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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>goal_path.h</h1><a href="goal__path_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_GOAL_PATH_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_GOAL_PATH_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="actor__script_8h.html">nel/ai/agent/actor_script.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="logic_2goal__stack_8h.html">nel/ai/logic/goal_stack.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="agent__proxy__mailer_8h.html">nel/ai/agent/agent_proxy_mailer.h</a>"</font>
+00032
+00033 <font class="comment">// A CGoalPath is a finite state machine wher each state corresponds to a goal.</font>
+00034
+00035 <font class="keyword">namespace </font>NLAILOGIC
+00036 {
+00037
+<a name="l00038"></a><a class="code" href="classNLAILOGIC_1_1CGoalPath.html">00038</a> <font class="keyword">class </font>CGoalPath : <font class="keyword">public</font> NLAIAGENT::CActorScript
+00039 {
+00040 <font class="keyword">private</font>:
+<a name="l00041"></a><a class="code" href="classNLAILOGIC_1_1CGoalPath.html#o0">00041</a> std::vector&lt;CGoal *&gt; <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#o0">_Goals</a>;
+<a name="l00042"></a><a class="code" href="classNLAILOGIC_1_1CGoalPath.html#o1">00042</a> std::vector&lt;int&gt; <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#o1">_OnSucces</a>;
+<a name="l00043"></a><a class="code" href="classNLAILOGIC_1_1CGoalPath.html#o2">00043</a> std::vector&lt;int&gt; <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#o2">_OnFailure</a>;
+<a name="l00044"></a><a class="code" href="classNLAILOGIC_1_1CGoalPath.html#o3">00044</a> std::vector&lt;bool&gt; <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#o3">_JmpNext</a>;
+<a name="l00045"></a><a class="code" href="classNLAILOGIC_1_1CGoalPath.html#o4">00045</a> <font class="keywordtype">int</font> <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#o4">_CurrentState</a>;
+<a name="l00046"></a><a class="code" href="classNLAILOGIC_1_1CGoalPath.html#o5">00046</a> <a class="code" href="classNLAILOGIC_1_1CGoalStack.html">NLAILOGIC::CGoalStack</a> *<a class="code" href="classNLAILOGIC_1_1CGoalPath.html#o5">_GoalStack</a>;
+<a name="l00047"></a><a class="code" href="classNLAILOGIC_1_1CGoalPath.html#o6">00047</a> <a class="code" href="classNLAIAGENT_1_1CProxyAgentMail.html">NLAIAGENT::CProxyAgentMail</a> *<a class="code" href="classNLAILOGIC_1_1CGoalPath.html#o6">_Father</a>;
+00048
+00049
+00050 <font class="keyword">public</font>:
+00051 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#p0">IdGoalPath</a>;
+00052
+00053 <font class="keyword">public</font>:
+00054 <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a0">CGoalPath</a>(<a class="code" href="classNLAIAGENT_1_1IAgentManager.html">NLAIAGENT::IAgentManager</a> *);
+00055 <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a0">CGoalPath</a>(<a class="code" href="classNLAIAGENT_1_1IAgentManager.html">NLAIAGENT::IAgentManager</a> *, <a class="code" href="classNLAIAGENT_1_1IBasicAgent.html">NLAIAGENT::IBasicAgent</a> *, <a class="code" href="classstd_1_1list.html">std::list&lt;NLAIAGENT::IObjectIA *&gt;</a> &amp;, <a class="code" href="classNLAISCRIPT_1_1CAgentClass.html">NLAISCRIPT::CAgentClass</a> *);
+00056
+00057 <font class="keywordtype">void</font> <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a2">setGoalStack</a>(<a class="code" href="classNLAILOGIC_1_1CGoalStack.html">NLAILOGIC::CGoalStack</a> * );
+00058 <font class="keywordtype">void</font> <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a3">addGoal</a>(CGoal *, <font class="keywordtype">bool</font> action = <font class="keyword">true</font>, <font class="keywordtype">int</font> on_succes = 0 , <font class="keywordtype">int</font> on_failure = 0);
+00059
+<a name="l00060"></a><a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a4">00060</a> <font class="keywordtype">void</font> <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a4">setFather</a>( <a class="code" href="classNLAIAGENT_1_1CProxyAgentMail.html">NLAIAGENT::CProxyAgentMail</a> *f)
+00061 {
+00062 _Father = f;
+00063 }
+00064
+00065 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a5">onActivate</a>();
+00066 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a6">onUnActivate</a>();
+00067
+00068
+00072 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a7">success</a>();
+00073
+00074 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a8">failure</a>();
+00075
+00076
+00078 <font class="comment">// virtual void onPause();</font>
+00079 <font class="comment">// virtual void onRestart();</font>
+00080
+00081 <font class="comment">// Script hardcoded functions</font>
+00082 <font class="keyword">virtual</font> <font class="keywordtype">int</font> <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a9">getBaseMethodCount</a>() <font class="keyword">const</font>;
+00083 sint32 <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a10">getMethodIndexSize</a>() <font class="keyword">const</font>;
+00084 <font class="keyword">virtual</font> NLAIAGENT::tQueue <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a11">getPrivateMember</a>(<font class="keyword">const</font> <a class="code" href="classNLAIAGENT_1_1IVarName.html">NLAIAGENT::IVarName</a> *,<font class="keyword">const</font> <a class="code" href="classNLAIAGENT_1_1IVarName.html">NLAIAGENT::IVarName</a> *,<font class="keyword">const</font> <a class="code" href="classNLAIAGENT_1_1IObjectIA.html">NLAIAGENT::IObjectIA</a> &amp;) <font class="keyword">const</font>;
+00085 <font class="keyword">virtual</font> <a class="code" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">NLAIAGENT::IObjectIA::CProcessResult</a> <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a12">runMethodBase</a>(<font class="keywordtype">int</font> heritance, <font class="keywordtype">int</font> <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <a class="code" href="classNLAIAGENT_1_1IObjectIA.html">NLAIAGENT::IObjectIA</a> *);
+00086 <font class="keyword">virtual</font> <a class="code" href="structNLAIAGENT_1_1IObjectIA_1_1CProcessResult.html">NLAIAGENT::IObjectIA::CProcessResult</a> <a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a12">runMethodBase</a>(<font class="keywordtype">int</font> <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <a class="code" href="classNLAIAGENT_1_1IObjectIA.html">NLAIAGENT::IObjectIA</a> *);
+00087
+00088
+00089 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> *<a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a14">clone</a>() <font class="keyword">const</font>;
+00090 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="classNLAIC_1_1IBasicType.html">NLAIC::IBasicType</a> *<a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a15">newInstance</a>() <font class="keyword">const</font>;
+00091 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="classNLAIC_1_1CIdentType.html">NLAIC::CIdentType</a> &amp;<a class="code" href="classNLAILOGIC_1_1CGoalPath.html#a16">getType</a>() <font class="keyword">const</font>;
+00092 };
+00093
+00094 } <font class="comment">// NLAILOGIC</font>
+00095
+00096 <font class="preprocessor">#endif // NL_GOAL_PATH</font>
+</pre></div>
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