor (const std::string &bsName, float rFactor);
+00093 
+00094         void createRoot (UScene &scene);
+00095         void setClusterSystem (UInstanceGroup *pClusterSystem);
+00096         bool linkToParentCluster(UInstanceGroup *father);
+00097         void getDynamicPortals (std::vector<std::string> &names);
+00098         void setDynamicPortal (std::string& name, bool opened);
+00099         bool getDynamicPortal (std::string& name);
+00100 
+00101 
+00102         void setPos (const NLMISC::CVector &pos);
+00103         void setRotQuat (const NLMISC::CQuat &q);
+00104 
+00105         void setPointLightFactor(const std::string &lightGroupName, NLMISC::CRGBA nFactor);
+00106         bool getStaticLightSetup(const std::string &retrieverIdentifier, sint surfaceId, const NLMISC::CVector &localPos, 
+00107                 std::vector<CPointLightInfluence> &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient);
+00108 
+00109         NLMISC::CVector getPos ();
+00110         NLMISC::CQuat   getRotQuat ();
+00111 
+00112         // The real instance group
+00113         CInstanceGroup  _InstanceGroup;
+00114         std::map<std::string,CInstanceUser*> _Instances;
+00115         // Async stuff
+00116         TState _AddToSceneState;
+00117         UScene *_AddToSceneTempScene;
+00118         UDriver *_AddToSceneTempDriver;
+00119 
+00120         virtual void                    freezeHRC();
+00121         virtual void                    unfreezeHRC();
+00122 
+00123         friend class CTransformUser;
+00124         friend class CSceneUser;
+00125 
+00126 public:
+00127         // Debug purpose only.
+00128         CInstanceGroup  &getInternalIG() {return _InstanceGroup;}
+00129 };
+00130 
+00131 
+00132 } // NL3D
+00133 
+00134 
+00135 #endif // NL_INSTANCE_GROUP_USER_H
+00136 
+00137 /* End of instance_group_user.h */
+
+ + +
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