From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/goal__path_8h-source.html | 161 +++++++++++++++++++++++++++++ 1 file changed, 161 insertions(+) create mode 100644 docs/doxygen/nel/goal__path_8h-source.html (limited to 'docs/doxygen/nel/goal__path_8h-source.html') diff --git a/docs/doxygen/nel/goal__path_8h-source.html b/docs/doxygen/nel/goal__path_8h-source.html new file mode 100644 index 00000000..98fcebc4 --- /dev/null +++ b/docs/doxygen/nel/goal__path_8h-source.html @@ -0,0 +1,161 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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goal_path.h

Go to the documentation of this file.
00001 
+00007 /* Copyright, 2000 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_GOAL_PATH_H
+00027 #define NL_GOAL_PATH_H
+00028 
+00029 #include "nel/ai/agent/actor_script.h"
+00030 #include "nel/ai/logic/goal_stack.h"
+00031 #include "nel/ai/agent/agent_proxy_mailer.h"
+00032 
+00033 // A CGoalPath is a finite state machine wher each state corresponds to a goal.
+00034 
+00035 namespace NLAILOGIC
+00036 {
+00037 
+00038 class CGoalPath : public NLAIAGENT::CActorScript
+00039 {
+00040         private:
+00041                 std::vector<CGoal *>            _Goals;
+00042                 std::vector<int>                        _OnSucces;
+00043                 std::vector<int>                        _OnFailure;
+00044                 std::vector<bool>                       _JmpNext;
+00045                 int                                                     _CurrentState;
+00046                 NLAILOGIC::CGoalStack           *_GoalStack;
+00047                 NLAIAGENT::CProxyAgentMail      *_Father;
+00048                 
+00049 
+00050         public:
+00051                 static const NLAIC::CIdentType IdGoalPath;
+00052 
+00053         public:
+00054                 CGoalPath(NLAIAGENT::IAgentManager *);
+00055                 CGoalPath(NLAIAGENT::IAgentManager *, NLAIAGENT::IBasicAgent *, std::list<NLAIAGENT::IObjectIA *> &, NLAISCRIPT::CAgentClass *);
+00056 
+00057                 void setGoalStack(NLAILOGIC::CGoalStack * );
+00058                 void addGoal(CGoal *, bool action = true, int on_succes = 0 , int on_failure = 0);
+00059 
+00060                 void setFather( NLAIAGENT::CProxyAgentMail *f)
+00061                 {
+00062                         _Father = f;
+00063                 }
+00064 
+00065                 virtual void onActivate();
+00066                 virtual void onUnActivate();
+00067 
+00068 
+00072                 virtual void success();
+00073 
+00074                 virtual void failure();
+00075 
+00076 
+00078 //              virtual void onPause();
+00079 //              virtual void onRestart();
+00080 
+00081                 // Script hardcoded functions
+00082                 virtual int getBaseMethodCount() const;
+00083                 sint32 getMethodIndexSize() const;
+00084                 virtual NLAIAGENT::tQueue getPrivateMember(const NLAIAGENT::IVarName *,const NLAIAGENT::IVarName *,const NLAIAGENT::IObjectIA &) const;
+00085                 virtual NLAIAGENT::IObjectIA::CProcessResult runMethodBase(int heritance, int index, NLAIAGENT::IObjectIA *);
+00086                 virtual NLAIAGENT::IObjectIA::CProcessResult runMethodBase(int index, NLAIAGENT::IObjectIA *);
+00087 
+00088 
+00089                 virtual const NLAIC::IBasicType *clone() const;
+00090                 virtual const NLAIC::IBasicType *newInstance() const;
+00091                 virtual const NLAIC::CIdentType &getType() const;
+00092 };
+00093 
+00094 } // NLAILOGIC
+00095 
+00096 #endif // NL_GOAL_PATH
+
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