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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>game_device.h</h1><a href="game__device_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_GAME_DEVICE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_GAME_DEVICE_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="input__device_8h.html">nel/misc/input_device.h</a>"</font>
+00031 <font class="preprocessor">#include &lt;string&gt;</font>
+00032 <font class="preprocessor">#include &lt;vector&gt;</font>
+00033
+00034
+00035 <font class="keyword">namespace </font>NLMISC
+00036 {
+00037
+<a name="l00039"></a><a class="code" href="structNLMISC_1_1CGameDeviceDesc.html">00039</a> <font class="keyword">struct </font>CGameDeviceDesc
+00040 {
+00041 <font class="comment">// type of the device</font>
+<a name="l00042"></a><a class="code" href="structNLMISC_1_1CGameDeviceDesc.html#s4">00042</a> <font class="keyword">enum</font> <a class="code" href="structNLMISC_1_1CGameDeviceDesc.html#s4">TDevType</a> { <a class="code" href="structNLMISC_1_1CGameDeviceDesc.html#s4s0">GamePad</a>, <a class="code" href="structNLMISC_1_1CGameDeviceDesc.html#s4s1">Joystick</a>, <a class="code" href="structNLMISC_1_1CGameDeviceDesc.html#s4s2">DontKnow</a>, <a class="code" href="structNLMISC_1_1CGameDeviceDesc.html#s4s3">DevTypeLast</a> } <a class="code" href="structNLMISC_1_1CGameDeviceDesc.html#m0">DevType</a>;
+00043 <font class="comment">// Friendly name for the instance. For example, "Joystick 1." </font>
+<a name="l00044"></a><a class="code" href="structNLMISC_1_1CGameDeviceDesc.html#m1">00044</a> std::string <a class="code" href="structNLMISC_1_1CGameDeviceDesc.html#m1">InstanceName</a>;
+00045 <font class="comment">// Friendly name for the product</font>
+<a name="l00046"></a><a class="code" href="structNLMISC_1_1CGameDeviceDesc.html#m2">00046</a> std::string <a class="code" href="structNLMISC_1_1CGameDeviceDesc.html#m2">ProductName</a>;
+00047 <font class="comment">// Tells wether this device is connected</font>
+<a name="l00048"></a><a class="code" href="structNLMISC_1_1CGameDeviceDesc.html#m3">00048</a> <font class="keywordtype">bool</font> <a class="code" href="structNLMISC_1_1CGameDeviceDesc.html#m3">Connected</a>;
+00049 };
+00050
+00051 <font class="comment">// a list of game device description</font>
+00052 <font class="keyword">typedef</font> std::vector&lt;CGameDeviceDesc&gt; <a class="code" href="namespaceNLMISC.html#a167">TDeviceDescVect</a>;
+00053
+00055 <font class="keyword">inline</font> <font class="keywordtype">bool</font> <a class="code" href="namespaceNLMISC.html#a263">operator == </a>(<font class="keyword">const</font> CGameDeviceDesc &amp;lhs, <font class="keyword">const</font> CGameDeviceDesc &amp;rhs)
+00056 {
+00057 <font class="keywordflow">return</font> lhs.InstanceName == rhs.InstanceName &amp;&amp; lhs.ProductName == rhs.ProductName;
+00058 }
+00059 <font class="comment">//</font>
+00060 <font class="keyword">inline</font> <font class="keywordtype">bool</font> <a class="code" href="namespaceNLMISC.html#a264">operator != </a>(<font class="keyword">const</font> CGameDeviceDesc &amp;lhs, <font class="keyword">const</font> CGameDeviceDesc &amp;rhs)
+00061 {
+00062 <font class="keywordflow">return</font> !(lhs == rhs);
+00063 }
+00064
+00065
+<a name="l00072"></a><a class="code" href="structNLMISC_1_1IGameDevice.html">00072</a> <font class="keyword">struct </font>IGameDevice : <font class="keyword">public</font> IInputDevice
+00073 {
+<a name="l00074"></a><a class="code" href="structNLMISC_1_1IGameDevice.html#s7">00074</a> <font class="keyword">enum</font> <a class="code" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a> { <a class="code" href="structNLMISC_1_1IGameDevice.html#s7s0">XAxis</a> = 0, <a class="code" href="structNLMISC_1_1IGameDevice.html#s7s1">YAxis</a>, <a class="code" href="structNLMISC_1_1IGameDevice.html#s7s2">ZAxis</a>, <font class="comment">/* translation */</font>
+00075 <a class="code" href="structNLMISC_1_1IGameDevice.html#s7s3">RXAxis</a>, <a class="code" href="structNLMISC_1_1IGameDevice.html#s7s4">RYAxis</a>, <a class="code" href="structNLMISC_1_1IGameDevice.html#s7s5">RZAxis</a>, <font class="comment">/* rotations */</font>
+00076 <a class="code" href="structNLMISC_1_1IGameDevice.html#s7s6">MaxNumAxis</a>
+00077 };
+00078
+00080 <font class="keyword">virtual</font> <font class="keyword">const</font> CGameDeviceDesc &amp;<a class="code" href="structNLMISC_1_1IGameDevice.html#a0">getDescription</a>() <font class="keyword">const</font> = 0;
+00081
+00083
+00084 <font class="comment">// returns the number of buttons available on this game device</font>
+00085 <font class="keyword">virtual</font> uint <a class="code" href="structNLMISC_1_1IGameDevice.html#z285_0">getNumButtons</a>() <font class="keyword">const</font> = 0;
+00089 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="structNLMISC_1_1IGameDevice.html#z285_1">hasAxis</a>(<a class="code" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a> axis) <font class="keyword">const</font> = 0;
+00090 <font class="comment">// Check the number of sliders presents on this game device</font>
+00091 <font class="keyword">virtual</font> uint <a class="code" href="structNLMISC_1_1IGameDevice.html#z285_2">getNumSliders</a>() <font class="keyword">const</font> = 0;
+00092 <font class="comment">// Check the number of point of views controls present on this game device</font>
+00093 <font class="keyword">virtual</font> uint <a class="code" href="structNLMISC_1_1IGameDevice.html#z285_3">getNumPOV</a>() <font class="keyword">const</font> = 0;
+00095
+00097
+00098 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="structNLMISC_1_1IGameDevice.html#z286_0">getButtonName</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) <font class="keyword">const</font> = 0;
+00099 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="structNLMISC_1_1IGameDevice.html#z286_1">getAxisName</a>(<a class="code" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a> axis) <font class="keyword">const</font> = 0;
+00100 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="structNLMISC_1_1IGameDevice.html#z286_2">getSliderName</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) <font class="keyword">const</font> = 0;
+00101 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="structNLMISC_1_1IGameDevice.html#z286_3">getPOVName</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) <font class="keyword">const</font> = 0;
+00103
+00105
+00106 <font class="comment">// Return true if the given button is pushed.</font>
+00107 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="structNLMISC_1_1IGameDevice.html#z287_0">getButtonState</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) <font class="keyword">const</font> = 0;
+00108 <font class="comment">// Return a value in [-1, 1] for a translation axis, or an orientation.</font>
+00109 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="structNLMISC_1_1IGameDevice.html#z287_1">getAxisValue</a>(<a class="code" href="structNLMISC_1_1IGameDevice.html#s7">TAxis</a> axis) <font class="keyword">const</font> = 0;
+00110 <font class="comment">// Return a value in [0, 1]</font>
+00111 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="structNLMISC_1_1IGameDevice.html#z287_2">getSliderPos</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) <font class="keyword">const</font> = 0;
+00112 <font class="comment">// Return a CCW angle in degrees</font>
+00113 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="structNLMISC_1_1IGameDevice.html#z287_3">getPOVAngle</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) <font class="keyword">const</font> = 0;
+00115 };
+00116
+00117
+00118 } <font class="comment">// NLMISC</font>
+00119
+00120
+00121 <font class="preprocessor">#endif // NL_GAME_DEVICE_H</font>
+00122 <font class="preprocessor"></font>
+00123 <font class="comment">/* End of GAME_device.h */</font>
+</pre></div>
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