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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:34:25 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::UTransformable Class Reference</h1>Base interface for manipulating Movable Objects: camera, bones, lights, instances etc...
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="u_transformable_h-source.html">u_transformable.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::UTransformable<p><center><img src="class_NL3D__UTransformable_inherit_graph.gif" border="0" usemap="#NL3D::UTransformable_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::UTransformable_inherit_map">
+<area href="class_NL3D__CTransformableUser.html" shape="rect" coords="128,67,293,86">
+<area href="class_NL3D__UBone.html" shape="rect" coords="13,67,104,86">
+<area href="class_NL3D__UTransform.html" shape="rect" coords="317,67,437,86">
+<area href="class_NL3D__CBoneUser.html" shape="rect" coords="0,134,117,152">
+<area href="class_NL3D__CTransformUser.html" shape="rect" coords="269,134,413,152">
+<area href="class_NL3D__CCameraUser.html" shape="rect" coords="143,200,273,219">
+<area href="class_NL3D__CInstanceUser.html" shape="rect" coords="327,200,460,219">
+<area href="class_NL3D__CSkeletonUser.html" shape="rect" coords="543,200,679,219">
+<area href="class_NL3D__UCamera.html" shape="rect" coords="141,134,245,152">
+<area href="class_NL3D__UInstance.html" shape="rect" coords="437,134,547,152">
+<area href="class_NL3D__USkeleton.html" shape="rect" coords="571,134,680,152">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UTransformable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#s4">TTransformMode</a> { <br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTransformable.html#s4s0">DirectMatrix</a> = 0,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTransformable.html#s4s1">RotEuler</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTransformable.html#s4s2">RotQuat</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__UTransformable.html#s4s3">TransformModeCount</a>
+<br>
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a0">setTransformMode</a> (<a class="el" href="class_NL3D__UTransformable.html#s4">TTransformMode</a> mode, CMatrix::TRotOrder ro= CMatrix::ZXY) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Change the transform mode. Components or matrix are not reseted.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a1">setPos</a> (const CVector &amp;pos) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a2">setRotEuler</a> (const CVector &amp;rot) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a3">setRotQuat</a> (const CQuat &amp;quat) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a4">setRotQuat</a> (const CVector &amp;jdir) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a5">setRotQuat</a> (const CVector &amp;jdir, const CVector &amp;vup) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a6">setScale</a> (const CVector &amp;scale) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a7">setPivot</a> (const CVector &amp;pivot) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a8">setMatrix</a> (const CMatrix &amp;mat) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in DirecTMatrix mode (nlassert).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTransformable.html#s4">TTransformMode</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a9">getTransformMode</a> () = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the current transform mode.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CMatrix::TRotOrder&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a10">getRotOrder</a> () = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the current rotorder (information vlaid only when RotEuler mode).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const CMatrix&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a11">getMatrix</a> () const = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the matrix, compute her if necessary (work in all modes).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a12">getPos</a> (CVector &amp;pos) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a13">getRotEuler</a> (CVector &amp;rot) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a14">getRotQuat</a> (CQuat &amp;quat) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a15">getScale</a> (CVector &amp;scale) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a16">getPivot</a> (CVector &amp;pivot) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CVector&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a17">getPos</a> () = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CVector&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a18">getRotEuler</a> () = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CQuat&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a19">getRotQuat</a> () = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CVector&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a20">getScale</a> () = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CVector&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a21">getPivot</a> () = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a22">lookAt</a> (const CVector&amp; eye, const CVector&amp; target, float roll=0.f) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup Matrix by the lookAt method.</em> <a href="#a22">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#b0">UTransformable</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor. By default, RotQuat mode.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#b1">~UTransformable</a> ()</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Base interface for manipulating Movable Objects: camera, bones, lights, instances etc...
+<p>
+By default Transformmode is RotQuat. <dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="u_transformable_h-source.html#l00051">51</a> of file <a class="el" href="u_transformable_h-source.html">u_transformable.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s4" doxytag="NL3D::UTransformable::TTransformMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+enum NL3D::UTransformable::TTransformMode
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="s4s0" doxytag="DirectMatrix"></a><em>DirectMatrix</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s4s1" doxytag="RotEuler"></a><em>RotEuler</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s4s2" doxytag="RotQuat"></a><em>RotQuat</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s4s3" doxytag="TransformModeCount"></a><em>TransformModeCount</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="u_transformable_h-source.html#l00066">66</a> of file <a class="el" href="u_transformable_h-source.html">u_transformable.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::UTransformable::UTransformable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UTransformable::UTransformable (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor. By default, RotQuat mode.
+<p>
+
+<p>
+Definition at line <a class="el" href="u_transformable_h-source.html#l00058">58</a> of file <a class="el" href="u_transformable_h-source.html">u_transformable.h</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::UTransformable::~UTransformable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::UTransformable::~UTransformable (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="u_transformable_h-source.html#l00059">59</a> of file <a class="el" href="u_transformable_h-source.html">u_transformable.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a11" doxytag="NL3D::UTransformable::getMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const CMatrix &amp; NL3D::UTransformable::getMatrix (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the matrix, compute her if necessary (work in all modes).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a3">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a21" doxytag="NL3D::UTransformable::getPivot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CVector NL3D::UTransformable::getPivot (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a23">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::UTransformable::getPivot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransformable::getPivot (
+ </b></td>
+ <td valign="bottom"><b>
+CVector &amp; <em>pivot</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a18">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::UTransformable::getPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CVector NL3D::UTransformable::getPos (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a19">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::UTransformable::getPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransformable::getPos (
+ </b></td>
+ <td valign="bottom"><b>
+CVector &amp; <em>pos</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a14">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NL3D::UTransformable::getRotEuler"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CVector NL3D::UTransformable::getRotEuler (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a20">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::UTransformable::getRotEuler"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransformable::getRotEuler (
+ </b></td>
+ <td valign="bottom"><b>
+CVector &amp; <em>rot</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a15">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::UTransformable::getRotOrder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CMatrix::TRotOrder NL3D::UTransformable::getRotOrder (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the current rotorder (information vlaid only when RotEuler mode).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a13">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NL3D::UTransformable::getRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CQuat NL3D::UTransformable::getRotQuat (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a21">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::UTransformable::getRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransformable::getRotQuat (
+ </b></td>
+ <td valign="bottom"><b>
+CQuat &amp; <em>quat</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a16">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a20" doxytag="NL3D::UTransformable::getScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CVector NL3D::UTransformable::getScale (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a22">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::UTransformable::getScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransformable::getScale (
+ </b></td>
+ <td valign="bottom"><b>
+CVector &amp; <em>scale</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a17">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::UTransformable::getTransformMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__UTransformable.html#s4">TTransformMode</a> NL3D::UTransformable::getTransformMode (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the current transform mode.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a12">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a22" doxytag="NL3D::UTransformable::lookAt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransformable::lookAt (
+ </b></td>
+ <td valign="bottom"><b>
+const CVector &amp; <em>eye</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const CVector &amp; <em>target</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>roll</em> = 0.f&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup Matrix by the lookAt method.
+<p>
+Work only in DirectMatrix mode and RotQuat mode (not euler...).<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>eye</em>
+&nbsp;</td><td>
+ is the coordinate of the object. </td></tr>
+<tr><td valign=top><em>target</em>
+&nbsp;</td><td>
+ is the point the object look at. </td></tr>
+<tr><td valign=top><em>roll</em>
+&nbsp;</td><td>
+ is the roll angle in radian along the object's Y axis. </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a24">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::UTransformable::setMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransformable::setMatrix (
+ </b></td>
+ <td valign="bottom"><b>
+const CMatrix &amp; <em>mat</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in DirecTMatrix mode (nlassert).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a2">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::UTransformable::setPivot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransformable::setPivot (
+ </b></td>
+ <td valign="bottom"><b>
+const CVector &amp; <em>pivot</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a11">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::UTransformable::setPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransformable::setPos (
+ </b></td>
+ <td valign="bottom"><b>
+const CVector &amp; <em>pos</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode(nlassert).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a5">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::UTransformable::setRotEuler"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransformable::setRotEuler (
+ </b></td>
+ <td valign="bottom"><b>
+const CVector &amp; <em>rot</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotEuler mode(nlassert).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a6">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::UTransformable::setRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransformable::setRotQuat (
+ </b></td>
+ <td valign="bottom"><b>
+const CVector &amp; <em>jdir</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const CVector &amp; <em>vup</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+Build a quaternion from a forward direction (a J vector). the roll is determined with help of the vector up vup... vectors do not need to be noramlized.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a9">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::UTransformable::setRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransformable::setRotQuat (
+ </b></td>
+ <td valign="bottom"><b>
+const CVector &amp; <em>jdir</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+Build a quaternion from a forward direction (a J vector). there is no roll... jdir do not need to be noramlized.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a8">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::UTransformable::setRotQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransformable::setRotQuat (
+ </b></td>
+ <td valign="bottom"><b>
+const CQuat &amp; <em>quat</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in RotQuat mode (nlassert).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a7">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::UTransformable::setScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransformable::setScale (
+ </b></td>
+ <td valign="bottom"><b>
+const CVector &amp; <em>scale</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Work only in Rot* mode (nlassert).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a10">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::UTransformable::setTransformMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::UTransformable::setTransformMode (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UTransformable.html#s4">TTransformMode</a> <em>mode</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CMatrix::TRotOrder <em>ro</em> = CMatrix::ZXY&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change the transform mode. Components or matrix are not reseted.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a4">NL3D::CTransformableUser</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="u_transformable_h-source.html">u_transformable.h</a></ul>
+
+
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