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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/class_NL3D__UTransformable.html | |
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diff --git a/docs/doxygen/nel/class_NL3D__UTransformable.html b/docs/doxygen/nel/class_NL3D__UTransformable.html new file mode 100644 index 00000000..4cdd1601 --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__UTransformable.html @@ -0,0 +1,1078 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:34:25 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::UTransformable Class Reference</h1>Base interface for manipulating Movable Objects: camera, bones, lights, instances etc... +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="u_transformable_h-source.html">u_transformable.h</a>></code> +<p> +Inheritance diagram for NL3D::UTransformable<p><center><img src="class_NL3D__UTransformable_inherit_graph.gif" border="0" usemap="#NL3D::UTransformable_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::UTransformable_inherit_map"> +<area href="class_NL3D__CTransformableUser.html" shape="rect" coords="128,67,293,86"> +<area href="class_NL3D__UBone.html" shape="rect" coords="13,67,104,86"> +<area href="class_NL3D__UTransform.html" shape="rect" coords="317,67,437,86"> +<area href="class_NL3D__CBoneUser.html" shape="rect" coords="0,134,117,152"> +<area href="class_NL3D__CTransformUser.html" shape="rect" coords="269,134,413,152"> +<area href="class_NL3D__CCameraUser.html" shape="rect" coords="143,200,273,219"> +<area href="class_NL3D__CInstanceUser.html" shape="rect" coords="327,200,460,219"> +<area href="class_NL3D__CSkeletonUser.html" shape="rect" coords="543,200,679,219"> +<area href="class_NL3D__UCamera.html" shape="rect" coords="141,134,245,152"> +<area href="class_NL3D__UInstance.html" shape="rect" coords="437,134,547,152"> +<area href="class_NL3D__USkeleton.html" shape="rect" coords="571,134,680,152"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UTransformable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#s4">TTransformMode</a> { <br> + <a class="el" href="class_NL3D__UTransformable.html#s4s0">DirectMatrix</a> = 0, +<br> + <a class="el" href="class_NL3D__UTransformable.html#s4s1">RotEuler</a>, +<br> + <a class="el" href="class_NL3D__UTransformable.html#s4s2">RotQuat</a>, +<br> + <a class="el" href="class_NL3D__UTransformable.html#s4s3">TransformModeCount</a> +<br> + }</td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a0">setTransformMode</a> (<a class="el" href="class_NL3D__UTransformable.html#s4">TTransformMode</a> mode, CMatrix::TRotOrder ro= CMatrix::ZXY) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Change the transform mode. Components or matrix are not reseted.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a1">setPos</a> (const CVector &pos) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a2">setRotEuler</a> (const CVector &rot) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a3">setRotQuat</a> (const CQuat &quat) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a4">setRotQuat</a> (const CVector &jdir) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a5">setRotQuat</a> (const CVector &jdir, const CVector &vup) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a6">setScale</a> (const CVector &scale) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a7">setPivot</a> (const CVector &pivot) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a8">setMatrix</a> (const CMatrix &mat) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in DirecTMatrix mode (nlassert).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTransformable.html#s4">TTransformMode</a> </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a9">getTransformMode</a> () = 0</td></tr> +<tr><td> </td><td><font size=-1><em>get the current transform mode.</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual CMatrix::TRotOrder </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a10">getRotOrder</a> () = 0</td></tr> +<tr><td> </td><td><font size=-1><em>get the current rotorder (information vlaid only when RotEuler mode).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const CMatrix& </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a11">getMatrix</a> () const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Get the matrix, compute her if necessary (work in all modes).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a12">getPos</a> (CVector &pos) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a13">getRotEuler</a> (CVector &rot) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a14">getRotQuat</a> (CQuat &quat) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a15">getScale</a> (CVector &scale) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a16">getPivot</a> (CVector &pivot) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual CVector </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a17">getPos</a> () = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode(nlassert).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual CVector </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a18">getRotEuler</a> () = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in RotEuler mode(nlassert).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual CQuat </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a19">getRotQuat</a> () = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in RotQuat mode (nlassert).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual CVector </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a20">getScale</a> () = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual CVector </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a21">getPivot</a> () = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Work only in Rot* mode (nlassert).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#a22">lookAt</a> (const CVector& eye, const CVector& target, float roll=0.f) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Setup Matrix by the lookAt method.</em> <a href="#a22">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#b0">UTransformable</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor. By default, RotQuat mode.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html#b1">~UTransformable</a> ()</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Base interface for manipulating Movable Objects: camera, bones, lights, instances etc... +<p> +By default Transformmode is RotQuat. <dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="u_transformable_h-source.html#l00051">51</a> of file <a class="el" href="u_transformable_h-source.html">u_transformable.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s4" doxytag="NL3D::UTransformable::TTransformMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +enum NL3D::UTransformable::TTransformMode + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt> +<b>Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><a name="s4s0" doxytag="DirectMatrix"></a><em>DirectMatrix</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s4s1" doxytag="RotEuler"></a><em>RotEuler</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s4s2" doxytag="RotQuat"></a><em>RotQuat</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s4s3" doxytag="TransformModeCount"></a><em>TransformModeCount</em> + </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="u_transformable_h-source.html#l00066">66</a> of file <a class="el" href="u_transformable_h-source.html">u_transformable.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="b0" doxytag="NL3D::UTransformable::UTransformable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::UTransformable::UTransformable ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. By default, RotQuat mode. +<p> + +<p> +Definition at line <a class="el" href="u_transformable_h-source.html#l00058">58</a> of file <a class="el" href="u_transformable_h-source.html">u_transformable.h</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::UTransformable::~UTransformable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::UTransformable::~UTransformable ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u_transformable_h-source.html#l00059">59</a> of file <a class="el" href="u_transformable_h-source.html">u_transformable.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a11" doxytag="NL3D::UTransformable::getMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const CMatrix & NL3D::UTransformable::getMatrix ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the matrix, compute her if necessary (work in all modes). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a3">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a21" doxytag="NL3D::UTransformable::getPivot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CVector NL3D::UTransformable::getPivot ( + </b></td> + <td valign="bottom"><b> +)<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode (nlassert). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a23">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a16" doxytag="NL3D::UTransformable::getPivot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransformable::getPivot ( + </b></td> + <td valign="bottom"><b> +CVector & <em>pivot</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode (nlassert). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a18">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NL3D::UTransformable::getPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CVector NL3D::UTransformable::getPos ( + </b></td> + <td valign="bottom"><b> +void )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode(nlassert). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a19">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::UTransformable::getPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransformable::getPos ( + </b></td> + <td valign="bottom"><b> +CVector & <em>pos</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode(nlassert). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a14">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a18" doxytag="NL3D::UTransformable::getRotEuler"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CVector NL3D::UTransformable::getRotEuler ( + </b></td> + <td valign="bottom"><b> +)<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in RotEuler mode(nlassert). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a20">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NL3D::UTransformable::getRotEuler"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransformable::getRotEuler ( + </b></td> + <td valign="bottom"><b> +CVector & <em>rot</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in RotEuler mode(nlassert). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a15">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::UTransformable::getRotOrder"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CMatrix::TRotOrder NL3D::UTransformable::getRotOrder ( + </b></td> + <td valign="bottom"><b> +)<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the current rotorder (information vlaid only when RotEuler mode). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a13">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a19" doxytag="NL3D::UTransformable::getRotQuat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CQuat NL3D::UTransformable::getRotQuat ( + </b></td> + <td valign="bottom"><b> +)<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in RotQuat mode (nlassert). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a21">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NL3D::UTransformable::getRotQuat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransformable::getRotQuat ( + </b></td> + <td valign="bottom"><b> +CQuat & <em>quat</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in RotQuat mode (nlassert). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a16">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a20" doxytag="NL3D::UTransformable::getScale"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CVector NL3D::UTransformable::getScale ( + </b></td> + <td valign="bottom"><b> +)<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode (nlassert). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a22">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NL3D::UTransformable::getScale"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransformable::getScale ( + </b></td> + <td valign="bottom"><b> +CVector & <em>scale</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode (nlassert). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a17">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::UTransformable::getTransformMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__UTransformable.html#s4">TTransformMode</a> NL3D::UTransformable::getTransformMode ( + </b></td> + <td valign="bottom"><b> +)<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the current transform mode. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a12">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a22" doxytag="NL3D::UTransformable::lookAt"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransformable::lookAt ( + </b></td> + <td valign="bottom"><b> +const CVector & <em>eye</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const CVector & <em>target</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>roll</em> = 0.f )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Setup Matrix by the lookAt method. +<p> +Work only in DirectMatrix mode and RotQuat mode (not euler...).<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>eye</em> + </td><td> + is the coordinate of the object. </td></tr> +<tr><td valign=top><em>target</em> + </td><td> + is the point the object look at. </td></tr> +<tr><td valign=top><em>roll</em> + </td><td> + is the roll angle in radian along the object's Y axis. </td></tr> +</table> +</dl> +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a24">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::UTransformable::setMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransformable::setMatrix ( + </b></td> + <td valign="bottom"><b> +const CMatrix & <em>mat</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in DirecTMatrix mode (nlassert). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a2">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::UTransformable::setPivot"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransformable::setPivot ( + </b></td> + <td valign="bottom"><b> +const CVector & <em>pivot</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode (nlassert). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a11">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::UTransformable::setPos"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransformable::setPos ( + </b></td> + <td valign="bottom"><b> +const CVector & <em>pos</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode(nlassert). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a5">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::UTransformable::setRotEuler"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransformable::setRotEuler ( + </b></td> + <td valign="bottom"><b> +const CVector & <em>rot</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in RotEuler mode(nlassert). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a6">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::UTransformable::setRotQuat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransformable::setRotQuat ( + </b></td> + <td valign="bottom"><b> +const CVector & <em>jdir</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const CVector & <em>vup</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in RotQuat mode (nlassert). +<p> +Build a quaternion from a forward direction (a J vector). the roll is determined with help of the vector up vup... vectors do not need to be noramlized. +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a9">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::UTransformable::setRotQuat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransformable::setRotQuat ( + </b></td> + <td valign="bottom"><b> +const CVector & <em>jdir</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in RotQuat mode (nlassert). +<p> +Build a quaternion from a forward direction (a J vector). there is no roll... jdir do not need to be noramlized. +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a8">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::UTransformable::setRotQuat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransformable::setRotQuat ( + </b></td> + <td valign="bottom"><b> +const CQuat & <em>quat</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in RotQuat mode (nlassert). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a7">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::UTransformable::setScale"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransformable::setScale ( + </b></td> + <td valign="bottom"><b> +const CVector & <em>scale</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Work only in Rot* mode (nlassert). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a10">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::UTransformable::setTransformMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTransformable::setTransformMode ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__UTransformable.html#s4">TTransformMode</a> <em>mode</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +CMatrix::TRotOrder <em>ro</em> = CMatrix::ZXY )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Change the transform mode. Components or matrix are not reseted. +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTransformableUser.html#a4">NL3D::CTransformableUser</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="u_transformable_h-source.html">u_transformable.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |