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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NLSOUND::CListenerDSound Class Reference</h1>DirectSound listener.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="listener__dsound_8h-source.html">listener_dsound.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLSOUND::CListenerDSound:
+<p><center><img src="classNLSOUND_1_1CListenerDSound.gif" usemap="#NLSOUND::CListenerDSound_map" border="0"></center>
+<map name="NLSOUND::CListenerDSound_map">
+<area href="classNLSOUND_1_1IListener.html" alt="NLSOUND::IListener" shape="rect" coords="0,0,177,24">
+</map>
+<a href="classNLSOUND_1_1CListenerDSound-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#a0">CListenerDSound</a> (LPDIRECTSOUND3DLISTENER dsoundListener)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#a1">~CListenerDSound</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Deconstructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#a2">commit3DChanges</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Commit any changes to the 3D environment.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Listener properties</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_0">setPos</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;pos)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the position vector (default: (0,0,0)) (3D mode only).</em> <a href="#z966_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_1">getPos</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the position vector.</em> <a href="#z966_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_2">setVelocity</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;vel)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the velocity vector (3D mode only) (default: (0,0,0)).</em> <a href="#z966_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_3">getVelocity</a> (<a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;vel) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the velocity vector.</em> <a href="#z966_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_4">setOrientation</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;front, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;up)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the orientation vectors (3D mode only) (default: (0,1,0), (0,0,1)).</em> <a href="#z966_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_5">getOrientation</a> (<a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;front, <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;up) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the orientation vectors.</em> <a href="#z966_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_6">setGain</a> (float gain)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the gain (volume value inside [0 , 1]).</em> <a href="#z966_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_7">getGain</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the gain.</em> <a href="#z966_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Global properties</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#z967_0">setDopplerFactor</a> (float f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the doppler factor (default: 1) to exaggerate or not the doppler effect.</em> <a href="#z967_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#z967_1">setRolloffFactor</a> (float f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the rolloff factor (default: 1) to scale the distance attenuation effect.</em> <a href="#z967_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#z967_2">getRolloffFactor</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the rolloff factor.</em> <a href="#z967_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#z967_3">setEnvironment</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> env, float <a class="el" href="cf__lexical_8cpp.html#a94">size</a>=7.5f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set DSPROPERTY_EAXLISTENER_ENVIRONMENT and DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE if EAX available (see EAX listener properties).</em> <a href="#z967_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#z967_4">setEAXProperty</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> prop, void *<a class="el" href="driver__opengl__extension__def_8h.html#a415">value</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> valuesize)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set any EAX listener property if EAX available.</em> <a href="#z967_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>CListenerDSound *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#d0">instance</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the instance of the singleton.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#c0">release</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Release all DirectSound resources.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>LPDIRECTSOUND3DLISTENER&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The DirectSound listener interface.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#o1">_Pos</a></td></tr>
+<tr><td colspan=2><br><h2>Static Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>CListenerDSound *&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#r0">_Instance</a> = NULL</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The instance of the singleton.</em> <a href="#r0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNLSOUND_1_1CListenerDSound.html#l0">CSoundDriverDSound</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+DirectSound listener.
+<p>
+For arguments as 3D vectors, use the NeL vector coordinate system (not OpenAL/OpenGL's one).
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Peter Hanappe, Olivier Cado , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2002 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="listener__dsound_8h-source.html#l00048">48</a> of file <a class="el" href="listener__dsound_8h-source.html">listener_dsound.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NLSOUND::CListenerDSound::CListenerDSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CListenerDSound::CListenerDSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">LPDIRECTSOUND3DLISTENER&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>dsoundListener</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00045">45</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>.
+<p>
+Referenced by <a class="el" href="listener__dsound_8h-source.html#l00061">instance</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NLSOUND::CListenerDSound::~CListenerDSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::CListenerDSound::~CListenerDSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Deconstructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00062">62</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>.
+<p>
+References <a class="el" href="listener__dsound_8cpp-source.html#l00039">_Instance</a>, <a class="el" href="debug_8h-source.html#l00087">nldebug</a>, and <a class="el" href="listener__dsound_8cpp-source.html#l00074">release</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a2" doxytag="NLSOUND::CListenerDSound::commit3DChanges"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CListenerDSound::commit3DChanges </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Commit any changes to the 3D environment.
+<p>
+
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00304">304</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>.
+<p>
+References <a class="el" href="listener__dsound_8h-source.html#l00130">_Listener</a>. </td>
+ </tr>
+</table>
+<a name="z966_7" doxytag="NLSOUND::CListenerDSound::getGain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CListenerDSound::getGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the gain.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1IListener.html#z971_7">NLSOUND::IListener</a>.
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00237">237</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z966_5" doxytag="NLSOUND::CListenerDSound::getOrientation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CListenerDSound::getOrientation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>front</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>up</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the orientation vectors.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1IListener.html#z971_5">NLSOUND::IListener</a>.
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00197">197</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>.
+<p>
+References <a class="el" href="listener__dsound_8h-source.html#l00130">_Listener</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, and <a class="el" href="vector__inline_8h-source.html#l00136">NLMISC::CVector::set</a>. </td>
+ </tr>
+</table>
+<a name="z966_1" doxytag="NLSOUND::CListenerDSound::getPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp; NLSOUND::CListenerDSound::getPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the position vector.
+<p>
+See <a class="el" href="classNLSOUND_1_1CListenerDSound.html#z966_0">setPos</a>() for details.
+<p>
+Implements <a class="el" href="classNLSOUND_1_1IListener.html#z971_1">NLSOUND::IListener</a>.
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00109">109</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>.
+<p>
+References <a class="el" href="listener__dsound_8h-source.html#l00133">_Pos</a>. </td>
+ </tr>
+</table>
+<a name="z967_2" doxytag="NLSOUND::CListenerDSound::getRolloffFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NLSOUND::CListenerDSound::getRolloffFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the rolloff factor.
+<p>
+
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00289">289</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>.
+<p>
+References <a class="el" href="listener__dsound_8h-source.html#l00130">_Listener</a>. </td>
+ </tr>
+</table>
+<a name="z966_3" doxytag="NLSOUND::CListenerDSound::getVelocity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CListenerDSound::getVelocity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>vel</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the velocity vector.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1IListener.html#z971_3">NLSOUND::IListener</a>.
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00153">153</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>.
+<p>
+References <a class="el" href="listener__dsound_8h-source.html#l00130">_Listener</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, <a class="el" href="vector__inline_8h-source.html#l00136">NLMISC::CVector::set</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NLSOUND::CListenerDSound::instance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CListenerDSound* NLSOUND::CListenerDSound::instance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the instance of the singleton.
+<p>
+
+<p>
+Definition at line <a class="el" href="listener__dsound_8h-source.html#l00061">61</a> of file <a class="el" href="listener__dsound_8h-source.html">listener_dsound.h</a>.
+<p>
+References <a class="el" href="listener__dsound_8cpp-source.html#l00039">_Instance</a>, and <a class="el" href="listener__dsound_8cpp-source.html#l00045">CListenerDSound</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NLSOUND::CListenerDSound::release"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CListenerDSound::release </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Release all DirectSound resources.
+<p>
+
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00074">74</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>.
+<p>
+References <a class="el" href="listener__dsound_8h-source.html#l00130">_Listener</a>.
+<p>
+Referenced by <a class="el" href="listener__dsound_8cpp-source.html#l00062">~CListenerDSound</a>. </td>
+ </tr>
+</table>
+<a name="z967_0" doxytag="NLSOUND::CListenerDSound::setDopplerFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CListenerDSound::setDopplerFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the doppler factor (default: 1) to exaggerate or not the doppler effect.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1IListener.html#z972_0">NLSOUND::IListener</a>.
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00246">246</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>.
+<p>
+References <a class="el" href="listener__dsound_8h-source.html#l00130">_Listener</a>, and <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>. </td>
+ </tr>
+</table>
+<a name="z967_4" doxytag="NLSOUND::CListenerDSound::setEAXProperty"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CListenerDSound::setEAXProperty </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>prop</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>void *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>value</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valuesize</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set any EAX listener property if EAX available.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1IListener.html#z972_3">NLSOUND::IListener</a>.
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00331">331</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00828">value</a>. </td>
+ </tr>
+</table>
+<a name="z967_3" doxytag="NLSOUND::CListenerDSound::setEnvironment"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CListenerDSound::setEnvironment </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>env</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>size</em> = 7.5f</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set DSPROPERTY_EAXLISTENER_ENVIRONMENT and DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE if EAX available (see EAX listener properties).
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1IListener.html#z972_2">NLSOUND::IListener</a>.
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00316">316</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z966_6" doxytag="NLSOUND::CListenerDSound::setGain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CListenerDSound::setGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>gain</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the gain (volume value inside [0 , 1]).
+<p>
+(default: 1) 0.0 -&gt; silence 0.5 -&gt; -6dB 1.0 -&gt; no attenuation values &gt; 1 (amplification) not supported by most drivers
+<p>
+Implements <a class="el" href="classNLSOUND_1_1IListener.html#z971_6">NLSOUND::IListener</a>.
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00228">228</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z966_4" doxytag="NLSOUND::CListenerDSound::setOrientation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CListenerDSound::setOrientation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>front</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>up</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the orientation vectors (3D mode only) (default: (0,1,0), (0,0,1)).
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1IListener.html#z971_4">NLSOUND::IListener</a>.
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00178">178</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>.
+<p>
+References <a class="el" href="listener__dsound_8h-source.html#l00130">_Listener</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::y</a>, and <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::z</a>. </td>
+ </tr>
+</table>
+<a name="z966_0" doxytag="NLSOUND::CListenerDSound::setPos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CListenerDSound::setPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pos</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the position vector (default: (0,0,0)) (3D mode only).
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1IListener.html#z971_0">NLSOUND::IListener</a>.
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00087">87</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>.
+<p>
+References <a class="el" href="listener__dsound_8h-source.html#l00130">_Listener</a>, <a class="el" href="listener__dsound_8h-source.html#l00133">_Pos</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::y</a>, and <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::z</a>. </td>
+ </tr>
+</table>
+<a name="z967_1" doxytag="NLSOUND::CListenerDSound::setRolloffFactor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CListenerDSound::setRolloffFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the rolloff factor (default: 1) to scale the distance attenuation effect.
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1IListener.html#z972_1">NLSOUND::IListener</a>.
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00270">270</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>.
+<p>
+References <a class="el" href="listener__dsound_8h-source.html#l00130">_Listener</a>, and <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>. </td>
+ </tr>
+</table>
+<a name="z966_2" doxytag="NLSOUND::CListenerDSound::setVelocity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NLSOUND::CListenerDSound::setVelocity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>vel</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the velocity vector (3D mode only) (default: (0,0,0)).
+<p>
+
+<p>
+Implements <a class="el" href="classNLSOUND_1_1IListener.html#z971_2">NLSOUND::IListener</a>.
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00138">138</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>.
+<p>
+References <a class="el" href="listener__dsound_8h-source.html#l00130">_Listener</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::y</a>, and <a class="el" href="vector_8h-source.html#l00051">NLMISC::CVector::z</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NLSOUND::CListenerDSound::CSoundDriverDSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CSoundDriverDSound<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="listener__dsound_8h-source.html#l00050">50</a> of file <a class="el" href="listener__dsound_8h-source.html">listener_dsound.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="r0" doxytag="NLSOUND::CListenerDSound::_Instance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CListenerDSound * NLSOUND::CListenerDSound::_Instance = NULL<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The instance of the singleton.
+<p>
+
+<p>
+Definition at line <a class="el" href="listener__dsound_8cpp-source.html#l00039">39</a> of file <a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a>.
+<p>
+Referenced by <a class="el" href="listener__dsound_8h-source.html#l00061">instance</a>, and <a class="el" href="listener__dsound_8cpp-source.html#l00062">~CListenerDSound</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NLSOUND::CListenerDSound::_Listener"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> LPDIRECTSOUND3DLISTENER NLSOUND::CListenerDSound::_Listener<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The DirectSound listener interface.
+<p>
+
+<p>
+Definition at line <a class="el" href="listener__dsound_8h-source.html#l00130">130</a> of file <a class="el" href="listener__dsound_8h-source.html">listener_dsound.h</a>.
+<p>
+Referenced by <a class="el" href="listener__dsound_8cpp-source.html#l00304">commit3DChanges</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00197">getOrientation</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00289">getRolloffFactor</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00153">getVelocity</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00074">release</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00246">setDopplerFactor</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00178">setOrientation</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00087">setPos</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00270">setRolloffFactor</a>, and <a class="el" href="listener__dsound_8cpp-source.html#l00138">setVelocity</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NLSOUND::CListenerDSound::_Pos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NLSOUND::CListenerDSound::_Pos<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="listener__dsound_8h-source.html#l00133">133</a> of file <a class="el" href="listener__dsound_8h-source.html">listener_dsound.h</a>.
+<p>
+Referenced by <a class="el" href="listener__dsound_8cpp-source.html#l00109">getPos</a>, and <a class="el" href="listener__dsound_8cpp-source.html#l00087">setPos</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="listener__dsound_8h-source.html">listener_dsound.h</a><li><a class="el" href="listener__dsound_8cpp-source.html">listener_dsound.cpp</a></ul>
+
+
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