From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/game__device_8h-source.html | 174 +++++++++++++++++++++++++++ 1 file changed, 174 insertions(+) create mode 100644 docs/doxygen/nel/game__device_8h-source.html (limited to 'docs/doxygen/nel/game__device_8h-source.html') diff --git a/docs/doxygen/nel/game__device_8h-source.html b/docs/doxygen/nel/game__device_8h-source.html new file mode 100644 index 00000000..e9edbe17 --- /dev/null +++ b/docs/doxygen/nel/game__device_8h-source.html @@ -0,0 +1,174 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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game_device.h

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00001 
+00007 /* Copyright, 2000-2002 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_GAME_DEVICE_H
+00027 #define NL_GAME_DEVICE_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/misc/input_device.h"
+00031 #include <string>
+00032 #include <vector>
+00033 
+00034 
+00035 namespace NLMISC 
+00036 {
+00037 
+00039 struct CGameDeviceDesc
+00040 {
+00041         // type of the device
+00042         enum TDevType { GamePad, Joystick, DontKnow, DevTypeLast }              DevType;
+00043         // Friendly name for the instance. For example, "Joystick 1." 
+00044         std::string     InstanceName;
+00045         // Friendly name for the product
+00046         std::string     ProductName;
+00047         // Tells wether this device is connected
+00048         bool            Connected;
+00049 };
+00050 
+00051 // a list of game device description
+00052 typedef std::vector<CGameDeviceDesc> TDeviceDescVect;
+00053 
+00055 inline bool operator == (const CGameDeviceDesc &lhs, const CGameDeviceDesc &rhs)
+00056 {
+00057         return lhs.InstanceName == rhs.InstanceName && lhs.ProductName == rhs.ProductName;
+00058 }
+00059 //
+00060 inline bool operator != (const CGameDeviceDesc &lhs, const CGameDeviceDesc &rhs)
+00061 {
+00062         return !(lhs == rhs);
+00063 }
+00064 
+00065 
+00072 struct IGameDevice : public IInputDevice
+00073 {
+00074         enum TAxis { XAxis = 0, YAxis, ZAxis, /* translation */
+00075                                  RXAxis, RYAxis, RZAxis,   /* rotations */
+00076                                  MaxNumAxis
+00077                                 };                                                
+00078 
+00080         virtual const CGameDeviceDesc &getDescription()  const = 0;
+00081         
+00083 
+00084                 // returns the number of buttons available on this game device
+00085                 virtual uint  getNumButtons()  const = 0;
+00089                 virtual bool            hasAxis(TAxis axis)  const = 0;
+00090                 // Check the number of sliders presents on this game device
+00091                 virtual uint            getNumSliders()  const = 0;
+00092                 // Check the number of point of views controls present on this game device
+00093                 virtual uint            getNumPOV()  const = 0;
+00095 
+00097 
+00098                 virtual const char *getButtonName(uint index)  const = 0;
+00099                 virtual const char *getAxisName(TAxis axis)  const = 0;
+00100                 virtual const char *getSliderName(uint index)  const = 0;
+00101                 virtual const char *getPOVName(uint index)  const = 0;
+00103 
+00105 
+00106                 // Return true if the given button is pushed.
+00107                 virtual bool            getButtonState(uint index) const = 0;
+00108                 // Return a value in [-1, 1] for a translation axis, or an orientation.
+00109                 virtual float           getAxisValue(TAxis axis) const = 0;
+00110                 // Return a value in [0, 1]
+00111                 virtual float           getSliderPos(uint index) const = 0;
+00112                 // Return a CCW angle in degrees
+00113                 virtual float           getPOVAngle(uint index) const = 0;
+00115 };
+00116 
+00117 
+00118 } // NLMISC
+00119 
+00120 
+00121 #endif // NL_GAME_DEVICE_H
+00122 
+00123 /* End of GAME_device.h */
+
+ + +
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