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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CTileLumel Class Reference</h1>This class describe an uncompressed lumel for tiles.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="tile_lumel_h-source.html">tile_lumel.h</a>&gt;</code>
+<p>
+<a href="class_NL3D__CTileLumel-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileLumel.html#a0">createCompressed</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> interpolated, <a class="el" href="types_nl_h.html#a5">uint8</a> _4bits)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Create a tileLumel with precompressed data.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileLumel.html#a1">createUncompressed</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> interpolated, <a class="el" href="types_nl_h.html#a5">uint8</a> shaded)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Create a tileLumel from uncompressed data.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileLumel.html#a2">unpack</a> (<a class="el" href="class_NL3D__CTileLumel__CStreamBit.html">CStreamBit</a>&amp; stream, <a class="el" href="types_nl_h.html#a5">uint8</a> interpolated)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Unpack the lumel from a bit stream.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileLumel.html#a3">pack</a> (<a class="el" href="class_NL3D__CTileLumel__CStreamBit.html">CStreamBit</a>&amp; stream) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Pack the lumel from a bit stream.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileLumel.html#a4">isShadowed</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Is shadow are present? return true if this lumel is shadowed, else false.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a5">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileLumel.html#m0">Shaded</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The shading value [0-255]. Always valid.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileLumel.html#d0">skip</a> (<a class="el" href="class_NL3D__CTileLumel__CStreamBit.html">CStreamBit</a>&amp; stream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Skip the lumel from a bit stream.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a5">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileLumel.html#o0">_ShadowValue</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The shadow 4 bits value [0-15]. 0xff means no shadows.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class describe an uncompressed lumel for tiles.
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Cyril Corvazier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="tile_lumel_h-source.html#l00047">47</a> of file <a class="el" href="tile_lumel_h-source.html">tile_lumel.h</a>.<hr><h2>Member Function Documentation</h2>
+<a name="a0" doxytag="NL3D::CTileLumel::createCompressed"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTileLumel::createCompressed (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>interpolated</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>_4bits</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create a tileLumel with precompressed data.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>interpolated</em>
+&nbsp;</td><td>
+ is the bilinear interpolated value at this lumel. </td></tr>
+<tr><td valign=top><em>_4bits</em>
+&nbsp;</td><td>
+ is the 4 bits compressed shadow. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="tile_lumel_h-source.html#l00204">204</a> of file <a class="el" href="tile_lumel_h-source.html">tile_lumel.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CTileLumel::createUncompressed"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTileLumel::createUncompressed (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>interpolated</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>shaded</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create a tileLumel from uncompressed data.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>interpolated</em>
+&nbsp;</td><td>
+ is the bilinear interpolated value at this lumel. </td></tr>
+<tr><td valign=top><em>shaded</em>
+&nbsp;</td><td>
+ is the reel shading value at this lumel. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="tile_lumel_cpp-source.html#l00035">35</a> of file <a class="el" href="tile_lumel_cpp-source.html">tile_lumel.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CTileLumel::isShadowed"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CTileLumel::isShadowed (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Is shadow are present? return true if this lumel is shadowed, else false.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>stream</em>
+&nbsp;</td><td>
+ is the bit stream used to pack the lumel. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="tile_lumel_h-source.html#l00117">117</a> of file <a class="el" href="tile_lumel_h-source.html">tile_lumel.h</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CTileLumel::pack"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTileLumel::pack (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CTileLumel__CStreamBit.html">CStreamBit</a> &amp; <em>stream</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Pack the lumel from a bit stream.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>stream</em>
+&nbsp;</td><td>
+ is the bit stream used to pack the lumel. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="tile_lumel_cpp-source.html#l00072">72</a> of file <a class="el" href="tile_lumel_cpp-source.html">tile_lumel.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NL3D::CTileLumel::skip"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTileLumel::skip (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CTileLumel__CStreamBit.html">CStreamBit</a> &amp; <em>stream</em>&nbsp;)<code> [inline, static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skip the lumel from a bit stream.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>stream</em>
+&nbsp;</td><td>
+ is the bit stream used to skip the lumel. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="tile_lumel_h-source.html#l00240">240</a> of file <a class="el" href="tile_lumel_h-source.html">tile_lumel.h</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CTileLumel::unpack"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTileLumel::unpack (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CTileLumel__CStreamBit.html">CStreamBit</a> &amp; <em>stream</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>interpolated</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Unpack the lumel from a bit stream.
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>interpolated</em>
+&nbsp;</td><td>
+ is the bilinear interpolated value at this lumel. </td></tr>
+<tr><td valign=top><em>stream</em>
+&nbsp;</td><td>
+ is the bit stream used to unpack the lumel. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="tile_lumel_h-source.html#l00218">218</a> of file <a class="el" href="tile_lumel_h-source.html">tile_lumel.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="m0" doxytag="NL3D::CTileLumel::Shaded"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::CTileLumel::Shaded
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The shading value [0-255]. Always valid.
+<p>
+
+<p>
+Definition at line <a class="el" href="tile_lumel_h-source.html#l00124">124</a> of file <a class="el" href="tile_lumel_h-source.html">tile_lumel.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CTileLumel::_ShadowValue"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::CTileLumel::_ShadowValue<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The shadow 4 bits value [0-15]. 0xff means no shadows.
+<p>
+
+<p>
+Definition at line <a class="el" href="tile_lumel_h-source.html#l00127">127</a> of file <a class="el" href="tile_lumel_h-source.html">tile_lumel.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="tile_lumel_h-source.html">tile_lumel.h</a><li><a class="el" href="tile_lumel_cpp-source.html">tile_lumel.cpp</a></ul>
+
+
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