From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../classNL3D_1_1CVisualCollisionManagerUser.html | 389 +++++++++++++++++++++ 1 file changed, 389 insertions(+) create mode 100644 docs/doxygen/nel/classNL3D_1_1CVisualCollisionManagerUser.html (limited to 'docs/doxygen/nel/classNL3D_1_1CVisualCollisionManagerUser.html') diff --git a/docs/doxygen/nel/classNL3D_1_1CVisualCollisionManagerUser.html b/docs/doxygen/nel/classNL3D_1_1CVisualCollisionManagerUser.html new file mode 100644 index 00000000..84e52f78 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CVisualCollisionManagerUser.html @@ -0,0 +1,389 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CVisualCollisionManagerUser Class Reference

UVisualCollisionManager implementation. +More... +

+#include <visual_collision_manager_user.h> +

+

Inheritance diagram for NL3D::CVisualCollisionManagerUser: +

+ +NL3D::UVisualCollisionManager + +List of all members. + + + + + + + + + + + + + + + + +

Public Methods

 CVisualCollisionManagerUser ()
 Constructor. More...

virtual void setLandscape (ULandscape *landscape)
 setup the landscape used for this collision manager. More...

virtual UVisualCollisionEntitycreateEntity ()
 create an entity. More...

virtual void deleteEntity (UVisualCollisionEntity *entity)
 delete an entity. More...

virtual void setSunContributionPower (float power, float maxThreshold)
 Build a lighting table to remap sun contribution from landscape to sun contribution for objects. More...


Protected Types

typedef CPtrSet< CVisualCollisionEntityUserTVisualCollisionEntitySet

Protected Attributes

CVisualCollisionManager _Manager
TVisualCollisionEntitySet _Entities
+

Detailed Description

+UVisualCollisionManager implementation. +

+

+Author:
+Lionel Berenguier , Nevrax France
+Date:
+2001
+

+ +

+Definition at line 47 of file visual_collision_manager_user.h.


Member Typedef Documentation

+

+ + + + +
+ + +
typedef CPtrSet<CVisualCollisionEntityUser> NL3D::CVisualCollisionManagerUser::TVisualCollisionEntitySet [protected] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 84 of file visual_collision_manager_user.h.

+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CVisualCollisionManagerUser::CVisualCollisionManagerUser   [inline]
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 52 of file visual_collision_manager_user.h. +

+References NL3D_MEM_VISUAL_COLLISION.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + +
virtual UVisualCollisionEntity* NL3D::CVisualCollisionManagerUser::createEntity   [inline, virtual]
+
+ + + + + +
+   + + +

+create an entity. +

+NB: CVisualCollisionManager owns this ptr, and you must delete it with deleteEntity(). NB: all CVisualCollisionEntity are deleted when this manager is deleted. +

+Implements NL3D::UVisualCollisionManager. +

+Definition at line 64 of file visual_collision_manager_user.h. +

+References _Entities, _Manager, and NL3D_MEM_VISUAL_COLLISION.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CVisualCollisionManagerUser::deleteEntity UVisualCollisionEntity  entity [inline, virtual]
+
+ + + + + +
+   + + +

+delete an entity. +

+ +

+Implements NL3D::UVisualCollisionManager. +

+Definition at line 70 of file visual_collision_manager_user.h. +

+References _Entities, and NL3D_MEM_VISUAL_COLLISION.

+

+ + + + +
+ + + + + + + + + + +
virtual void NL3D::CVisualCollisionManagerUser::setLandscape ULandscape  landscape [inline, virtual]
+
+ + + + + +
+   + + +

+setup the landscape used for this collision manager. +

+ptr is kept, and manager must be cleared when the landscape is deleted. +

+Implements NL3D::UVisualCollisionManager. +

+Definition at line 58 of file visual_collision_manager_user.h. +

+References _Manager, and NL3D_MEM_VISUAL_COLLISION.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
virtual void NL3D::CVisualCollisionManagerUser::setSunContributionPower float   power,
float   maxThreshold
[inline, virtual]
+
+ + + + + +
+   + + +

+Build a lighting table to remap sun contribution from landscape to sun contribution for objects. +

+The value remap the landscape sun contribution (0 ~ 1) to an object sun contribution (0 ~1) using the following formula: +

+objectSunContribution = min ( powf ( landscapeSunContribution / maxThreshold, power ), 1 ); +

+Default is 0.5 (=> sqrt) for power and 0.5 for maxThreshold. +

+Implements NL3D::UVisualCollisionManager. +

+Definition at line 76 of file visual_collision_manager_user.h. +

+References _Manager, and NL3D_MEM_VISUAL_COLLISION.

+


Member Data Documentation

+

+ + + + +
+ + +
TVisualCollisionEntitySet NL3D::CVisualCollisionManagerUser::_Entities [protected] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 85 of file visual_collision_manager_user.h. +

+Referenced by createEntity, and deleteEntity.

+

+ + + + +
+ + +
CVisualCollisionManager NL3D::CVisualCollisionManagerUser::_Manager [protected] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 83 of file visual_collision_manager_user.h. +

+Referenced by createEntity, setLandscape, and setSunContributionPower.

+


The documentation for this class was generated from the following file: + + + +
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+ + -- cgit v1.2.1