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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSRotated2DParticle Class Reference</h1>this class adds tunable 2D rotation to a particle, it can be used by public multiple inheritance.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSRotated2DParticle:
+<p><center><img src="classNL3D_1_1CPSRotated2DParticle.gif" usemap="#NL3D::CPSRotated2DParticle_map" border="0"></center>
+<map name="NL3D::CPSRotated2DParticle_map">
+<area href="structNL3D_1_1CDummy2DAngle.html" alt="NL3D::CDummy2DAngle" shape="rect" coords="0,56,176,80">
+<area href="classNL3D_1_1CPSFaceLookAt.html" alt="NL3D::CPSFaceLookAt" shape="rect" coords="186,56,362,80">
+<area href="classNL3D_1_1CPSFanLight.html" alt="NL3D::CPSFanLight" shape="rect" coords="372,56,548,80">
+<area href="classNL3D_1_1CPSMesh.html" alt="NL3D::CPSMesh" shape="rect" coords="558,56,734,80">
+<area href="classNL3D_1_1CPSShockWave.html" alt="NL3D::CPSShockWave" shape="rect" coords="744,56,920,80">
+</map>
+<a href="classNL3D_1_1CPSRotated2DParticle-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a0">setAngle2DScheme</a> (<a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *scheme)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===================================================================================.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a1">getAngle2DScheme</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the angle 2D scheme (NULL if none).</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a2">getAngle2DScheme</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the angle 2D scheme (NULL if none) const version.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a3">setAngle2D</a> (float angle)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===================================================================================.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a4">getAngle2D</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the constant.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a5">CPSRotated2DParticle</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===================================================================================.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a6">~CPSRotated2DParticle</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===================================================================================.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a7">serialAngle2DScheme</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===================================================================================.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>const float *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#d0">getRotTable</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>this return a float table used to speed up rotations of face look at and the like for each angle, there are 4 float : 2 couple of float : a1, b1, a2, b2 a1 * I + b1 * K = up left corner, a2 * I + b2 * K = up right corner, This table must have been initialized with initRotTable.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#d1">initRotTable</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>===================================================================================.</em> <a href="#d1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b0">getAngle2DOwner</a> (void)=0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b1">newAngle2DElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b2">deleteAngle2DElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b3">resizeAngle2D</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#n0">_Angle2D</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a></td></tr>
+<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#q0">_RotTable</a> [4 *256]</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#q1">_InitializedRotTab</a> = false</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>it is true if the table has been initialized, for debug purposes.</em> <a href="#q1">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+this class adds tunable 2D rotation to a particle, it can be used by public multiple inheritance.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00288">288</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a5" doxytag="NL3D::CPSRotated2DParticle::CPSRotated2DParticle"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSRotated2DParticle::CPSRotated2DParticle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00258">258</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPSRotated2DParticle::~CPSRotated2DParticle"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSRotated2DParticle::~CPSRotated2DParticle </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00263">263</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00345">_Angle2DScheme</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="b2" doxytag="NL3D::CPSRotated2DParticle::deleteAngle2DElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::deleteAngle2DElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00357">357</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00345">_Angle2DScheme</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00440">NL3D::CPSShockWave::deleteElement</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00238">NL3D::CPSMesh::deleteElement</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00272">NL3D::CPSFanLight::deleteElement</a>, and <a class="el" href="ps__face__look__at_8cpp-source.html#l00553">NL3D::CPSFaceLookAt::deleteElement</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSRotated2DParticle::getAngle2D"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSRotated2DParticle::getAngle2D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the constant.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00313">313</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00344">_Angle2D</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CPSRotated2DParticle::getAngle2DOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSRotated2DParticle::getAngle2DOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there.
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPSFaceLookAt.html#b4">NL3D::CPSFaceLookAt</a>.
+<p>
+Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00361">resizeAngle2D</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00241">setAngle2DScheme</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSRotated2DParticle::getAngle2DScheme"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSRotated2DParticle::getAngle2DScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the angle 2D scheme (NULL if none) const version.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00303">303</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00345">_Angle2DScheme</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSRotated2DParticle::getAngle2DScheme"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSRotated2DParticle::getAngle2DScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the angle 2D scheme (NULL if none).
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00300">300</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00345">_Angle2DScheme</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NL3D::CPSRotated2DParticle::getRotTable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const float* NL3D::CPSRotated2DParticle::getRotTable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+this return a float table used to speed up rotations of face look at and the like for each angle, there are 4 float : 2 couple of float : a1, b1, a2, b2 a1 * I + b1 * K = up left corner, a2 * I + b2 * K = up right corner, This table must have been initialized with initRotTable.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00331">331</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8cpp-source.html#l00238">_InitializedRotTab</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00237">_RotTable</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="d1" doxytag="NL3D::CPSRotated2DParticle::initRotTable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::initRotTable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00293">293</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8cpp-source.html#l00238">_InitializedRotTab</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00237">_RotTable</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CPSRotated2DParticle::newAngle2DElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::newAngle2DElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00353">353</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00345">_Angle2DScheme</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00431">NL3D::CPSShockWave::newElement</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00203">NL3D::CPSMesh::newElement</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00264">NL3D::CPSFanLight::newElement</a>, and <a class="el" href="ps__face__look__at_8cpp-source.html#l00546">NL3D::CPSFaceLookAt::newElement</a>. </td>
+ </tr>
+</table>
+<a name="b3" doxytag="NL3D::CPSRotated2DParticle::resizeAngle2D"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::resizeAngle2D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00361">361</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00345">_Angle2DScheme</a>, <a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b0">getAngle2DOwner</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00449">NL3D::CPSShockWave::resize</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00401">NL3D::CPSMesh::resize</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00442">NL3D::CPSFanLight::resize</a>, and <a class="el" href="ps__face__look__at_8cpp-source.html#l00560">NL3D::CPSFaceLookAt::resize</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPSRotated2DParticle::serialAngle2DScheme"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::serialAngle2DScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00269">269</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSRotated2DParticle::setAngle2D"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::setAngle2D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>angle</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================.
+<p>
+Angles range from 0.0f to 256.0f (2 pi) This discrad any previous scheme <dl compact><dt><b>
+See also: </b><dd>
+<a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a0">setAngle2DScheme</a>() </dl>
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00250">250</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00344">_Angle2D</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00345">_Angle2DScheme</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CPSRotated2DParticle::setAngle2DScheme"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::setAngle2DScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scheme</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00241">241</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00345">_Angle2DScheme</a>, <a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b0">getAngle2DOwner</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n0" doxytag="NL3D::CPSRotated2DParticle::_Angle2D"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSRotated2DParticle::_Angle2D<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00344">344</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00313">getAngle2D</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00250">setAngle2D</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l00273">NL3D::CPSMesh::updatePos</a>. </td>
+ </tr>
+</table>
+<a name="n1" doxytag="NL3D::CPSRotated2DParticle::_Angle2DScheme"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSRotated2DParticle::_Angle2DScheme<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00345">345</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00357">deleteAngle2DElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00300">getAngle2DScheme</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00353">newAngle2DElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00361">resizeAngle2D</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00250">setAngle2D</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00241">setAngle2DScheme</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00273">NL3D::CPSMesh::updatePos</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00263">~CPSRotated2DParticle</a>. </td>
+ </tr>
+</table>
+<a name="q1" doxytag="NL3D::CPSRotated2DParticle::_InitializedRotTab"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSRotated2DParticle::_InitializedRotTab = false<code> [static, protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+it is true if the table has been initialized, for debug purposes.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00238">238</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>.
+<p>
+Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00331">getRotTable</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00293">initRotTable</a>. </td>
+ </tr>
+</table>
+<a name="q0" doxytag="NL3D::CPSRotated2DParticle::_RotTable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSRotated2DParticle::_RotTable<code> [static, protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00237">237</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>.
+<p>
+Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00331">getRotTable</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00293">initRotTable</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a><li><a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a></ul>
+
+
+<!-- footer -->
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