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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::ITransformable Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#o0">_LocalMatrix</a></td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#o3">_LocalMatrixDate</a></td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#o1">_Mode</a></td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#o8">_Pivot</a></td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#o4">_Pos</a></td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#o5">_RotEuler</a></td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#o2">_RotOrder</a></td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#o6">_RotQuat</a></td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#o7">_Scale</a></td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(CChannelMixer *chanMixer, uint valueId, uint ownerValueId, const std::string &amp;prefix, bool detail)</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s10">AnimValueLast</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a>(uint valueId)</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#c0">clearTransformFlags</a>() const</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#a3">compareMatrixDate</a>(uint64 callerDate) const</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_3">getDefaultTrack</a>(uint valueId)=0</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a>() const</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#a4">getMatrixDate</a>() const</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_6">getPivot</a>(CVector &amp;pivot)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_11">getPivot</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#d4">getPivotValueName</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_2">getPos</a>(CVector &amp;pos)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_7">getPos</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#d0">getPosValueName</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_3">getRotEuler</a>(CVector &amp;rot)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_8">getRotEuler</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#d1">getRotEulerValueName</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_1">getRotOrder</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_4">getRotQuat</a>(CQuat &amp;quat)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_9">getRotQuat</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#d2">getRotQuatValueName</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_5">getScale</a>(CVector &amp;scale)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_10">getScale</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#d3">getScaleValueName</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z870_0">getTransformMode</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_1">getValue</a>(uint valueId)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_2">getValueName</a>(uint valueId) const</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#a0">IAnimatable</a>()</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a>(uint valueId) const</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#a0">ITransformable</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z871_0">lookAt</a>(const CVector &amp;eye, const CVector &amp;target, float roll=0.f)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#c2">needCompute</a>() const</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline, private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_4">registerToChannelMixer</a>(CChannelMixer *chanMixer, const std::string &amp;prefix)=0</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#z368_3">resize</a>(uint count)</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#z368_0">setFather</a>(IAnimatable *father, uint fatherOwnerBit)</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_10">setMatrix</a>(const CMatrix &amp;mat)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_8">setPivot</a>(const CVector &amp;pivot)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_9">setPivot</a>(float x, float y, float z)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_0">setPos</a>(const CVector &amp;pos)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_1">setPos</a>(float x, float y, float z)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_2">setRotEuler</a>(const CVector &amp;rot)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_3">setRotEuler</a>(float rotX, float rotY, float rotZ)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_4">setRotQuat</a>(const CQuat &amp;quat)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_5">setScale</a>(const CVector &amp;scale)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_6">setScale</a>(float scaleX, float scaleY, float scaleZ)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z869_7">setScale</a>(float scale)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z868_0">setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#z872_0">TAnimValues</a> enum name</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a>(uint valueId, uint ownerValueId)</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#s11s3">TransformModeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> enum name</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#c1">updateMatrix</a>() const</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [private]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1IAnimatable.html#a1">~IAnimatable</a>()</td><td><a class="el" href="classNL3D_1_1IAnimatable.html">NL3D::IAnimatable</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1ITransformable.html#a1">~ITransformable</a>()</td><td><a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a></td><td><code> [inline, virtual]</code></td></tr>
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