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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::IAnimatable Class Reference</h1>An animatable object. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="animatable_8h-source.html">animatable.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::IAnimatable: +<p><center><img src="classNL3D_1_1IAnimatable.gif" usemap="#NL3D::IAnimatable_map" border="0"></center> +<map name="NL3D::IAnimatable_map"> +<area href="classNL3D_1_1CAnimatedLightmap.html" alt="NL3D::CAnimatedLightmap" shape="rect" coords="0,56,216,80"> +<area href="classNL3D_1_1CAnimatedMaterial.html" alt="NL3D::CAnimatedMaterial" shape="rect" coords="226,56,442,80"> +<area href="classNL3D_1_1CAnimatedMorph.html" alt="NL3D::CAnimatedMorph" shape="rect" coords="452,56,668,80"> +<area href="classNL3D_1_1ITransformable.html" alt="NL3D::ITransformable" shape="rect" coords="678,56,894,80"> +<area href="classNL3D_1_1CBone.html" alt="NL3D::CBone" shape="rect" coords="565,112,781,136"> +<area href="classNL3D_1_1CTransform.html" alt="NL3D::CTransform" shape="rect" coords="791,112,1007,136"> +<area href="classNL3D_1_1CCamera.html" alt="NL3D::CCamera" shape="rect" coords="113,168,329,192"> +<area href="classNL3D_1_1CCluster.html" alt="NL3D::CCluster" shape="rect" coords="339,168,555,192"> +<area href="classNL3D_1_1CCoarseMeshManager.html" alt="NL3D::CCoarseMeshManager" shape="rect" coords="565,168,781,192"> +<area href="classNL3D_1_1CLandscapeModel.html" alt="NL3D::CLandscapeModel" shape="rect" coords="791,168,1007,192"> +<area href="classNL3D_1_1CPointLightModel.html" alt="NL3D::CPointLightModel" shape="rect" coords="1017,168,1233,192"> +<area href="classNL3D_1_1CTransformShape.html" alt="NL3D::CTransformShape" shape="rect" coords="1243,168,1459,192"> +<area href="classNL3D_1_1CVegetableBlendLayerModel.html" alt="NL3D::CVegetableBlendLayerModel" shape="rect" coords="1469,168,1685,192"> +<area href="classNL3D_1_1CFlareModel.html" alt="NL3D::CFlareModel" shape="rect" coords="565,224,781,248"> +<area href="classNL3D_1_1CMeshBaseInstance.html" alt="NL3D::CMeshBaseInstance" shape="rect" coords="791,224,1007,248"> +<area href="classNL3D_1_1CParticleSystemModel.html" alt="NL3D::CParticleSystemModel" shape="rect" coords="1017,224,1233,248"> +<area href="classNL3D_1_1CSegRemanence.html" alt="NL3D::CSegRemanence" shape="rect" coords="1243,224,1459,248"> +<area href="classNL3D_1_1CSkeletonModel.html" alt="NL3D::CSkeletonModel" shape="rect" coords="1469,224,1685,248"> +<area href="classNL3D_1_1CWaterModel.html" alt="NL3D::CWaterModel" shape="rect" coords="1695,224,1911,248"> +<area href="classNL3D_1_1CWaveMakerModel.html" alt="NL3D::CWaveMakerModel" shape="rect" coords="1921,224,2137,248"> +<area href="classNL3D_1_1CMeshInstance.html" alt="NL3D::CMeshInstance" shape="rect" coords="565,280,781,304"> +<area href="classNL3D_1_1CMeshMRMInstance.html" alt="NL3D::CMeshMRMInstance" shape="rect" coords="791,280,1007,304"> +<area href="classNL3D_1_1CMeshMultiLodInstance.html" alt="NL3D::CMeshMultiLodInstance" shape="rect" coords="1017,280,1233,304"> +</map> +<a href="classNL3D_1_1IAnimatable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Interface</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z367_0">TAnimValues</a> { <a class="el" href="classNL3D_1_1IAnimatable.html#z367_0s0">AnimValueLast</a> = 0 + }</td></tr> +<tr><td> </td><td><font size=-1><em>The enum of animated values.</em> <a href="#z367_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z367_1">getValue</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get a value pointer.</em> <a href="#z367_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const char * </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z367_2">getValueName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId) const=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get animated value name.</em> <a href="#z367_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z367_3">getDefaultTrack</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId)=0</td></tr> +<tr><td> </td><td><font size=-1><em>Get default track pointer.</em> <a href="#z367_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z367_4">registerToChannelMixer</a> (<a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *chanMixer, const std::string &prefix=std::string())=0</td></tr> +<tr><td> </td><td><font size=-1><em>register the Aniamtable to a channelMixer (using <a class="el" href="classNL3D_1_1CChannelMixer.html#a4">CChannelMixer::addChannel</a>()).</em> <a href="#z367_4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#a0">IAnimatable</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Default Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#a1">~IAnimatable</a> ()</td></tr> +<tr><td colspan="2"><div class="groupHeader">Touch flags management</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z368_0">setFather</a> (IAnimatable *father, <a class="el" href="memory__common_8h.html#a15">uint</a> fatherOwnerBit)</td></tr> +<tr><td> </td><td><font size=-1><em>Say which (if any) <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> owns this one.</em> <a href="#z368_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> ownerValueId)</td></tr> +<tr><td> </td><td><font size=-1><em>Touch a value because it has been modified.</em> <a href="#z368_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId) const</td></tr> +<tr><td> </td><td><font size=-1><em>Return true if the value as been touched else false.</em> <a href="#z368_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z368_3">resize</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="cf__gramatical_8cpp.html#a70">count</a>)</td></tr> +<tr><td> </td><td><font size=-1><em>Change value count.</em> <a href="#z368_3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#b0">addValue</a> (<a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *chanMixer, <a class="el" href="memory__common_8h.html#a15">uint</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> ownerValueId, const std::string &prefix, bool detail)</td></tr> +<tr><td> </td><td><font size=-1><em>This is a tool function which add a given value to a channel.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId)</td></tr> +<tr><td> </td><td><font size=-1><em>This method clear a bit in the bitset.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#c0">propagateTouch</a> ()</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CBitSet.html">NLMISC::CBitSet</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#o0">bitSet</a></td></tr> +<tr><td nowrap align=right valign=top>IAnimatable * </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#o1">_Father</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#o2">_FatherOwnerBit</a></td></tr> +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#l0">IAnimatedValue</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +An animatable object. +<p> +This object can have a set of animated values. Animated values are animated by a <a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> object. Each value have a name and a default track. +<p> +An <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> may have <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> sons (list of bones, list of materails etc...). The value count and valueId of the <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> DO NOT count those sons, but register() should register his sons too. A father propagated touch system (<a class="el" href="classNL3D_1_1IAnimatable.html#z368_0">setFather</a>()) is implemented. When a son is touched, he touchs his fathers, his grandfather and so on. +<p> +When a class derives from <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>, it must implement all the interface's methods: +<p> +extend TAnimValues enum, beginning to BaseClass::AnimValueLast, and add a bit OwnerBit. ctor(): just type "<a class="el" href="classNL3D_1_1IAnimatable.html#z368_3">IAnimatable::resize</a> (AnimValueLast);" virtual <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a>* getValue (uint valueId); virtual const char *getValueName (uint valueId) const; virtual <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a>* getDefaultTrack (uint valueId); +<p> +virtual register(CChannelMixer *, const string &prefix); +<p> +Watch <a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a> and <a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a> for a good example. +<p> +<dl compact><dt><b> +Author: </b><dd> +Cyril 'Hulud' Corvazier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="animatable_8h-source.html#l00073">73</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="z367_0" doxytag="NL3D::IAnimatable::TAnimValues"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum NL3D::IAnimatable::TAnimValues + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The enum of animated values. +<p> +(same system in <a class="el" href="classNL3D_1_1CMOT.html">CMOT</a>). Deriver should extend this enum, beginning with OwnerBit= BaseClass::AnimValueLast. "OwnerBit" system: each deriver of <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> should had an entry "OwnerBit" in this TAnimValues. This bit will be set when an <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> of this deriver part is touched, or if one of his <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> sons is touched (see <a class="el" href="classNL3D_1_1IAnimatable.html#z368_0">setFather</a>()). <dl compact><dt><b> +Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a name="z367_0s0" doxytag="AnimValueLast"></a><em>AnimValueLast</em></em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Reimplemented in <a class="el" href="classNL3D_1_1CAnimatedLightmap.html#z370_0">NL3D::CAnimatedLightmap</a>. +<p> +Definition at line <a class="el" href="animatable_8h-source.html#l00096">96</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::IAnimatable::IAnimatable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::IAnimatable::IAnimatable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Default Constructor. +<p> +Set number of value to 0. Deriver: should just write: <a class="el" href="classNL3D_1_1IAnimatable.html#z368_3">IAnimatable::resize</a> (getValueCount()); +<p> +Definition at line <a class="el" href="animatable_8h-source.html#l00083">83</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>. +<p> +References <a class="el" href="animatable_8h-source.html#l00206">_Father</a>. +<p> +Referenced by <a class="el" href="animatable_8h-source.html#l00210">propagateTouch</a>, and <a class="el" href="animatable_8h-source.html#l00151">setFather</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::IAnimatable::~IAnimatable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual NL3D::IAnimatable::~IAnimatable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="animatable_8h-source.html#l00088">88</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="b0" doxytag="NL3D::IAnimatable::addValue"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::IAnimatable::addValue </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> * </td> + <td class="mdname" nowrap> <em>chanMixer</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>ownerValueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>prefix</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>detail</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This is a tool function which add a given value to a channel. +<p> +<dl compact><dt><b> +Returns: </b><dd> +-1 if the track was not found in the animationSet, else it return the channelId as if returned by CAnimationSet::getChannelIdByName(channelName). </dl> +<p> +Definition at line <a class="el" href="animatable_8cpp-source.html#l00037">37</a> of file <a class="el" href="animatable_8cpp-source.html">animatable.cpp</a>. +<p> +References <a class="el" href="classNL3D_1_1IAnimatable.html#z367_3">getDefaultTrack</a>, <a class="el" href="classNL3D_1_1IAnimatable.html#z367_1">getValue</a>, <a class="el" href="classNL3D_1_1IAnimatable.html#z367_2">getValueName</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. +<p> +Referenced by <a class="el" href="transform_8cpp-source.html#l00221">NL3D::CTransform::registerToChannelMixer</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00363">NL3D::CParticleSystemModel::registerToChannelMixer</a>, <a class="el" href="camera_8cpp-source.html#l00150">NL3D::CCamera::registerToChannelMixer</a>, <a class="el" href="bone_8cpp-source.html#l00136">NL3D::CBone::registerToChannelMixer</a>, <a class="el" href="animated__morph_8cpp-source.html#l00102">NL3D::CAnimatedMorph::registerToChannelMixer</a>, <a class="el" href="animated__material_8cpp-source.html#l00386">NL3D::CAnimatedMaterial::registerToChannelMixer</a>, and <a class="el" href="animated__lightmap_8cpp-source.html#l00137">NL3D::CAnimatedLightmap::registerToChannelMixer</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::IAnimatable::clearFlag"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::IAnimatable::clearFlag </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>valueId</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This method clear a bit in the bitset. +<p> + +<p> +Definition at line <a class="el" href="animatable_8h-source.html#l00231">231</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>. +<p> +References <a class="el" href="bit__set_8cpp-source.html#l00075">NLMISC::CBitSet::clear</a>. +<p> +Referenced by <a class="el" href="animated__material_8cpp-source.html#l00197">NL3D::CAnimatedMaterial::update</a>. </td> + </tr> +</table> +<a name="z367_3" doxytag="NL3D::IAnimatable::getDefaultTrack"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a>* NL3D::IAnimatable::getDefaultTrack </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>valueId</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get default track pointer. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>valueId</em> </td><td> +is the animated value ID in the object we want the default track. IGNORING IANIMATABLE SONS (eg: bones, materials...). </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +The pointer on the default track of the value. </dl> +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimatedLightmap.html#z370_3">NL3D::CAnimatedLightmap</a>. +<p> +Referenced by <a class="el" href="animatable_8cpp-source.html#l00037">addValue</a>. </td> + </tr> +</table> +<a name="z367_1" doxytag="NL3D::IAnimatable::getValue"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a>* NL3D::IAnimatable::getValue </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>valueId</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a value pointer. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>valueId</em> </td><td> +is the animated value ID in the object. IGNORING IANIMATABLE SONS (eg: bones, materials...). </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +The pointer on the animated value. </dl> +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimatedLightmap.html#z370_1">NL3D::CAnimatedLightmap</a>. +<p> +Referenced by <a class="el" href="animatable_8cpp-source.html#l00037">addValue</a>. </td> + </tr> +</table> +<a name="z367_2" doxytag="NL3D::IAnimatable::getValueName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual const char* NL3D::IAnimatable::getValueName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>valueId</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get animated value name. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>valueId</em> </td><td> +is the animated value ID in the object we want the name. IGNORING IANIMATABLE SONS (eg: bones, materials...). </td></tr> +</table> +</dl><dl compact><dt><b> +Returns: </b><dd> +the name of the animated value. </dl> +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimatedLightmap.html#z370_2">NL3D::CAnimatedLightmap</a>. +<p> +Referenced by <a class="el" href="animatable_8cpp-source.html#l00037">addValue</a>. </td> + </tr> +</table> +<a name="z368_2" doxytag="NL3D::IAnimatable::isTouched"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::IAnimatable::isTouched </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>valueId</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return true if the value as been touched else false. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>valueId</em> </td><td> +is the animated value ID in the object we want to test the touch flag. or it may be an OwnerBit. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="animatable_8h-source.html#l00182">182</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>. +<p> +References <a class="el" href="animatable_8h-source.html#l00204">bitSet</a>. +<p> +Referenced by <a class="el" href="transformable_8h-source.html#l00334">NL3D::ITransformable::needCompute</a>, and <a class="el" href="animated__material_8cpp-source.html#l00197">NL3D::CAnimatedMaterial::update</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::IAnimatable::propagateTouch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::IAnimatable::propagateTouch </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="animatable_8h-source.html#l00210">210</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>. +<p> +References <a class="el" href="animatable_8h-source.html#l00208">_FatherOwnerBit</a>, and <a class="el" href="animatable_8h-source.html#l00083">IAnimatable</a>. +<p> +Referenced by <a class="el" href="animatable_8h-source.html#l00151">setFather</a>, and <a class="el" href="animatable_8h-source.html#l00166">touch</a>. </td> + </tr> +</table> +<a name="z367_4" doxytag="NL3D::IAnimatable::registerToChannelMixer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IAnimatable::registerToChannelMixer </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> * </td> + <td class="mdname" nowrap> <em>chanMixer</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const std::string & </td> + <td class="mdname" nowrap> <em>prefix</em> = std::string()</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +register the Aniamtable to a channelMixer (using <a class="el" href="classNL3D_1_1CChannelMixer.html#a4">CChannelMixer::addChannel</a>()). +<p> +You MUST use this method to register Animatable. This method should:<ul> +<li>call is BaseClass method.<li>register local AnimatableValues, with channel name: prefix+<a class="el" href="classNL3D_1_1IAnimatable.html#z367_2">getValueName</a>().<li>register local sons!!. eg: matlist[0]->registerToChannelMixer(chanMixer, prefix+"mat0.").</ul> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>chanMixer</em> </td><td> +is the channel mixer. Should not be NULL. for anim detail purpose , the <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> may store a RefPtr on this channel mixer. </td></tr> +<tr><td valign=top><em>prefix</em> </td><td> +prefix to be append to valueNames </td></tr> +</table> +</dl> +<p> +Implemented in <a class="el" href="classNL3D_1_1CAnimatedLightmap.html#z370_4">NL3D::CAnimatedLightmap</a>. </td> + </tr> +</table> +<a name="z368_3" doxytag="NL3D::IAnimatable::resize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::IAnimatable::resize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>count</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Change value count. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>count</em> </td><td> +is the new value count. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="animatable_8h-source.html#l00193">193</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>. +<p> +References <a class="el" href="animatable_8h-source.html#l00204">bitSet</a>, and <a class="el" href="bit__set_8cpp-source.html#l00098">NLMISC::CBitSet::resizeNoReset</a>. </td> + </tr> +</table> +<a name="z368_0" doxytag="NL3D::IAnimatable::setFather"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::IAnimatable::setFather </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">IAnimatable * </td> + <td class="mdname" nowrap> <em>father</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>fatherOwnerBit</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Say which (if any) <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> owns this one. +<p> +This is important for Touch propagation. By this system, Fathers and ancestors know if they must check their sons (<a class="el" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a>() return true).<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>father</em> </td><td> +the father we must inform of our update. </td></tr> +<tr><td valign=top><em>fatherOwnerBit</em> </td><td> +What bit of father we must set when we are updated </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="animatable_8h-source.html#l00151">151</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>. +<p> +References <a class="el" href="animatable_8h-source.html#l00206">_Father</a>, <a class="el" href="animatable_8h-source.html#l00208">_FatherOwnerBit</a>, <a class="el" href="animatable_8h-source.html#l00083">IAnimatable</a>, and <a class="el" href="animatable_8h-source.html#l00210">propagateTouch</a>. </td> + </tr> +</table> +<a name="z368_1" doxytag="NL3D::IAnimatable::touch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::IAnimatable::touch </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>valueId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>ownerValueId</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Touch a value because it has been modified. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>valueId</em> </td><td> +is the animated value ID in the object we want to touch. </td></tr> +<tr><td valign=top><em>ownerValueId</em> </td><td> +is the bit of the <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> part which owns this animated value. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="animatable_8h-source.html#l00166">166</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>. +<p> +References <a class="el" href="animatable_8h-source.html#l00204">bitSet</a>, <a class="el" href="animatable_8h-source.html#l00210">propagateTouch</a>, and <a class="el" href="bit__set_8h-source.html#l00072">NLMISC::CBitSet::set</a>. +<p> +Referenced by <a class="el" href="particle__system__model_8cpp-source.html#l00169">NL3D::CParticleSystemModel::reallocRsc</a>, <a class="el" href="transformable_8h-source.html#l00162">NL3D::ITransformable::setPivot</a>, <a class="el" href="transformable_8h-source.html#l00114">NL3D::ITransformable::setPos</a>, <a class="el" href="transformable_8h-source.html#l00126">NL3D::ITransformable::setRotEuler</a>, <a class="el" href="transformable_8h-source.html#l00138">NL3D::ITransformable::setRotQuat</a>, <a class="el" href="transformable_8h-source.html#l00145">NL3D::ITransformable::setScale</a>, and <a class="el" href="transformable_8h-source.html#l00100">NL3D::ITransformable::setTransformMode</a>. </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a name="l0" doxytag="NL3D::IAnimatable::IAnimatedValue"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend class IAnimatedValue<code> [friend]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="animatable_8h-source.html#l00075">75</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o1" doxytag="NL3D::IAnimatable::_Father"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> IAnimatable* NL3D::IAnimatable::_Father<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="animatable_8h-source.html#l00206">206</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>. +<p> +Referenced by <a class="el" href="animatable_8h-source.html#l00083">IAnimatable</a>, and <a class="el" href="animatable_8h-source.html#l00151">setFather</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::IAnimatable::_FatherOwnerBit"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::IAnimatable::_FatherOwnerBit<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="animatable_8h-source.html#l00208">208</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>. +<p> +Referenced by <a class="el" href="animatable_8h-source.html#l00210">propagateTouch</a>, and <a class="el" href="animatable_8h-source.html#l00151">setFather</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::IAnimatable::bitSet"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CBitSet.html">NLMISC::CBitSet</a> NL3D::IAnimatable::bitSet<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="animatable_8h-source.html#l00204">204</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>. +<p> +Referenced by <a class="el" href="animatable_8h-source.html#l00182">isTouched</a>, <a class="el" href="animatable_8h-source.html#l00193">resize</a>, and <a class="el" href="animatable_8h-source.html#l00166">touch</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="animatable_8h-source.html">animatable.h</a><li><a class="el" href="animatable_8cpp-source.html">animatable.cpp</a></ul> + + +<!-- footer --> +<BR><FONT 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