From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/class_NL3D__CTileLumel.html | 443 +++++++++++++++++++++++++++ 1 file changed, 443 insertions(+) create mode 100644 docs/doxygen/nel/class_NL3D__CTileLumel.html (limited to 'docs/doxygen/nel/class_NL3D__CTileLumel.html') diff --git a/docs/doxygen/nel/class_NL3D__CTileLumel.html b/docs/doxygen/nel/class_NL3D__CTileLumel.html new file mode 100644 index 00000000..b92ae5dd --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__CTileLumel.html @@ -0,0 +1,443 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CTileLumel Class Reference

This class describe an uncompressed lumel for tiles. +More... +

+#include <tile_lumel.h> +

+List of all members. + + + + + + + + + + + + + + + + + + + + +

Public Methods

void createCompressed (uint8 interpolated, uint8 _4bits)
 Create a tileLumel with precompressed data. More...

void createUncompressed (uint8 interpolated, uint8 shaded)
 Create a tileLumel from uncompressed data. More...

void unpack (CStreamBit& stream, uint8 interpolated)
 Unpack the lumel from a bit stream. More...

void pack (CStreamBit& stream) const
 Pack the lumel from a bit stream. More...

bool isShadowed () const
 Is shadow are present? return true if this lumel is shadowed, else false. More...


Public Attributes

uint8 Shaded
 The shading value [0-255]. Always valid. More...


Static Public Methods

void skip (CStreamBit& stream)
 Skip the lumel from a bit stream. More...


Private Attributes

uint8 _ShadowValue
 The shadow 4 bits value [0-15]. 0xff means no shadows. More...

+


Detailed Description

+This class describe an uncompressed lumel for tiles. +

+

+Author(s):
+ Cyril Corvazier , Nevrax France
+Date:
+ 2000
+

+ +

+Definition at line 47 of file tile_lumel.h.


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
+void NL3D::CTileLumel::createCompressed ( + +uint8 interpolated, +
+uint8 _4bits ) [inline] +
+
+ + + + + +
+   + + +

+Create a tileLumel with precompressed data. +

+

+Parameters:
+ + + +
interpolated + is the bilinear interpolated value at this lumel.
_4bits + is the 4 bits compressed shadow.
+
+

+Definition at line 204 of file tile_lumel.h.

+

+ + + + +
+ + + + + + + + + + +
+void NL3D::CTileLumel::createUncompressed ( + +uint8 interpolated, +
+uint8 shaded ) +
+
+ + + + + +
+   + + +

+Create a tileLumel from uncompressed data. +

+

+Parameters:
+ + + +
interpolated + is the bilinear interpolated value at this lumel.
shaded + is the reel shading value at this lumel.
+
+

+Definition at line 35 of file tile_lumel.cpp.

+

+ + + + +
+ + + + + + +
+bool NL3D::CTileLumel::isShadowed ( + +) const [inline] +
+
+ + + + + +
+   + + +

+Is shadow are present? return true if this lumel is shadowed, else false. +

+

+Parameters:
+ + +
stream + is the bit stream used to pack the lumel.
+
+

+Definition at line 117 of file tile_lumel.h.

+

+ + + + +
+ + + + + + +
+void NL3D::CTileLumel::pack ( + +CStreamBit & stream ) const +
+
+ + + + + +
+   + + +

+Pack the lumel from a bit stream. +

+

+Parameters:
+ + +
stream + is the bit stream used to pack the lumel.
+
+

+Definition at line 72 of file tile_lumel.cpp.

+

+ + + + +
+ + + + + + +
+void NL3D::CTileLumel::skip ( + +CStreamBit & stream ) [inline, static] +
+
+ + + + + +
+   + + +

+Skip the lumel from a bit stream. +

+

+Parameters:
+ + +
stream + is the bit stream used to skip the lumel.
+
+

+Definition at line 240 of file tile_lumel.h.

+

+ + + + +
+ + + + + + + + + + +
+void NL3D::CTileLumel::unpack ( + +CStreamBit & stream, +
+uint8 interpolated ) [inline] +
+
+ + + + + +
+   + + +

+Unpack the lumel from a bit stream. +

+

+Parameters:
+ + + +
interpolated + is the bilinear interpolated value at this lumel.
stream + is the bit stream used to unpack the lumel.
+
+

+Definition at line 218 of file tile_lumel.h.

+


Member Data Documentation

+

+ + + + +
+ + + + + +
+uint8 NL3D::CTileLumel::Shaded +
+
+ + + + + +
+   + + +

+The shading value [0-255]. Always valid. +

+ +

+Definition at line 124 of file tile_lumel.h.

+

+ + + + +
+ + + + + +
+uint8 NL3D::CTileLumel::_ShadowValue [private] +
+
+ + + + + +
+   + + +

+The shadow 4 bits value [0-15]. 0xff means no shadows. +

+ +

+Definition at line 127 of file tile_lumel.h.

+


The documentation for this class was generated from the following files: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1