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NL3D::IAnimatable Class Reference

An animatable object. +More... +

+#include <animatable.h> +

+

Inheritance diagram for NL3D::IAnimatable: +

+ +NL3D::CAnimatedLightmap +NL3D::CAnimatedMaterial +NL3D::CAnimatedMorph +NL3D::ITransformable +NL3D::CBone +NL3D::CTransform +NL3D::CCamera +NL3D::CCluster +NL3D::CCoarseMeshManager +NL3D::CLandscapeModel +NL3D::CPointLightModel +NL3D::CTransformShape +NL3D::CVegetableBlendLayerModel +NL3D::CFlareModel +NL3D::CMeshBaseInstance +NL3D::CParticleSystemModel +NL3D::CSegRemanence +NL3D::CSkeletonModel +NL3D::CWaterModel +NL3D::CWaveMakerModel +NL3D::CMeshInstance +NL3D::CMeshMRMInstance +NL3D::CMeshMultiLodInstance + +List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Interface

enum  TAnimValues { AnimValueLast = 0 + }
 The enum of animated values. More...

virtual IAnimatedValuegetValue (uint valueId)=0
 Get a value pointer. More...

virtual const char * getValueName (uint valueId) const=0
 Get animated value name. More...

virtual ITrackgetDefaultTrack (uint valueId)=0
 Get default track pointer. More...

virtual void registerToChannelMixer (CChannelMixer *chanMixer, const std::string &prefix=std::string())=0
 register the Aniamtable to a channelMixer (using CChannelMixer::addChannel()). More...


Public Types


Public Methods

 IAnimatable ()
 Default Constructor. More...

virtual ~IAnimatable ()
Touch flags management
void setFather (IAnimatable *father, uint fatherOwnerBit)
 Say which (if any) IAnimatable owns this one. More...

void touch (uint valueId, uint ownerValueId)
 Touch a value because it has been modified. More...

bool isTouched (uint valueId) const
 Return true if the value as been touched else false. More...

void resize (uint count)
 Change value count. More...


Protected Methods

sint addValue (CChannelMixer *chanMixer, uint valueId, uint ownerValueId, const std::string &prefix, bool detail)
 This is a tool function which add a given value to a channel. More...

void clearFlag (uint valueId)
 This method clear a bit in the bitset. More...


Private Methods

void propagateTouch ()

Private Attributes

NLMISC::CBitSet bitSet
IAnimatable * _Father
uint _FatherOwnerBit

Friends

class IAnimatedValue
+

Detailed Description

+An animatable object. +

+This object can have a set of animated values. Animated values are animated by a CChannelMixer object. Each value have a name and a default track. +

+An IAnimatable may have IAnimatable sons (list of bones, list of materails etc...). The value count and valueId of the IAnimatable DO NOT count those sons, but register() should register his sons too. A father propagated touch system (setFather()) is implemented. When a son is touched, he touchs his fathers, his grandfather and so on. +

+When a class derives from IAnimatable, it must implement all the interface's methods: +

+extend TAnimValues enum, beginning to BaseClass::AnimValueLast, and add a bit OwnerBit. ctor(): just type "IAnimatable::resize (AnimValueLast);" virtual IAnimatedValue* getValue (uint valueId); virtual const char *getValueName (uint valueId) const; virtual ITrack* getDefaultTrack (uint valueId); +

+virtual register(CChannelMixer *, const string &prefix); +

+Watch NL3D::ITransformable and NL3D::CTransform for a good example. +

+

+Author:
+Cyril 'Hulud' Corvazier , Nevrax France
+Date:
+2001
+

+ +

+Definition at line 73 of file animatable.h.


Member Enumeration Documentation

+

+ + + + +
+ + +
enum NL3D::IAnimatable::TAnimValues +
+
+ + + + + +
+   + + +

+The enum of animated values. +

+(same system in CMOT). Deriver should extend this enum, beginning with OwnerBit= BaseClass::AnimValueLast. "OwnerBit" system: each deriver of IAnimatable should had an entry "OwnerBit" in this TAnimValues. This bit will be set when an IAnimatedValue of this deriver part is touched, or if one of his IAnimatable sons is touched (see setFather()).

+Enumeration values:
+ + +
AnimValueLast  +
+
+ +

+Reimplemented in NL3D::CAnimatedLightmap. +

+Definition at line 96 of file animatable.h.

+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::IAnimatable::IAnimatable   [inline]
+
+ + + + + +
+   + + +

+Default Constructor. +

+Set number of value to 0. Deriver: should just write: IAnimatable::resize (getValueCount()); +

+Definition at line 83 of file animatable.h. +

+References _Father. +

+Referenced by propagateTouch, and setFather.

+

+ + + + +
+ + + + + + + + + +
virtual NL3D::IAnimatable::~IAnimatable   [inline, virtual]
+
+ + + + + +
+   + + +

+ +

+Definition at line 88 of file animatable.h.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
sint NL3D::IAnimatable::addValue CChannelMixer  chanMixer,
uint   valueId,
uint   ownerValueId,
const std::string &   prefix,
bool   detail
[protected]
+
+ + + + + +
+   + + +

+This is a tool function which add a given value to a channel. +

+

+Returns:
+-1 if the track was not found in the animationSet, else it return the channelId as if returned by CAnimationSet::getChannelIdByName(channelName).
+

+Definition at line 37 of file animatable.cpp. +

+References getDefaultTrack, getValue, getValueName, and nlassert. +

+Referenced by NL3D::CTransform::registerToChannelMixer, NL3D::CParticleSystemModel::registerToChannelMixer, NL3D::CCamera::registerToChannelMixer, NL3D::CBone::registerToChannelMixer, NL3D::CAnimatedMorph::registerToChannelMixer, NL3D::CAnimatedMaterial::registerToChannelMixer, and NL3D::CAnimatedLightmap::registerToChannelMixer.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::IAnimatable::clearFlag uint   valueId [inline, protected]
+
+ + + + + +
+   + + +

+This method clear a bit in the bitset. +

+ +

+Definition at line 231 of file animatable.h. +

+References NLMISC::CBitSet::clear. +

+Referenced by NL3D::CAnimatedMaterial::update.

+

+ + + + +
+ + + + + + + + + + +
virtual ITrack* NL3D::IAnimatable::getDefaultTrack uint   valueId [pure virtual]
+
+ + + + + +
+   + + +

+Get default track pointer. +

+

+Parameters:
+ + +
valueId  +is the animated value ID in the object we want the default track. IGNORING IANIMATABLE SONS (eg: bones, materials...).
+
+Returns:
+The pointer on the default track of the value.
+

+Implemented in NL3D::CAnimatedLightmap. +

+Referenced by addValue.

+

+ + + + +
+ + + + + + + + + + +
virtual IAnimatedValue* NL3D::IAnimatable::getValue uint   valueId [pure virtual]
+
+ + + + + +
+   + + +

+Get a value pointer. +

+

+Parameters:
+ + +
valueId  +is the animated value ID in the object. IGNORING IANIMATABLE SONS (eg: bones, materials...).
+
+Returns:
+The pointer on the animated value.
+

+Implemented in NL3D::CAnimatedLightmap. +

+Referenced by addValue.

+

+ + + + +
+ + + + + + + + + + +
virtual const char* NL3D::IAnimatable::getValueName uint   valueId const [pure virtual]
+
+ + + + + +
+   + + +

+Get animated value name. +

+

+Parameters:
+ + +
valueId  +is the animated value ID in the object we want the name. IGNORING IANIMATABLE SONS (eg: bones, materials...).
+
+Returns:
+the name of the animated value.
+

+Implemented in NL3D::CAnimatedLightmap. +

+Referenced by addValue.

+

+ + + + +
+ + + + + + + + + + +
bool NL3D::IAnimatable::isTouched uint   valueId const [inline]
+
+ + + + + +
+   + + +

+Return true if the value as been touched else false. +

+

+Parameters:
+ + +
valueId  +is the animated value ID in the object we want to test the touch flag. or it may be an OwnerBit.
+
+

+Definition at line 182 of file animatable.h. +

+References bitSet. +

+Referenced by NL3D::ITransformable::needCompute, and NL3D::CAnimatedMaterial::update.

+

+ + + + +
+ + + + + + + + + +
void NL3D::IAnimatable::propagateTouch   [inline, private]
+
+ + + + + +
+   + + +

+ +

+Definition at line 210 of file animatable.h. +

+References _FatherOwnerBit, and IAnimatable. +

+Referenced by setFather, and touch.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::IAnimatable::registerToChannelMixer CChannelMixer  chanMixer,
const std::string &   prefix = std::string()
[pure virtual]
+
+ + + + + +
+   + + +

+register the Aniamtable to a channelMixer (using CChannelMixer::addChannel()). +

+You MUST use this method to register Animatable. This method should:

    +
  • call is BaseClass method.
  • register local AnimatableValues, with channel name: prefix+getValueName().
  • register local sons!!. eg: matlist[0]->registerToChannelMixer(chanMixer, prefix+"mat0.").
+
+Parameters:
+ + + +
chanMixer  +is the channel mixer. Should not be NULL. for anim detail purpose , the IAnimatable may store a RefPtr on this channel mixer.
prefix  +prefix to be append to valueNames
+
+

+Implemented in NL3D::CAnimatedLightmap.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::IAnimatable::resize uint   count [inline]
+
+ + + + + +
+   + + +

+Change value count. +

+

+Parameters:
+ + +
count  +is the new value count.
+
+

+Definition at line 193 of file animatable.h. +

+References bitSet, and NLMISC::CBitSet::resizeNoReset.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::IAnimatable::setFather IAnimatable *   father,
uint   fatherOwnerBit
[inline]
+
+ + + + + +
+   + + +

+Say which (if any) IAnimatable owns this one. +

+This is important for Touch propagation. By this system, Fathers and ancestors know if they must check their sons (isTouched() return true).

+Parameters:
+ + + +
father  +the father we must inform of our update.
fatherOwnerBit  +What bit of father we must set when we are updated
+
+

+Definition at line 151 of file animatable.h. +

+References _Father, _FatherOwnerBit, IAnimatable, and propagateTouch.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::IAnimatable::touch uint   valueId,
uint   ownerValueId
[inline]
+
+ + + + + +
+   + + +

+Touch a value because it has been modified. +

+

+Parameters:
+ + + +
valueId  +is the animated value ID in the object we want to touch.
ownerValueId  +is the bit of the IAnimatable part which owns this animated value.
+
+

+Definition at line 166 of file animatable.h. +

+References bitSet, propagateTouch, and NLMISC::CBitSet::set. +

+Referenced by NL3D::CParticleSystemModel::reallocRsc, NL3D::ITransformable::setPivot, NL3D::ITransformable::setPos, NL3D::ITransformable::setRotEuler, NL3D::ITransformable::setRotQuat, NL3D::ITransformable::setScale, and NL3D::ITransformable::setTransformMode.

+


Friends And Related Function Documentation

+

+ + + + +
+ + +
friend class IAnimatedValue [friend] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 75 of file animatable.h.

+


Member Data Documentation

+

+ + + + +
+ + +
IAnimatable* NL3D::IAnimatable::_Father [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 206 of file animatable.h. +

+Referenced by IAnimatable, and setFather.

+

+ + + + +
+ + +
uint NL3D::IAnimatable::_FatherOwnerBit [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 208 of file animatable.h. +

+Referenced by propagateTouch, and setFather.

+

+ + + + +
+ + +
NLMISC::CBitSet NL3D::IAnimatable::bitSet [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 204 of file animatable.h. +

+Referenced by isTouched, resize, and touch.

+


The documentation for this class was generated from the following files: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1