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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::CVisualCollisionManagerUser Class Reference</h1><a class="el" href="classNL3D_1_1UVisualCollisionManager.html">UVisualCollisionManager</a> implementation.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CVisualCollisionManagerUser:
+<p><center><img src="classNL3D_1_1CVisualCollisionManagerUser.gif" usemap="#NL3D::CVisualCollisionManagerUser_map" border="0"></center>
+<map name="NL3D::CVisualCollisionManagerUser_map">
+<area href="classNL3D_1_1UVisualCollisionManager.html" alt="NL3D::UVisualCollisionManager" shape="rect" coords="0,0,219,24">
+</map>
+<a href="classNL3D_1_1CVisualCollisionManagerUser-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#a0">CVisualCollisionManagerUser</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#a1">setLandscape</a> (<a class="el" href="classNL3D_1_1ULandscape.html">ULandscape</a> *landscape)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>setup the landscape used for this collision manager.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UVisualCollisionEntity.html">UVisualCollisionEntity</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#a2">createEntity</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>create an entity.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#a3">deleteEntity</a> (<a class="el" href="classNL3D_1_1UVisualCollisionEntity.html">UVisualCollisionEntity</a> *entity)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>delete an entity.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#a4">setSunContributionPower</a> (float power, float maxThreshold)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a lighting table to remap sun contribution from landscape to sun contribution for objects.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="classNL3D_1_1CPtrSet.html">CPtrSet</a>&lt; <a class="el" href="classNL3D_1_1CVisualCollisionEntityUser.html">CVisualCollisionEntityUser</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#t0">TVisualCollisionEntitySet</a></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVisualCollisionManager.html">CVisualCollisionManager</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#n0">_Manager</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#t0">TVisualCollisionEntitySet</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#n1">_Entities</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<a class="el" href="classNL3D_1_1UVisualCollisionManager.html">UVisualCollisionManager</a> implementation.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00047">47</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="t0" doxytag="NL3D::CVisualCollisionManagerUser::TVisualCollisionEntitySet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef <a class="el" href="classNL3D_1_1CPtrSet.html">CPtrSet</a>&lt;<a class="el" href="classNL3D_1_1CVisualCollisionEntityUser.html">CVisualCollisionEntityUser</a>&gt; NL3D::CVisualCollisionManagerUser::TVisualCollisionEntitySet<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00084">84</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CVisualCollisionManagerUser::CVisualCollisionManagerUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVisualCollisionManagerUser::CVisualCollisionManagerUser </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00052">52</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>.
+<p>
+References <a class="el" href="visual__collision__manager__user_8h-source.html#l00036">NL3D_MEM_VISUAL_COLLISION</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a2" doxytag="NL3D::CVisualCollisionManagerUser::createEntity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UVisualCollisionEntity.html">UVisualCollisionEntity</a>* NL3D::CVisualCollisionManagerUser::createEntity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+create an entity.
+<p>
+NB: <a class="el" href="classNL3D_1_1CVisualCollisionManager.html">CVisualCollisionManager</a> owns this ptr, and you must delete it with <a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#a3">deleteEntity</a>(). NB: all <a class="el" href="classNL3D_1_1CVisualCollisionEntity.html">CVisualCollisionEntity</a> are deleted when this manager is deleted.
+<p>
+Implements <a class="el" href="classNL3D_1_1UVisualCollisionManager.html#a1">NL3D::UVisualCollisionManager</a>.
+<p>
+Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00064">64</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>.
+<p>
+References <a class="el" href="visual__collision__manager__user_8h-source.html#l00085">_Entities</a>, <a class="el" href="visual__collision__manager__user_8h-source.html#l00083">_Manager</a>, and <a class="el" href="visual__collision__manager__user_8h-source.html#l00036">NL3D_MEM_VISUAL_COLLISION</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CVisualCollisionManagerUser::deleteEntity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CVisualCollisionManagerUser::deleteEntity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UVisualCollisionEntity.html">UVisualCollisionEntity</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>entity</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+delete an entity.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1UVisualCollisionManager.html#a2">NL3D::UVisualCollisionManager</a>.
+<p>
+Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00070">70</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>.
+<p>
+References <a class="el" href="visual__collision__manager__user_8h-source.html#l00085">_Entities</a>, and <a class="el" href="visual__collision__manager__user_8h-source.html#l00036">NL3D_MEM_VISUAL_COLLISION</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CVisualCollisionManagerUser::setLandscape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CVisualCollisionManagerUser::setLandscape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1ULandscape.html">ULandscape</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>landscape</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup the landscape used for this collision manager.
+<p>
+ptr is kept, and manager must be cleared when the landscape is deleted.
+<p>
+Implements <a class="el" href="classNL3D_1_1UVisualCollisionManager.html#a0">NL3D::UVisualCollisionManager</a>.
+<p>
+Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00058">58</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>.
+<p>
+References <a class="el" href="visual__collision__manager__user_8h-source.html#l00083">_Manager</a>, and <a class="el" href="visual__collision__manager__user_8h-source.html#l00036">NL3D_MEM_VISUAL_COLLISION</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CVisualCollisionManagerUser::setSunContributionPower"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CVisualCollisionManagerUser::setSunContributionPower </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>power</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>maxThreshold</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a lighting table to remap sun contribution from landscape to sun contribution for objects.
+<p>
+The value remap the landscape sun contribution (0 ~ 1) to an object sun contribution (0 ~1) using the following formula:
+<p>
+objectSunContribution = min ( powf ( landscapeSunContribution / maxThreshold, power ), 1 );
+<p>
+Default is 0.5 (=&gt; sqrt) for power and 0.5 for maxThreshold.
+<p>
+Implements <a class="el" href="classNL3D_1_1UVisualCollisionManager.html#a3">NL3D::UVisualCollisionManager</a>.
+<p>
+Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00076">76</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>.
+<p>
+References <a class="el" href="visual__collision__manager__user_8h-source.html#l00083">_Manager</a>, and <a class="el" href="visual__collision__manager__user_8h-source.html#l00036">NL3D_MEM_VISUAL_COLLISION</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n1" doxytag="NL3D::CVisualCollisionManagerUser::_Entities"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#t0">TVisualCollisionEntitySet</a> NL3D::CVisualCollisionManagerUser::_Entities<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00085">85</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>.
+<p>
+Referenced by <a class="el" href="visual__collision__manager__user_8h-source.html#l00064">createEntity</a>, and <a class="el" href="visual__collision__manager__user_8h-source.html#l00070">deleteEntity</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NL3D::CVisualCollisionManagerUser::_Manager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVisualCollisionManager.html">CVisualCollisionManager</a> NL3D::CVisualCollisionManagerUser::_Manager<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00083">83</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>.
+<p>
+Referenced by <a class="el" href="visual__collision__manager__user_8h-source.html#l00064">createEntity</a>, <a class="el" href="visual__collision__manager__user_8h-source.html#l00058">setLandscape</a>, and <a class="el" href="visual__collision__manager__user_8h-source.html#l00076">setSunContributionPower</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a></ul>
+
+
+<!-- footer -->
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