From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/classNL3D_1_1CPSRotated2DParticle.html | 736 +++++++++++++++++++++ 1 file changed, 736 insertions(+) create mode 100644 docs/doxygen/nel/classNL3D_1_1CPSRotated2DParticle.html (limited to 'docs/doxygen/nel/classNL3D_1_1CPSRotated2DParticle.html') diff --git a/docs/doxygen/nel/classNL3D_1_1CPSRotated2DParticle.html b/docs/doxygen/nel/classNL3D_1_1CPSRotated2DParticle.html new file mode 100644 index 00000000..73e9a921 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CPSRotated2DParticle.html @@ -0,0 +1,736 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CPSRotated2DParticle Class Reference

this class adds tunable 2D rotation to a particle, it can be used by public multiple inheritance. +More... +

+#include <ps_particle_basic.h> +

+

Inheritance diagram for NL3D::CPSRotated2DParticle: +

+ +NL3D::CDummy2DAngle +NL3D::CPSFaceLookAt +NL3D::CPSFanLight +NL3D::CPSMesh +NL3D::CPSShockWave + +List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Methods

void setAngle2DScheme (CPSAttribMaker< float > *scheme)
 ===================================================================================. More...

CPSAttribMaker< float > * getAngle2DScheme (void)
 get the angle 2D scheme (NULL if none). More...

const CPSAttribMaker< float > * getAngle2DScheme (void) const
 get the angle 2D scheme (NULL if none) const version. More...

void setAngle2D (float angle)
 ===================================================================================. More...

float getAngle2D (void) const
 get the constant. More...

 CPSRotated2DParticle ()
 ===================================================================================. More...

virtual ~CPSRotated2DParticle ()
 ===================================================================================. More...

void serialAngle2DScheme (NLMISC::IStream &f) throw (NLMISC::EStream)
 ===================================================================================. More...


Static Public Methods

const float * getRotTable (void)
 this return a float table used to speed up rotations of face look at and the like for each angle, there are 4 float : 2 couple of float : a1, b1, a2, b2 a1 * I + b1 * K = up left corner, a2 * I + b2 * K = up right corner, This table must have been initialized with initRotTable. More...

void initRotTable (void)
 ===================================================================================. More...


Protected Methods

virtual CPSLocatedgetAngle2DOwner (void)=0
 deriver must return their owner there. More...

void newAngle2DElement (CPSLocated *emitterLocated, uint32 emitterIndex)
void deleteAngle2DElement (uint32 index)
void resizeAngle2D (uint32 size)

Protected Attributes

float _Angle2D
CPSAttribMaker< float > * _Angle2DScheme

Static Protected Attributes

float _RotTable [4 *256]
bool _InitializedRotTab = false
 it is true if the table has been initialized, for debug purposes. More...

+

Detailed Description

+this class adds tunable 2D rotation to a particle, it can be used by public multiple inheritance. +

+ +

+Definition at line 288 of file ps_particle_basic.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
NL3D::CPSRotated2DParticle::CPSRotated2DParticle  
+
+ + + + + +
+   + + +

+===================================================================================. +

+ +

+Definition at line 258 of file ps_particle_basic.cpp.

+

+ + + + +
+ + + + + + + + + +
NL3D::CPSRotated2DParticle::~CPSRotated2DParticle   [virtual]
+
+ + + + + +
+   + + +

+===================================================================================. +

+ +

+Definition at line 263 of file ps_particle_basic.cpp. +

+References _Angle2DScheme.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPSRotated2DParticle::deleteAngle2DElement uint32   index [inline, protected]
+
+ + + + + +
+   + + +

+ +

+Definition at line 357 of file ps_particle_basic.h. +

+References _Angle2DScheme, and index. +

+Referenced by NL3D::CPSShockWave::deleteElement, NL3D::CPSMesh::deleteElement, NL3D::CPSFanLight::deleteElement, and NL3D::CPSFaceLookAt::deleteElement.

+

+ + + + +
+ + + + + + + + + + +
float NL3D::CPSRotated2DParticle::getAngle2D void   const [inline]
+
+ + + + + +
+   + + +

+get the constant. +

+ +

+Definition at line 313 of file ps_particle_basic.h. +

+References _Angle2D.

+

+ + + + +
+ + + + + + + + + + +
virtual CPSLocated* NL3D::CPSRotated2DParticle::getAngle2DOwner void   [protected, pure virtual]
+
+ + + + + +
+   + + +

+deriver must return their owner there. +

+ +

+Implemented in NL3D::CPSFaceLookAt. +

+Referenced by resizeAngle2D, and setAngle2DScheme.

+

+ + + + +
+ + + + + + + + + + +
const CPSAttribMaker<float>* NL3D::CPSRotated2DParticle::getAngle2DScheme void   const [inline]
+
+ + + + + +
+   + + +

+get the angle 2D scheme (NULL if none) const version. +

+ +

+Definition at line 303 of file ps_particle_basic.h. +

+References _Angle2DScheme.

+

+ + + + +
+ + + + + + + + + + +
CPSAttribMaker<float>* NL3D::CPSRotated2DParticle::getAngle2DScheme void   [inline]
+
+ + + + + +
+   + + +

+get the angle 2D scheme (NULL if none). +

+ +

+Definition at line 300 of file ps_particle_basic.h. +

+References _Angle2DScheme.

+

+ + + + +
+ + + + + + + + + + +
const float* NL3D::CPSRotated2DParticle::getRotTable void   [inline, static]
+
+ + + + + +
+   + + +

+this return a float table used to speed up rotations of face look at and the like for each angle, there are 4 float : 2 couple of float : a1, b1, a2, b2 a1 * I + b1 * K = up left corner, a2 * I + b2 * K = up right corner, This table must have been initialized with initRotTable. +

+ +

+Definition at line 331 of file ps_particle_basic.h. +

+References _InitializedRotTab, _RotTable, and nlassert.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPSRotated2DParticle::initRotTable void   [static]
+
+ + + + + +
+   + + +

+===================================================================================. +

+ +

+Definition at line 293 of file ps_particle_basic.cpp. +

+References _InitializedRotTab, and _RotTable.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NL3D::CPSRotated2DParticle::newAngle2DElement CPSLocated  emitterLocated,
uint32   emitterIndex
[inline, protected]
+
+ + + + + +
+   + + +

+ +

+Definition at line 353 of file ps_particle_basic.h. +

+References _Angle2DScheme. +

+Referenced by NL3D::CPSShockWave::newElement, NL3D::CPSMesh::newElement, NL3D::CPSFanLight::newElement, and NL3D::CPSFaceLookAt::newElement.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPSRotated2DParticle::resizeAngle2D uint32   size [inline, protected]
+
+ + + + + +
+   + + +

+ +

+Definition at line 361 of file ps_particle_basic.h. +

+References _Angle2DScheme, getAngle2DOwner, and nlassert. +

+Referenced by NL3D::CPSShockWave::resize, NL3D::CPSMesh::resize, NL3D::CPSFanLight::resize, and NL3D::CPSFaceLookAt::resize.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPSRotated2DParticle::serialAngle2DScheme NLMISC::IStream  f throw (NLMISC::EStream)
+
+ + + + + +
+   + + +

+===================================================================================. +

+ +

+Definition at line 269 of file ps_particle_basic.cpp.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPSRotated2DParticle::setAngle2D float   angle
+
+ + + + + +
+   + + +

+===================================================================================. +

+Angles range from 0.0f to 256.0f (2 pi) This discrad any previous scheme

+See also:
+setAngle2DScheme()
+

+Definition at line 250 of file ps_particle_basic.cpp. +

+References _Angle2D, and _Angle2DScheme.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CPSRotated2DParticle::setAngle2DScheme CPSAttribMaker< float > *   scheme
+
+ + + + + +
+   + + +

+===================================================================================. +

+ +

+Definition at line 241 of file ps_particle_basic.cpp. +

+References _Angle2DScheme, getAngle2DOwner, and nlassert.

+


Member Data Documentation

+

+ + + + +
+ + +
float NL3D::CPSRotated2DParticle::_Angle2D [protected] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 344 of file ps_particle_basic.h. +

+Referenced by getAngle2D, setAngle2D, and NL3D::CPSMesh::updatePos.

+

+ + + + +
+ + +
CPSAttribMaker<float>* NL3D::CPSRotated2DParticle::_Angle2DScheme [protected] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 345 of file ps_particle_basic.h. +

+Referenced by deleteAngle2DElement, getAngle2DScheme, newAngle2DElement, resizeAngle2D, setAngle2D, setAngle2DScheme, NL3D::CPSMesh::updatePos, and ~CPSRotated2DParticle.

+

+ + + + +
+ + +
bool NL3D::CPSRotated2DParticle::_InitializedRotTab = false [static, protected] +
+
+ + + + + +
+   + + +

+it is true if the table has been initialized, for debug purposes. +

+ +

+Definition at line 238 of file ps_particle_basic.cpp. +

+Referenced by getRotTable, and initRotTable.

+

+ + + + +
+ + +
float NL3D::CPSRotated2DParticle::_RotTable [static, protected] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 237 of file ps_particle_basic.cpp. +

+Referenced by getRotTable, and initRotTable.

+


The documentation for this class was generated from the following files: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1