From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/hls__texture__manager_8cpp-source.html | 192 +++++++++++++++++++++ 1 file changed, 192 insertions(+) create mode 100644 docs/doxygen/nel/hls__texture__manager_8cpp-source.html (limited to 'docs/doxygen/nel/hls__texture__manager_8cpp-source.html') diff --git a/docs/doxygen/nel/hls__texture__manager_8cpp-source.html b/docs/doxygen/nel/hls__texture__manager_8cpp-source.html new file mode 100644 index 00000000..ee51c55f --- /dev/null +++ b/docs/doxygen/nel/hls__texture__manager_8cpp-source.html @@ -0,0 +1,192 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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hls_texture_manager.cpp

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00001 
+00007 /* Copyright, 2000-2002 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 #include "3d/hls_texture_manager.h"
+00028 #include "nel/misc/common.h"
+00029 #include "nel/misc/algo.h"
+00030 
+00031 using namespace std;
+00032 using namespace NLMISC;
+00033 
+00034 namespace NL3D {
+00035 
+00036 
+00037 // ***************************************************************************
+00038 CHLSTextureManager::CHLSTextureManager()
+00039 {
+00040 }
+00041 
+00042 // ***************************************************************************
+00043 CHLSTextureManager::~CHLSTextureManager()
+00044 {
+00045         reset();
+00046 }
+00047 
+00048 // ***************************************************************************
+00049 void                    CHLSTextureManager::reset()
+00050 {
+00051         // delete instances.
+00052         contReset(_Instances);
+00053 
+00054         // delete banks.
+00055         for(uint i=0;i<_Banks.size();i++)
+00056         {
+00057                 delete _Banks[i];
+00058         }
+00059         contReset(_Banks);
+00060 }
+00061 
+00062 // ***************************************************************************
+00063 void                    CHLSTextureManager::addBank(CHLSTextureBank *bank)
+00064 {
+00065         // add the bank to the list
+00066         _Banks.push_back(bank);
+00067 
+00068         // Add the bank instance list to the main.
+00069         bank->fillHandleArray(_Instances);
+00070 
+00071         // then re-sort this array.
+00072         sort(_Instances.begin(), _Instances.end());
+00073 }
+00074 
+00075 
+00076 // ***************************************************************************
+00077 sint                    CHLSTextureManager::findTexture(const std::string &name) const
+00078 {
+00079         // empty?
+00080         if(_Instances.empty())
+00081                 return -1;
+00082 
+00083         // Build a valid key.
+00084         string  nameLwr= strlwr(name);
+00085         CHLSTextureBank::CTextureInstance               textKey;
+00086         CHLSTextureBank::CTextureInstanceHandle textKeyHandle;
+00087         textKey.buildAsKey(nameLwr.c_str());
+00088         textKeyHandle.Texture= &textKey;
+00089 
+00090         // logN search it in the array
+00091         uint    id= searchLowerBound(_Instances, textKeyHandle);
+00092         // verify if really same name (index must exist since 0 if error, and not empty here)
+00093         CHLSTextureBank::CTextureInstance               &textInst= *_Instances[id].Texture;
+00094         if( textInst.sameName(nameLwr.c_str()) )
+00095                 return id;
+00096         else
+00097                 return -1;
+00098 }
+00099 
+00100 // ***************************************************************************
+00101 bool                    CHLSTextureManager::buildTexture(sint textId, NLMISC::CBitmap &out) const
+00102 {
+00103         if(textId<0 || textId>=(sint)_Instances.size())
+00104                 return false;
+00105         else
+00106         {
+00107                 // Ok. build the bitmap
+00108                 CHLSTextureBank::CTextureInstance               &textInst= *_Instances[textId].Texture;
+00109                 textInst.buildColorVersion(out);
+00110                 return true;
+00111         }
+00112 }
+00113 
+00114 
+00115 // ***************************************************************************
+00116 const char              *CHLSTextureManager::getTextureName(uint i) const
+00117 {
+00118         nlassert(i<_Instances.size());
+00119         return _Instances[i].Texture->getName();
+00120 }
+00121 
+00122 
+00123 } // NL3D
+
+ + +
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