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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>hls_texture_manager.cpp</h1><a href="hls__texture__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027 <font class="preprocessor">#include "<a class="code" href="hls__texture__manager_8h.html">3d/hls_texture_manager.h</a>"</font>
+00028 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="algo_8h.html">nel/misc/algo.h</a>"</font>
+00030
+00031 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00032 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00033
+00034 <font class="keyword">namespace </font>NL3D {
+00035
+00036
+00037 <font class="comment">// ***************************************************************************</font>
+<a name="l00038"></a><a class="code" href="classNL3D_1_1CHLSTextureManager.html#a0">00038</a> CHLSTextureManager::CHLSTextureManager()
+00039 {
+00040 }
+00041
+00042 <font class="comment">// ***************************************************************************</font>
+<a name="l00043"></a><a class="code" href="classNL3D_1_1CHLSTextureManager.html#a1">00043</a> CHLSTextureManager::~CHLSTextureManager()
+00044 {
+00045 <a class="code" href="classNL3D_1_1CHLSTextureManager.html#a2">reset</a>();
+00046 }
+00047
+00048 <font class="comment">// ***************************************************************************</font>
+<a name="l00049"></a><a class="code" href="classNL3D_1_1CHLSTextureManager.html#a2">00049</a> <font class="keywordtype">void</font> CHLSTextureManager::reset()
+00050 {
+00051 <font class="comment">// delete instances.</font>
+00052 <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CHLSTextureManager.html#o1">_Instances</a>);
+00053
+00054 <font class="comment">// delete banks.</font>
+00055 <font class="keywordflow">for</font>(uint i=0;i&lt;<a class="code" href="classNL3D_1_1CHLSTextureManager.html#o0">_Banks</a>.size();i++)
+00056 {
+00057 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CHLSTextureManager.html#o0">_Banks</a>[i];
+00058 }
+00059 <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CHLSTextureManager.html#o0">_Banks</a>);
+00060 }
+00061
+00062 <font class="comment">// ***************************************************************************</font>
+<a name="l00063"></a><a class="code" href="classNL3D_1_1CHLSTextureManager.html#a3">00063</a> <font class="keywordtype">void</font> CHLSTextureManager::addBank(CHLSTextureBank *bank)
+00064 {
+00065 <font class="comment">// add the bank to the list</font>
+00066 <a class="code" href="classNL3D_1_1CHLSTextureManager.html#o0">_Banks</a>.push_back(bank);
+00067
+00068 <font class="comment">// Add the bank instance list to the main.</font>
+00069 bank-&gt;fillHandleArray(<a class="code" href="classNL3D_1_1CHLSTextureManager.html#o1">_Instances</a>);
+00070
+00071 <font class="comment">// then re-sort this array.</font>
+00072 sort(<a class="code" href="classNL3D_1_1CHLSTextureManager.html#o1">_Instances</a>.begin(), <a class="code" href="classNL3D_1_1CHLSTextureManager.html#o1">_Instances</a>.end());
+00073 }
+00074
+00075
+00076 <font class="comment">// ***************************************************************************</font>
+<a name="l00077"></a><a class="code" href="classNL3D_1_1CHLSTextureManager.html#a4">00077</a> sint CHLSTextureManager::findTexture(<font class="keyword">const</font> std::string &amp;name)<font class="keyword"> const</font>
+00078 <font class="keyword"></font>{
+00079 <font class="comment">// empty?</font>
+00080 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CHLSTextureManager.html#o1">_Instances</a>.empty())
+00081 <font class="keywordflow">return</font> -1;
+00082
+00083 <font class="comment">// Build a valid key.</font>
+00084 string nameLwr= strlwr(name);
+00085 CHLSTextureBank::CTextureInstance textKey;
+00086 CHLSTextureBank::CTextureInstanceHandle textKeyHandle;
+00087 textKey.buildAsKey(nameLwr.c_str());
+00088 textKeyHandle.Texture= &amp;textKey;
+00089
+00090 <font class="comment">// logN search it in the array</font>
+00091 uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>= searchLowerBound(<a class="code" href="classNL3D_1_1CHLSTextureManager.html#o1">_Instances</a>, textKeyHandle);
+00092 <font class="comment">// verify if really same name (index must exist since 0 if error, and not empty here)</font>
+00093 CHLSTextureBank::CTextureInstance &amp;textInst= *<a class="code" href="classNL3D_1_1CHLSTextureManager.html#o1">_Instances</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].Texture;
+00094 <font class="keywordflow">if</font>( textInst.sameName(nameLwr.c_str()) )
+00095 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
+00096 <font class="keywordflow">else</font>
+00097 <font class="keywordflow">return</font> -1;
+00098 }
+00099
+00100 <font class="comment">// ***************************************************************************</font>
+<a name="l00101"></a><a class="code" href="classNL3D_1_1CHLSTextureManager.html#a5">00101</a> <font class="keywordtype">bool</font> CHLSTextureManager::buildTexture(sint textId, <a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a> &amp;out)<font class="keyword"> const</font>
+00102 <font class="keyword"></font>{
+00103 <font class="keywordflow">if</font>(textId&lt;0 || textId&gt;=(sint)<a class="code" href="classNL3D_1_1CHLSTextureManager.html#o1">_Instances</a>.size())
+00104 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00105 <font class="keywordflow">else</font>
+00106 {
+00107 <font class="comment">// Ok. build the bitmap</font>
+00108 CHLSTextureBank::CTextureInstance &amp;textInst= *<a class="code" href="classNL3D_1_1CHLSTextureManager.html#o1">_Instances</a>[textId].Texture;
+00109 textInst.buildColorVersion(out);
+00110 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00111 }
+00112 }
+00113
+00114
+00115 <font class="comment">// ***************************************************************************</font>
+<a name="l00116"></a><a class="code" href="classNL3D_1_1CHLSTextureManager.html#a7">00116</a> <font class="keyword">const</font> <font class="keywordtype">char</font> *CHLSTextureManager::getTextureName(uint i)<font class="keyword"> const</font>
+00117 <font class="keyword"></font>{
+00118 <a class="code" href="debug_8h.html#a6">nlassert</a>(i&lt;<a class="code" href="classNL3D_1_1CHLSTextureManager.html#o1">_Instances</a>.size());
+00119 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CHLSTextureManager.html#o1">_Instances</a>[i].Texture-&gt;getName();
+00120 }
+00121
+00122
+00123 } <font class="comment">// NL3D</font>
+</pre></div>
+
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