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NL3D::ITransformable Member List

This is the complete list of members for NL3D::ITransformable, including all inherited members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
_LocalMatrixNL3D::ITransformable [private]
_LocalMatrixDateNL3D::ITransformable [private]
_ModeNL3D::ITransformable [private]
_PivotNL3D::ITransformable [private]
_PosNL3D::ITransformable [private]
_RotEulerNL3D::ITransformable [private]
_RotOrderNL3D::ITransformable [private]
_RotQuatNL3D::ITransformable [private]
_ScaleNL3D::ITransformable [private]
addValue(CChannelMixer *chanMixer, uint valueId, uint ownerValueId, const std::string &prefix, bool detail)NL3D::IAnimatable [protected]
AnimValueLast enum valueNL3D::ITransformable
clearFlag(uint valueId)NL3D::IAnimatable [inline, protected]
clearTransformFlags() constNL3D::ITransformable [private]
compareMatrixDate(uint64 callerDate) constNL3D::ITransformable [inline]
DirectMatrix enum valueNL3D::ITransformable
getDefaultTrack(uint valueId)=0NL3D::ITransformable [pure virtual]
getMatrix() constNL3D::ITransformable [inline]
getMatrixDate() constNL3D::ITransformable [inline]
getPivot(CVector &pivot)NL3D::ITransformable [inline]
getPivot()NL3D::ITransformable [inline]
getPivotValueName()NL3D::ITransformable [static]
getPos(CVector &pos)NL3D::ITransformable [inline]
getPos()NL3D::ITransformable [inline]
getPosValueName()NL3D::ITransformable [static]
getRotEuler(CVector &rot)NL3D::ITransformable [inline]
getRotEuler()NL3D::ITransformable [inline]
getRotEulerValueName()NL3D::ITransformable [static]
getRotOrder()NL3D::ITransformable [inline]
getRotQuat(CQuat &quat)NL3D::ITransformable [inline]
getRotQuat()NL3D::ITransformable [inline]
getRotQuatValueName()NL3D::ITransformable [static]
getScale(CVector &scale)NL3D::ITransformable [inline]
getScale()NL3D::ITransformable [inline]
getScaleValueName()NL3D::ITransformable [static]
getTransformMode()NL3D::ITransformable [inline]
getValue(uint valueId)NL3D::ITransformable [virtual]
getValueName(uint valueId) constNL3D::ITransformable [virtual]
IAnimatable()NL3D::IAnimatable [inline]
isTouched(uint valueId) constNL3D::IAnimatable [inline]
ITransformable()NL3D::ITransformable
lookAt(const CVector &eye, const CVector &target, float roll=0.f)NL3D::ITransformable
needCompute() constNL3D::ITransformable [inline, private]
OwnerBit enum valueNL3D::ITransformable
PivotValue enum valueNL3D::ITransformable
PosValue enum valueNL3D::ITransformable
registerToChannelMixer(CChannelMixer *chanMixer, const std::string &prefix)=0NL3D::ITransformable [pure virtual]
resize(uint count)NL3D::IAnimatable [inline]
RotEuler enum valueNL3D::ITransformable
RotEulerValue enum valueNL3D::ITransformable
RotQuat enum valueNL3D::ITransformable
RotQuatValue enum valueNL3D::ITransformable
ScaleValue enum valueNL3D::ITransformable
setFather(IAnimatable *father, uint fatherOwnerBit)NL3D::IAnimatable [inline]
setMatrix(const CMatrix &mat)NL3D::ITransformable [inline]
setPivot(const CVector &pivot)NL3D::ITransformable [inline]
setPivot(float x, float y, float z)NL3D::ITransformable [inline]
setPos(const CVector &pos)NL3D::ITransformable [inline]
setPos(float x, float y, float z)NL3D::ITransformable [inline]
setRotEuler(const CVector &rot)NL3D::ITransformable [inline]
setRotEuler(float rotX, float rotY, float rotZ)NL3D::ITransformable [inline]
setRotQuat(const CQuat &quat)NL3D::ITransformable [inline]
setScale(const CVector &scale)NL3D::ITransformable [inline]
setScale(float scaleX, float scaleY, float scaleZ)NL3D::ITransformable [inline]
setScale(float scale)NL3D::ITransformable [inline]
setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)NL3D::ITransformable [inline]
TAnimValues enum nameNL3D::ITransformable
touch(uint valueId, uint ownerValueId)NL3D::IAnimatable [inline]
TransformModeCount enum valueNL3D::ITransformable
TTransformMode enum nameNL3D::ITransformable
updateMatrix() constNL3D::ITransformable [private]
~IAnimatable()NL3D::IAnimatable [inline, virtual]
~ITransformable()NL3D::ITransformable [inline, virtual]
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