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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::IAnimatable Class Reference</h1>An animatable object.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="animatable_8h-source.html">animatable.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::IAnimatable:
+<p><center><img src="classNL3D_1_1IAnimatable.gif" usemap="#NL3D::IAnimatable_map" border="0"></center>
+<map name="NL3D::IAnimatable_map">
+<area href="classNL3D_1_1CAnimatedLightmap.html" alt="NL3D::CAnimatedLightmap" shape="rect" coords="0,56,216,80">
+<area href="classNL3D_1_1CAnimatedMaterial.html" alt="NL3D::CAnimatedMaterial" shape="rect" coords="226,56,442,80">
+<area href="classNL3D_1_1CAnimatedMorph.html" alt="NL3D::CAnimatedMorph" shape="rect" coords="452,56,668,80">
+<area href="classNL3D_1_1ITransformable.html" alt="NL3D::ITransformable" shape="rect" coords="678,56,894,80">
+<area href="classNL3D_1_1CBone.html" alt="NL3D::CBone" shape="rect" coords="565,112,781,136">
+<area href="classNL3D_1_1CTransform.html" alt="NL3D::CTransform" shape="rect" coords="791,112,1007,136">
+<area href="classNL3D_1_1CCamera.html" alt="NL3D::CCamera" shape="rect" coords="113,168,329,192">
+<area href="classNL3D_1_1CCluster.html" alt="NL3D::CCluster" shape="rect" coords="339,168,555,192">
+<area href="classNL3D_1_1CCoarseMeshManager.html" alt="NL3D::CCoarseMeshManager" shape="rect" coords="565,168,781,192">
+<area href="classNL3D_1_1CLandscapeModel.html" alt="NL3D::CLandscapeModel" shape="rect" coords="791,168,1007,192">
+<area href="classNL3D_1_1CPointLightModel.html" alt="NL3D::CPointLightModel" shape="rect" coords="1017,168,1233,192">
+<area href="classNL3D_1_1CTransformShape.html" alt="NL3D::CTransformShape" shape="rect" coords="1243,168,1459,192">
+<area href="classNL3D_1_1CVegetableBlendLayerModel.html" alt="NL3D::CVegetableBlendLayerModel" shape="rect" coords="1469,168,1685,192">
+<area href="classNL3D_1_1CFlareModel.html" alt="NL3D::CFlareModel" shape="rect" coords="565,224,781,248">
+<area href="classNL3D_1_1CMeshBaseInstance.html" alt="NL3D::CMeshBaseInstance" shape="rect" coords="791,224,1007,248">
+<area href="classNL3D_1_1CParticleSystemModel.html" alt="NL3D::CParticleSystemModel" shape="rect" coords="1017,224,1233,248">
+<area href="classNL3D_1_1CSegRemanence.html" alt="NL3D::CSegRemanence" shape="rect" coords="1243,224,1459,248">
+<area href="classNL3D_1_1CSkeletonModel.html" alt="NL3D::CSkeletonModel" shape="rect" coords="1469,224,1685,248">
+<area href="classNL3D_1_1CWaterModel.html" alt="NL3D::CWaterModel" shape="rect" coords="1695,224,1911,248">
+<area href="classNL3D_1_1CWaveMakerModel.html" alt="NL3D::CWaveMakerModel" shape="rect" coords="1921,224,2137,248">
+<area href="classNL3D_1_1CMeshInstance.html" alt="NL3D::CMeshInstance" shape="rect" coords="565,280,781,304">
+<area href="classNL3D_1_1CMeshMRMInstance.html" alt="NL3D::CMeshMRMInstance" shape="rect" coords="791,280,1007,304">
+<area href="classNL3D_1_1CMeshMultiLodInstance.html" alt="NL3D::CMeshMultiLodInstance" shape="rect" coords="1017,280,1233,304">
+</map>
+<a href="classNL3D_1_1IAnimatable-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Interface</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z367_0">TAnimValues</a> { <a class="el" href="classNL3D_1_1IAnimatable.html#z367_0s0">AnimValueLast</a> = 0
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The enum of animated values.</em> <a href="#z367_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z367_1">getValue</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a value pointer.</em> <a href="#z367_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z367_2">getValueName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId) const=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animated value name.</em> <a href="#z367_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z367_3">getDefaultTrack</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get default track pointer.</em> <a href="#z367_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z367_4">registerToChannelMixer</a> (<a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *chanMixer, const std::string &amp;prefix=std::string())=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>register the Aniamtable to a channelMixer (using <a class="el" href="classNL3D_1_1CChannelMixer.html#a4">CChannelMixer::addChannel</a>()).</em> <a href="#z367_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#a0">IAnimatable</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Default Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#a1">~IAnimatable</a> ()</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Touch flags management</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z368_0">setFather</a> (IAnimatable *father, <a class="el" href="memory__common_8h.html#a15">uint</a> fatherOwnerBit)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Say which (if any) <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> owns this one.</em> <a href="#z368_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> ownerValueId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Touch a value because it has been modified.</em> <a href="#z368_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return true if the value as been touched else false.</em> <a href="#z368_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#z368_3">resize</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> <a class="el" href="cf__gramatical_8cpp.html#a70">count</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Change value count.</em> <a href="#z368_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#b0">addValue</a> (<a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *chanMixer, <a class="el" href="memory__common_8h.html#a15">uint</a> valueId, <a class="el" href="memory__common_8h.html#a15">uint</a> ownerValueId, const std::string &amp;prefix, bool detail)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This is a tool function which add a given value to a channel.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#b1">clearFlag</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This method clear a bit in the bitset.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#c0">propagateTouch</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CBitSet.html">NLMISC::CBitSet</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#o0">bitSet</a></td></tr>
+<tr><td nowrap align=right valign=top>IAnimatable *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#o1">_Father</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#o2">_FatherOwnerBit</a></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1IAnimatable.html#l0">IAnimatedValue</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An animatable object.
+<p>
+This object can have a set of animated values. Animated values are animated by a <a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> object. Each value have a name and a default track.
+<p>
+An <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> may have <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> sons (list of bones, list of materails etc...). The value count and valueId of the <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> DO NOT count those sons, but register() should register his sons too. A father propagated touch system (<a class="el" href="classNL3D_1_1IAnimatable.html#z368_0">setFather</a>()) is implemented. When a son is touched, he touchs his fathers, his grandfather and so on.
+<p>
+When a class derives from <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>, it must implement all the interface's methods:
+<p>
+extend TAnimValues enum, beginning to BaseClass::AnimValueLast, and add a bit OwnerBit. ctor(): just type "<a class="el" href="classNL3D_1_1IAnimatable.html#z368_3">IAnimatable::resize</a> (AnimValueLast);" virtual <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a>* getValue (uint valueId); virtual const char *getValueName (uint valueId) const; virtual <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a>* getDefaultTrack (uint valueId);
+<p>
+virtual register(CChannelMixer *, const string &amp;prefix);
+<p>
+Watch <a class="el" href="classNL3D_1_1ITransformable.html">NL3D::ITransformable</a> and <a class="el" href="classNL3D_1_1CTransform.html">NL3D::CTransform</a> for a good example.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Cyril 'Hulud' Corvazier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="animatable_8h-source.html#l00073">73</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="z367_0" doxytag="NL3D::IAnimatable::TAnimValues"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::IAnimatable::TAnimValues
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The enum of animated values.
+<p>
+(same system in <a class="el" href="classNL3D_1_1CMOT.html">CMOT</a>). Deriver should extend this enum, beginning with OwnerBit= BaseClass::AnimValueLast. "OwnerBit" system: each deriver of <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> should had an entry "OwnerBit" in this TAnimValues. This bit will be set when an <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> of this deriver part is touched, or if one of his <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> sons is touched (see <a class="el" href="classNL3D_1_1IAnimatable.html#z368_0">setFather</a>()). <dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="z367_0s0" doxytag="AnimValueLast"></a><em>AnimValueLast</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CAnimatedLightmap.html#z370_0">NL3D::CAnimatedLightmap</a>.
+<p>
+Definition at line <a class="el" href="animatable_8h-source.html#l00096">96</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::IAnimatable::IAnimatable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::IAnimatable::IAnimatable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Default Constructor.
+<p>
+Set number of value to 0. Deriver: should just write: <a class="el" href="classNL3D_1_1IAnimatable.html#z368_3">IAnimatable::resize</a> (getValueCount());
+<p>
+Definition at line <a class="el" href="animatable_8h-source.html#l00083">83</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>.
+<p>
+References <a class="el" href="animatable_8h-source.html#l00206">_Father</a>.
+<p>
+Referenced by <a class="el" href="animatable_8h-source.html#l00210">propagateTouch</a>, and <a class="el" href="animatable_8h-source.html#l00151">setFather</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::IAnimatable::~IAnimatable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::IAnimatable::~IAnimatable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animatable_8h-source.html#l00088">88</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="b0" doxytag="NL3D::IAnimatable::addValue"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::IAnimatable::addValue </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>chanMixer</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ownerValueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>prefix</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>detail</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This is a tool function which add a given value to a channel.
+<p>
+<dl compact><dt><b>
+Returns: </b><dd>
+-1 if the track was not found in the animationSet, else it return the channelId as if returned by CAnimationSet::getChannelIdByName(channelName). </dl>
+<p>
+Definition at line <a class="el" href="animatable_8cpp-source.html#l00037">37</a> of file <a class="el" href="animatable_8cpp-source.html">animatable.cpp</a>.
+<p>
+References <a class="el" href="classNL3D_1_1IAnimatable.html#z367_3">getDefaultTrack</a>, <a class="el" href="classNL3D_1_1IAnimatable.html#z367_1">getValue</a>, <a class="el" href="classNL3D_1_1IAnimatable.html#z367_2">getValueName</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="transform_8cpp-source.html#l00221">NL3D::CTransform::registerToChannelMixer</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00363">NL3D::CParticleSystemModel::registerToChannelMixer</a>, <a class="el" href="camera_8cpp-source.html#l00150">NL3D::CCamera::registerToChannelMixer</a>, <a class="el" href="bone_8cpp-source.html#l00136">NL3D::CBone::registerToChannelMixer</a>, <a class="el" href="animated__morph_8cpp-source.html#l00102">NL3D::CAnimatedMorph::registerToChannelMixer</a>, <a class="el" href="animated__material_8cpp-source.html#l00386">NL3D::CAnimatedMaterial::registerToChannelMixer</a>, and <a class="el" href="animated__lightmap_8cpp-source.html#l00137">NL3D::CAnimatedLightmap::registerToChannelMixer</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::IAnimatable::clearFlag"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::IAnimatable::clearFlag </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>valueId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This method clear a bit in the bitset.
+<p>
+
+<p>
+Definition at line <a class="el" href="animatable_8h-source.html#l00231">231</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>.
+<p>
+References <a class="el" href="bit__set_8cpp-source.html#l00075">NLMISC::CBitSet::clear</a>.
+<p>
+Referenced by <a class="el" href="animated__material_8cpp-source.html#l00197">NL3D::CAnimatedMaterial::update</a>. </td>
+ </tr>
+</table>
+<a name="z367_3" doxytag="NL3D::IAnimatable::getDefaultTrack"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a>* NL3D::IAnimatable::getDefaultTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>valueId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get default track pointer.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>valueId</em>&nbsp;</td><td>
+is the animated value ID in the object we want the default track. IGNORING IANIMATABLE SONS (eg: bones, materials...). </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+The pointer on the default track of the value. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CAnimatedLightmap.html#z370_3">NL3D::CAnimatedLightmap</a>.
+<p>
+Referenced by <a class="el" href="animatable_8cpp-source.html#l00037">addValue</a>. </td>
+ </tr>
+</table>
+<a name="z367_1" doxytag="NL3D::IAnimatable::getValue"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a>* NL3D::IAnimatable::getValue </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>valueId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a value pointer.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>valueId</em>&nbsp;</td><td>
+is the animated value ID in the object. IGNORING IANIMATABLE SONS (eg: bones, materials...). </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+The pointer on the animated value. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CAnimatedLightmap.html#z370_1">NL3D::CAnimatedLightmap</a>.
+<p>
+Referenced by <a class="el" href="animatable_8cpp-source.html#l00037">addValue</a>. </td>
+ </tr>
+</table>
+<a name="z367_2" doxytag="NL3D::IAnimatable::getValueName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const char* NL3D::IAnimatable::getValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>valueId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animated value name.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>valueId</em>&nbsp;</td><td>
+is the animated value ID in the object we want the name. IGNORING IANIMATABLE SONS (eg: bones, materials...). </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the name of the animated value. </dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CAnimatedLightmap.html#z370_2">NL3D::CAnimatedLightmap</a>.
+<p>
+Referenced by <a class="el" href="animatable_8cpp-source.html#l00037">addValue</a>. </td>
+ </tr>
+</table>
+<a name="z368_2" doxytag="NL3D::IAnimatable::isTouched"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::IAnimatable::isTouched </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>valueId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if the value as been touched else false.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>valueId</em>&nbsp;</td><td>
+is the animated value ID in the object we want to test the touch flag. or it may be an OwnerBit. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="animatable_8h-source.html#l00182">182</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>.
+<p>
+References <a class="el" href="animatable_8h-source.html#l00204">bitSet</a>.
+<p>
+Referenced by <a class="el" href="transformable_8h-source.html#l00334">NL3D::ITransformable::needCompute</a>, and <a class="el" href="animated__material_8cpp-source.html#l00197">NL3D::CAnimatedMaterial::update</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::IAnimatable::propagateTouch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::IAnimatable::propagateTouch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animatable_8h-source.html#l00210">210</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>.
+<p>
+References <a class="el" href="animatable_8h-source.html#l00208">_FatherOwnerBit</a>, and <a class="el" href="animatable_8h-source.html#l00083">IAnimatable</a>.
+<p>
+Referenced by <a class="el" href="animatable_8h-source.html#l00151">setFather</a>, and <a class="el" href="animatable_8h-source.html#l00166">touch</a>. </td>
+ </tr>
+</table>
+<a name="z367_4" doxytag="NL3D::IAnimatable::registerToChannelMixer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IAnimatable::registerToChannelMixer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>chanMixer</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>prefix</em> = std::string()</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+register the Aniamtable to a channelMixer (using <a class="el" href="classNL3D_1_1CChannelMixer.html#a4">CChannelMixer::addChannel</a>()).
+<p>
+You MUST use this method to register Animatable. This method should:<ul>
+<li>call is BaseClass method.<li>register local AnimatableValues, with channel name: prefix+<a class="el" href="classNL3D_1_1IAnimatable.html#z367_2">getValueName</a>().<li>register local sons!!. eg: matlist[0]-&gt;registerToChannelMixer(chanMixer, prefix+"mat0.").</ul>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>chanMixer</em>&nbsp;</td><td>
+is the channel mixer. Should not be NULL. for anim detail purpose , the <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> may store a RefPtr on this channel mixer. </td></tr>
+<tr><td valign=top><em>prefix</em>&nbsp;</td><td>
+prefix to be append to valueNames </td></tr>
+</table>
+</dl>
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CAnimatedLightmap.html#z370_4">NL3D::CAnimatedLightmap</a>. </td>
+ </tr>
+</table>
+<a name="z368_3" doxytag="NL3D::IAnimatable::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::IAnimatable::resize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>count</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change value count.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>count</em>&nbsp;</td><td>
+is the new value count. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="animatable_8h-source.html#l00193">193</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>.
+<p>
+References <a class="el" href="animatable_8h-source.html#l00204">bitSet</a>, and <a class="el" href="bit__set_8cpp-source.html#l00098">NLMISC::CBitSet::resizeNoReset</a>. </td>
+ </tr>
+</table>
+<a name="z368_0" doxytag="NL3D::IAnimatable::setFather"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::IAnimatable::setFather </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">IAnimatable *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>father</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>fatherOwnerBit</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Say which (if any) <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> owns this one.
+<p>
+This is important for Touch propagation. By this system, Fathers and ancestors know if they must check their sons (<a class="el" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a>() return true).<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>father</em>&nbsp;</td><td>
+the father we must inform of our update. </td></tr>
+<tr><td valign=top><em>fatherOwnerBit</em>&nbsp;</td><td>
+What bit of father we must set when we are updated </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="animatable_8h-source.html#l00151">151</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>.
+<p>
+References <a class="el" href="animatable_8h-source.html#l00206">_Father</a>, <a class="el" href="animatable_8h-source.html#l00208">_FatherOwnerBit</a>, <a class="el" href="animatable_8h-source.html#l00083">IAnimatable</a>, and <a class="el" href="animatable_8h-source.html#l00210">propagateTouch</a>. </td>
+ </tr>
+</table>
+<a name="z368_1" doxytag="NL3D::IAnimatable::touch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::IAnimatable::touch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>valueId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ownerValueId</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Touch a value because it has been modified.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>valueId</em>&nbsp;</td><td>
+is the animated value ID in the object we want to touch. </td></tr>
+<tr><td valign=top><em>ownerValueId</em>&nbsp;</td><td>
+is the bit of the <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a> part which owns this animated value. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="animatable_8h-source.html#l00166">166</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>.
+<p>
+References <a class="el" href="animatable_8h-source.html#l00204">bitSet</a>, <a class="el" href="animatable_8h-source.html#l00210">propagateTouch</a>, and <a class="el" href="bit__set_8h-source.html#l00072">NLMISC::CBitSet::set</a>.
+<p>
+Referenced by <a class="el" href="particle__system__model_8cpp-source.html#l00169">NL3D::CParticleSystemModel::reallocRsc</a>, <a class="el" href="transformable_8h-source.html#l00162">NL3D::ITransformable::setPivot</a>, <a class="el" href="transformable_8h-source.html#l00114">NL3D::ITransformable::setPos</a>, <a class="el" href="transformable_8h-source.html#l00126">NL3D::ITransformable::setRotEuler</a>, <a class="el" href="transformable_8h-source.html#l00138">NL3D::ITransformable::setRotQuat</a>, <a class="el" href="transformable_8h-source.html#l00145">NL3D::ITransformable::setScale</a>, and <a class="el" href="transformable_8h-source.html#l00100">NL3D::ITransformable::setTransformMode</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::IAnimatable::IAnimatedValue"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class IAnimatedValue<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animatable_8h-source.html#l00075">75</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o1" doxytag="NL3D::IAnimatable::_Father"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> IAnimatable* NL3D::IAnimatable::_Father<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animatable_8h-source.html#l00206">206</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>.
+<p>
+Referenced by <a class="el" href="animatable_8h-source.html#l00083">IAnimatable</a>, and <a class="el" href="animatable_8h-source.html#l00151">setFather</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::IAnimatable::_FatherOwnerBit"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::IAnimatable::_FatherOwnerBit<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animatable_8h-source.html#l00208">208</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>.
+<p>
+Referenced by <a class="el" href="animatable_8h-source.html#l00210">propagateTouch</a>, and <a class="el" href="animatable_8h-source.html#l00151">setFather</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::IAnimatable::bitSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CBitSet.html">NLMISC::CBitSet</a> NL3D::IAnimatable::bitSet<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animatable_8h-source.html#l00204">204</a> of file <a class="el" href="animatable_8h-source.html">animatable.h</a>.
+<p>
+Referenced by <a class="el" href="animatable_8h-source.html#l00182">isTouched</a>, <a class="el" href="animatable_8h-source.html#l00193">resize</a>, and <a class="el" href="animatable_8h-source.html#l00166">touch</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="animatable_8h-source.html">animatable.h</a><li><a class="el" href="animatable_8cpp-source.html">animatable.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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