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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.2 on Fri May 4 22:26:06 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CChannelMixer::CChannel Class Reference</h1>An animated channel of the <a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a>.
+<a href="#_details">More...</a>
+<p>
+Collaboration diagram for NL3D::CChannelMixer::CChannel:<p><center><img src="class_NL3D__CChannelMixer__CChannel_coll_graph.gif" border="0" usemap="#NL3D::CChannelMixer::CChannel_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CChannelMixer::CChannel_coll_map">
+<area href="class_NL3D__ITrack.html" shape="rect" coords="23,153,113,171">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="0,70,136,89">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="5,1,131,19">
+<area href="class_NL3D__IAnimatedValue.html" shape="rect" coords="140,153,284,171">
+<area href="class_NL3D__IAnimatable.html" shape="rect" coords="308,153,428,171">
+<area href="class_NLMISC__CBitSet.html" shape="rect" coords="312,70,424,89">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CChannelMixer__CChannel-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CChannel.html#a0">CChannel</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Default ctor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CChannel.html#o0">_InTheList</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>True if this channel is in the list.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CChannel.html#o1">_Detail</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>the detail mode.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CChannel.html#o2">_IsQuat</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Is this Animated Value a CQuat Animated Value???</em> <a href="#o2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CChannel.html#o3">_ChannelName</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Name of the channel in the channel mixer. Must be the same than the animated value name.</em> <a href="#o3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IAnimatable.html">IAnimatable</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CChannel.html#o4">_Object</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>A pointer on the <a class="el" href="class_NL3D__IAnimatable.html">IAnimatable</a> object that handles the channel value.</em> <a href="#o4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IAnimatedValue.html">IAnimatedValue</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CChannel.html#o5">_Value</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>A pointer on the <a class="el" href="class_NL3D__IAnimatedValue.html">IAnimatedValue</a> animated by this channel. If NULL, the channel is empty.</em> <a href="#o5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CChannel.html#o6">_ValueId</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The id of the animated value in the <a class="el" href="class_NL3D__IAnimatable.html">IAnimatable</a> object.</em> <a href="#o6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CChannel.html#o7">_OwnerValueId</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The id of the OwnerBit to touch the <a class="el" href="class_NL3D__IAnimatable.html">IAnimatable</a> object. Usefull for <a class="el" href="class_NL3D__IAnimatable.html">IAnimatable</a> derivation.</em> <a href="#o7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__ITrack.html">ITrack</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CChannel.html#o8">_DefaultTracks</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The default track pointer used when track are missing in the animation. Can't be NULL.</em> <a href="#o8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__ITrack.html">ITrack</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CChannel.html#o9">_Tracks</a> [NumAnimationSlot]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>A track pointer on each slot <a class="el" href="class_NL3D__CAnimation.html">CAnimation</a>.</em> <a href="#o9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CChannel.html#o10">_Weights</a> [NumAnimationSlot]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>A weight array for to blend each slot.</em> <a href="#o10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>CChannel*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CChannel.html#o11">_Next</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Pointer on the next channel selected for the animations selected in the slots.</em> <a href="#o11">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="#l0">CChannelMixer</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An animated channel of the <a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a>.
+<p>
+This class is used internaly in the <a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a>.
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Cyril 'Hulud' Corvazier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_mixer_h-source.html#l00141">141</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CChannelMixer::CChannel::CChannel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CChannelMixer::CChannel::CChannel (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Default ctor.
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_mixer_h-source.html#l00146">146</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::CChannelMixer::CChannel::CChannelMixer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+class CChannelMixer<code> [friend]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_mixer_h-source.html#l00143">143</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o3" doxytag="NL3D::CChannelMixer::CChannel::_ChannelName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::string NL3D::CChannelMixer::CChannel::_ChannelName<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Name of the channel in the channel mixer. Must be the same than the animated value name.
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_mixer_h-source.html#l00163">163</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NL3D::CChannelMixer::CChannel::_DefaultTracks"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NL3D__ITrack.html">ITrack</a> * NL3D::CChannelMixer::CChannel::_DefaultTracks<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The default track pointer used when track are missing in the animation. Can't be NULL.
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_mixer_h-source.html#l00178">178</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CChannelMixer::CChannel::_Detail"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CChannelMixer::CChannel::_Detail<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+the detail mode.
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_mixer_h-source.html#l00156">156</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CChannelMixer::CChannel::_InTheList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CChannelMixer::CChannel::_InTheList<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+True if this channel is in the list.
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_mixer_h-source.html#l00153">153</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CChannelMixer::CChannel::_IsQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CChannelMixer::CChannel::_IsQuat<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Is this Animated Value a CQuat Animated Value???
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_mixer_h-source.html#l00159">159</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>. </td>
+ </tr>
+</table>
+<a name="o11" doxytag="NL3D::CChannelMixer::CChannel::_Next"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CChannel * NL3D::CChannelMixer::CChannel::_Next<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Pointer on the next channel selected for the animations selected in the slots.
+<p>
+This list is used to only visit the channels animated by the animations set in the slots of the mixer
+<p>
+Definition at line <a class="el" href="channel_mixer_h-source.html#l00200">200</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CChannelMixer::CChannel::_Object"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IAnimatable.html">IAnimatable</a> * NL3D::CChannelMixer::CChannel::_Object<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+A pointer on the <a class="el" href="class_NL3D__IAnimatable.html">IAnimatable</a> object that handles the channel value.
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_mixer_h-source.html#l00166">166</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NL3D::CChannelMixer::CChannel::_OwnerValueId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CChannelMixer::CChannel::_OwnerValueId<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The id of the OwnerBit to touch the <a class="el" href="class_NL3D__IAnimatable.html">IAnimatable</a> object. Usefull for <a class="el" href="class_NL3D__IAnimatable.html">IAnimatable</a> derivation.
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_mixer_h-source.html#l00175">175</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>. </td>
+ </tr>
+</table>
+<a name="o9" doxytag="NL3D::CChannelMixer::CChannel::_Tracks"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NL3D__ITrack.html">ITrack</a> * NL3D::CChannelMixer::CChannel::_Tracks[NumAnimationSlot]<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+A track pointer on each slot <a class="el" href="class_NL3D__CAnimation.html">CAnimation</a>.
+<p>
+Can't be NULL. If no track found for this channel, the pointer is _DefaultTracks.
+<p>
+Definition at line <a class="el" href="channel_mixer_h-source.html#l00184">184</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CChannelMixer::CChannel::_Value"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IAnimatedValue.html">IAnimatedValue</a> * NL3D::CChannelMixer::CChannel::_Value<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+A pointer on the <a class="el" href="class_NL3D__IAnimatedValue.html">IAnimatedValue</a> animated by this channel. If NULL, the channel is empty.
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_mixer_h-source.html#l00169">169</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NL3D::CChannelMixer::CChannel::_ValueId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CChannelMixer::CChannel::_ValueId<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The id of the animated value in the <a class="el" href="class_NL3D__IAnimatable.html">IAnimatable</a> object.
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_mixer_h-source.html#l00172">172</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>. </td>
+ </tr>
+</table>
+<a name="o10" doxytag="NL3D::CChannelMixer::CChannel::_Weights"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::CChannelMixer::CChannel::_Weights[NumAnimationSlot]<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+A weight array for to blend each slot.
+<p>
+This value must be between 0.f and 1.f. If it is 0.f, the slot is not used. If it is 1.f, the slot is used at 100%. This weight can be set using a "skeleton template weight". Default value is 1.f.
+<p>
+Definition at line <a class="el" href="channel_mixer_h-source.html#l00192">192</a> of file <a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="channel_mixer_h-source.html">channel_mixer.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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