From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/class_NL3D__UTransformable.html | 1078 ++++++++++++++++++++++ 1 file changed, 1078 insertions(+) create mode 100644 docs/doxygen/nel/class_NL3D__UTransformable.html (limited to 'docs/doxygen/nel/class_NL3D__UTransformable.html') diff --git a/docs/doxygen/nel/class_NL3D__UTransformable.html b/docs/doxygen/nel/class_NL3D__UTransformable.html new file mode 100644 index 00000000..4cdd1601 --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__UTransformable.html @@ -0,0 +1,1078 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
# Home   # nevrax.com   
+ + + + +
Nevrax
+ + + + + + + + + + +
+ + +
+ Nevrax.org
+ + + + + + + +
#News
#Mailing-list
#Documentation
#CVS
#Bugs
#License
+
+ + +
+ + +
+Docs + +
+  + + + + + +
Documentation 
+ +
+Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages   Search  
+

NL3D::UTransformable Class Reference

Base interface for manipulating Movable Objects: camera, bones, lights, instances etc... +More... +

+#include <u_transformable.h> +

+Inheritance diagram for NL3D::UTransformable

Inheritance graph
+ + + + + + + + + + + + + +
[legend]
List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Types

enum  TTransformMode {
+  DirectMatrix = 0, +
+  RotEuler, +
+  RotQuat, +
+  TransformModeCount +
+ }

Public Methods

virtual void setTransformMode (TTransformMode mode, CMatrix::TRotOrder ro= CMatrix::ZXY) = 0
 Change the transform mode. Components or matrix are not reseted.

virtual void setPos (const CVector &pos) = 0
 Work only in Rot* mode(nlassert).

virtual void setRotEuler (const CVector &rot) = 0
 Work only in RotEuler mode(nlassert).

virtual void setRotQuat (const CQuat &quat) = 0
 Work only in RotQuat mode (nlassert).

virtual void setRotQuat (const CVector &jdir) = 0
 Work only in RotQuat mode (nlassert). More...

virtual void setRotQuat (const CVector &jdir, const CVector &vup) = 0
 Work only in RotQuat mode (nlassert). More...

virtual void setScale (const CVector &scale) = 0
 Work only in Rot* mode (nlassert).

virtual void setPivot (const CVector &pivot) = 0
 Work only in Rot* mode (nlassert).

virtual void setMatrix (const CMatrix &mat) = 0
 Work only in DirecTMatrix mode (nlassert).

virtual TTransformMode getTransformMode () = 0
 get the current transform mode.

virtual CMatrix::TRotOrder getRotOrder () = 0
 get the current rotorder (information vlaid only when RotEuler mode).

virtual const CMatrix& getMatrix () const = 0
 Get the matrix, compute her if necessary (work in all modes).

virtual void getPos (CVector &pos) = 0
 Work only in Rot* mode(nlassert).

virtual void getRotEuler (CVector &rot) = 0
 Work only in RotEuler mode(nlassert).

virtual void getRotQuat (CQuat &quat) = 0
 Work only in RotQuat mode (nlassert).

virtual void getScale (CVector &scale) = 0
 Work only in Rot* mode (nlassert).

virtual void getPivot (CVector &pivot) = 0
 Work only in Rot* mode (nlassert).

virtual CVector getPos () = 0
 Work only in Rot* mode(nlassert).

virtual CVector getRotEuler () = 0
 Work only in RotEuler mode(nlassert).

virtual CQuat getRotQuat () = 0
 Work only in RotQuat mode (nlassert).

virtual CVector getScale () = 0
 Work only in Rot* mode (nlassert).

virtual CVector getPivot () = 0
 Work only in Rot* mode (nlassert).

virtual void lookAt (const CVector& eye, const CVector& target, float roll=0.f) = 0
 Setup Matrix by the lookAt method. More...


Protected Methods

 UTransformable ()
 Constructor. By default, RotQuat mode. More...

virtual ~UTransformable ()
+

Detailed Description

+Base interface for manipulating Movable Objects: camera, bones, lights, instances etc... +

+By default Transformmode is RotQuat.

+Author(s):
+ Lionel Berenguier , Nevrax France
+Date:
+ 2001
+

+ +

+Definition at line 51 of file u_transformable.h.


Member Enumeration Documentation

+

+ + + + +
+ + + + + +
+enum NL3D::UTransformable::TTransformMode +
+
+ + + + + +
+   + + +

+

+Enumeration values:
+ + + + + +
DirectMatrix +
RotEuler +
RotQuat +
TransformModeCount +
+
+ +

+Definition at line 66 of file u_transformable.h.

+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + +
+NL3D::UTransformable::UTransformable ( + +) [inline, protected] +
+
+ + + + + +
+   + + +

+Constructor. By default, RotQuat mode. +

+ +

+Definition at line 58 of file u_transformable.h.

+

+ + + + +
+ + + + + + +
+NL3D::UTransformable::~UTransformable ( + +) [inline, protected, virtual] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 59 of file u_transformable.h.

+


Member Function Documentation

+

+ + + + +
+ + + + + + +
+const CMatrix & NL3D::UTransformable::getMatrix ( + +) const [pure virtual] +
+
+ + + + + +
+   + + +

+Get the matrix, compute her if necessary (work in all modes). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+CVector NL3D::UTransformable::getPivot ( + +) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UTransformable::getPivot ( + +CVector & pivot ) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+CVector NL3D::UTransformable::getPos ( + +void ) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in Rot* mode(nlassert). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UTransformable::getPos ( + +CVector & pos ) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in Rot* mode(nlassert). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+CVector NL3D::UTransformable::getRotEuler ( + +) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in RotEuler mode(nlassert). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UTransformable::getRotEuler ( + +CVector & rot ) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in RotEuler mode(nlassert). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+CMatrix::TRotOrder NL3D::UTransformable::getRotOrder ( + +) [pure virtual] +
+
+ + + + + +
+   + + +

+get the current rotorder (information vlaid only when RotEuler mode). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+CQuat NL3D::UTransformable::getRotQuat ( + +) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UTransformable::getRotQuat ( + +CQuat & quat ) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+CVector NL3D::UTransformable::getScale ( + +) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UTransformable::getScale ( + +CVector & scale ) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+TTransformMode NL3D::UTransformable::getTransformMode ( + +) [pure virtual] +
+
+ + + + + +
+   + + +

+get the current transform mode. +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + + + + + +
+void NL3D::UTransformable::lookAt ( + +const CVector & eye, +
+const CVector & target, +
+float roll = 0.f ) [pure virtual] +
+
+ + + + + +
+   + + +

+Setup Matrix by the lookAt method. +

+Work only in DirectMatrix mode and RotQuat mode (not euler...).

+Parameters:
+ + + + +
eye + is the coordinate of the object.
target + is the point the object look at.
roll + is the roll angle in radian along the object's Y axis.
+
+

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UTransformable::setMatrix ( + +const CMatrix & mat ) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in DirecTMatrix mode (nlassert). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UTransformable::setPivot ( + +const CVector & pivot ) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UTransformable::setPos ( + +const CVector & pos ) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in Rot* mode(nlassert). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UTransformable::setRotEuler ( + +const CVector & rot ) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in RotEuler mode(nlassert). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
+void NL3D::UTransformable::setRotQuat ( + +const CVector & jdir, +
+const CVector & vup ) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). +

+Build a quaternion from a forward direction (a J vector). the roll is determined with help of the vector up vup... vectors do not need to be noramlized. +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UTransformable::setRotQuat ( + +const CVector & jdir ) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). +

+Build a quaternion from a forward direction (a J vector). there is no roll... jdir do not need to be noramlized. +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UTransformable::setRotQuat ( + +const CQuat & quat ) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in RotQuat mode (nlassert). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UTransformable::setScale ( + +const CVector & scale ) [pure virtual] +
+
+ + + + + +
+   + + +

+Work only in Rot* mode (nlassert). +

+ +

+Reimplemented in NL3D::CTransformableUser.

+

+ + + + +
+ + + + + + + + + + +
+void NL3D::UTransformable::setTransformMode ( + +TTransformMode mode, +
+CMatrix::TRotOrder ro = CMatrix::ZXY ) [pure virtual] +
+
+ + + + + +
+   + + +

+Change the transform mode. Components or matrix are not reseted. +

+ +

+Reimplemented in NL3D::CTransformableUser.

+


The documentation for this class was generated from the following file: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1