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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CVisualCollisionManagerUser.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CVisualCollisionManagerUser Class Reference</h1><a class="el" href="classNL3D_1_1UVisualCollisionManager.html">UVisualCollisionManager</a> implementation. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CVisualCollisionManagerUser: +<p><center><img src="classNL3D_1_1CVisualCollisionManagerUser.gif" usemap="#NL3D::CVisualCollisionManagerUser_map" border="0"></center> +<map name="NL3D::CVisualCollisionManagerUser_map"> +<area href="classNL3D_1_1UVisualCollisionManager.html" alt="NL3D::UVisualCollisionManager" shape="rect" coords="0,0,219,24"> +</map> +<a href="classNL3D_1_1CVisualCollisionManagerUser-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#a0">CVisualCollisionManagerUser</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#a1">setLandscape</a> (<a class="el" href="classNL3D_1_1ULandscape.html">ULandscape</a> *landscape)</td></tr> +<tr><td> </td><td><font size=-1><em>setup the landscape used for this collision manager.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1UVisualCollisionEntity.html">UVisualCollisionEntity</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#a2">createEntity</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>create an entity.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#a3">deleteEntity</a> (<a class="el" href="classNL3D_1_1UVisualCollisionEntity.html">UVisualCollisionEntity</a> *entity)</td></tr> +<tr><td> </td><td><font size=-1><em>delete an entity.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#a4">setSunContributionPower</a> (float power, float maxThreshold)</td></tr> +<tr><td> </td><td><font size=-1><em>Build a lighting table to remap sun contribution from landscape to sun contribution for objects.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Types</h2></td></tr> +<tr><td nowrap align=right valign=top>typedef <a class="el" href="classNL3D_1_1CPtrSet.html">CPtrSet</a>< <a class="el" href="classNL3D_1_1CVisualCollisionEntityUser.html">CVisualCollisionEntityUser</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#t0">TVisualCollisionEntitySet</a></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVisualCollisionManager.html">CVisualCollisionManager</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#n0">_Manager</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#t0">TVisualCollisionEntitySet</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#n1">_Entities</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +<a class="el" href="classNL3D_1_1UVisualCollisionManager.html">UVisualCollisionManager</a> implementation. +<p> +<dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00047">47</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>.<hr><h2>Member Typedef Documentation</h2> +<a name="t0" doxytag="NL3D::CVisualCollisionManagerUser::TVisualCollisionEntitySet"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef <a class="el" href="classNL3D_1_1CPtrSet.html">CPtrSet</a><<a class="el" href="classNL3D_1_1CVisualCollisionEntityUser.html">CVisualCollisionEntityUser</a>> NL3D::CVisualCollisionManagerUser::TVisualCollisionEntitySet<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00084">84</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CVisualCollisionManagerUser::CVisualCollisionManagerUser"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVisualCollisionManagerUser::CVisualCollisionManagerUser </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00052">52</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>. +<p> +References <a class="el" href="visual__collision__manager__user_8h-source.html#l00036">NL3D_MEM_VISUAL_COLLISION</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a2" doxytag="NL3D::CVisualCollisionManagerUser::createEntity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1UVisualCollisionEntity.html">UVisualCollisionEntity</a>* NL3D::CVisualCollisionManagerUser::createEntity </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +create an entity. +<p> +NB: <a class="el" href="classNL3D_1_1CVisualCollisionManager.html">CVisualCollisionManager</a> owns this ptr, and you must delete it with <a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#a3">deleteEntity</a>(). NB: all <a class="el" href="classNL3D_1_1CVisualCollisionEntity.html">CVisualCollisionEntity</a> are deleted when this manager is deleted. +<p> +Implements <a class="el" href="classNL3D_1_1UVisualCollisionManager.html#a1">NL3D::UVisualCollisionManager</a>. +<p> +Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00064">64</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>. +<p> +References <a class="el" href="visual__collision__manager__user_8h-source.html#l00085">_Entities</a>, <a class="el" href="visual__collision__manager__user_8h-source.html#l00083">_Manager</a>, and <a class="el" href="visual__collision__manager__user_8h-source.html#l00036">NL3D_MEM_VISUAL_COLLISION</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CVisualCollisionManagerUser::deleteEntity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CVisualCollisionManagerUser::deleteEntity </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UVisualCollisionEntity.html">UVisualCollisionEntity</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>entity</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +delete an entity. +<p> + +<p> +Implements <a class="el" href="classNL3D_1_1UVisualCollisionManager.html#a2">NL3D::UVisualCollisionManager</a>. +<p> +Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00070">70</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>. +<p> +References <a class="el" href="visual__collision__manager__user_8h-source.html#l00085">_Entities</a>, and <a class="el" href="visual__collision__manager__user_8h-source.html#l00036">NL3D_MEM_VISUAL_COLLISION</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CVisualCollisionManagerUser::setLandscape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CVisualCollisionManagerUser::setLandscape </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1ULandscape.html">ULandscape</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>landscape</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +setup the landscape used for this collision manager. +<p> +ptr is kept, and manager must be cleared when the landscape is deleted. +<p> +Implements <a class="el" href="classNL3D_1_1UVisualCollisionManager.html#a0">NL3D::UVisualCollisionManager</a>. +<p> +Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00058">58</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>. +<p> +References <a class="el" href="visual__collision__manager__user_8h-source.html#l00083">_Manager</a>, and <a class="el" href="visual__collision__manager__user_8h-source.html#l00036">NL3D_MEM_VISUAL_COLLISION</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CVisualCollisionManagerUser::setSunContributionPower"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::CVisualCollisionManagerUser::setSunContributionPower </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>power</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>maxThreshold</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build a lighting table to remap sun contribution from landscape to sun contribution for objects. +<p> +The value remap the landscape sun contribution (0 ~ 1) to an object sun contribution (0 ~1) using the following formula: +<p> +objectSunContribution = min ( powf ( landscapeSunContribution / maxThreshold, power ), 1 ); +<p> +Default is 0.5 (=> sqrt) for power and 0.5 for maxThreshold. +<p> +Implements <a class="el" href="classNL3D_1_1UVisualCollisionManager.html#a3">NL3D::UVisualCollisionManager</a>. +<p> +Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00076">76</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>. +<p> +References <a class="el" href="visual__collision__manager__user_8h-source.html#l00083">_Manager</a>, and <a class="el" href="visual__collision__manager__user_8h-source.html#l00036">NL3D_MEM_VISUAL_COLLISION</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n1" doxytag="NL3D::CVisualCollisionManagerUser::_Entities"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVisualCollisionManagerUser.html#t0">TVisualCollisionEntitySet</a> NL3D::CVisualCollisionManagerUser::_Entities<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00085">85</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>. +<p> +Referenced by <a class="el" href="visual__collision__manager__user_8h-source.html#l00064">createEntity</a>, and <a class="el" href="visual__collision__manager__user_8h-source.html#l00070">deleteEntity</a>. </td> + </tr> +</table> +<a name="n0" doxytag="NL3D::CVisualCollisionManagerUser::_Manager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVisualCollisionManager.html">CVisualCollisionManager</a> NL3D::CVisualCollisionManagerUser::_Manager<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="visual__collision__manager__user_8h-source.html#l00083">83</a> of file <a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a>. +<p> +Referenced by <a class="el" href="visual__collision__manager__user_8h-source.html#l00064">createEntity</a>, <a class="el" href="visual__collision__manager__user_8h-source.html#l00058">setLandscape</a>, and <a class="el" href="visual__collision__manager__user_8h-source.html#l00076">setSunContributionPower</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="visual__collision__manager__user_8h-source.html">visual_collision_manager_user.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |