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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
commit0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch)
tree2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CPSLocated-members.html
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+<hr><h1>NL3D::CPSLocated Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n12">_CollisionInfo</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n13">_CollisionInfoNbRef</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n20">_DtorObserversVect</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n14">_InitialLife</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n16">_InitialMass</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n24">_IntegrableForces</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n7">_InvMass</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n6">_LastForever</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n15">_LifeScheme</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n3">_LocatedBoundCont</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n21">_LODDegradation</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n17">_MassScheme</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n0">_MaxNumFaces</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n4">_MaxSize</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n1">_Name</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n2">_NbFramesToSkip</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n22">_NonIntegrableForceNbRefs</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n23">_NumIntegrableForceWithDifferentBasis</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html#n0">_Owner</a></td><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html">NL3D::CParticleSystemProcess</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n27">_ParametricMotion</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#m0">_PInfo</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n8">_Pos</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n18">_RequestStack</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n5">_Size</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n9">_Speed</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html#n1">_SystemBasisEnabled</a></td><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html">NL3D::CParticleSystemProcess</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n10">_Time</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n11">_TimeIncrement</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n26">_TriggerID</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n25">_TriggerOnDeath</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#n19">_UpdateLock</a></td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a85">addNonIntegrableForceRef</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#b3">allocateParametricInfos</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a2">bind</a>(CPSLocatedBindable *lb)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a60">collisionUpdate</a>(const CPSCollisionInfo &amp;ci, uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a18">computeBBox</a>(NLMISC::CAABBox &amp;aabbox) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a52">computeI</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a53">computeJ</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a54">computeK</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html#z663_0">CParticleSystemProcess</a>()</td><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html">NL3D::CParticleSystemProcess</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#l0">CPSForce</a> class</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [friend]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a0">CPSLocated</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a13">deleteElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a73">enableParametricMotion</a>(bool enable=true)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a78">enableTriggerOnDeath</a>(bool enable=true)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a67">forceLODDegradation</a>(bool enable=true)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a10">getBoundObject</a>(uint32 index) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a11">getBoundObject</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a58">getCollisionInfo</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a59">getCollisionInfo</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#d0">getConversionMatrix</a>(const CPSLocated *A, const CPSLocated *B)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a48">getDriver</a>() const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html#z664_0">getFontGenerator</a>(void)</td><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html">NL3D::CParticleSystemProcess</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html#z664_1">getFontGenerator</a>(void) const</td><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html">NL3D::CParticleSystemProcess</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html#z664_2">getFontManager</a>(void)</td><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html">NL3D::CParticleSystemProcess</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html#z664_3">getFontManager</a>(void) const</td><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html">NL3D::CParticleSystemProcess</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a45">getFrameRate</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a5">getIndexOf</a>(const CPSLocatedBindable *lb) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a21">getInitialLife</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a26">getInitialMass</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a31">getInvMass</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a32">getInvMass</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a30">getLastForever</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a22">getLifeScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a23">getLifeScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a15">getLODVect</a>(NLMISC::CVector &amp;v, float &amp;offset, bool systemBasis)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a27">getMassScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a28">getMassScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a43">getMaxSize</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a64">getName</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a9">getNbBoundObjects</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a17">getNewElementIndex</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html#a3">getOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html">NL3D::CParticleSystemProcess</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html#a4">getOwner</a>(void) const</td><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html">NL3D::CParticleSystemProcess</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a87">getParametricInfos</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a33">getPos</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a34">getPos</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a14">getScene</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a42">getSize</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a35">getSpeed</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a36">getSpeed</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a37">getTime</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a38">getTime</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a39">getTimeIncrement</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a40">getTimeIncrement</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a81">getTriggerEmitterID</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a49">getUserParam</a>(uint numParam) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a57">hasCollisionInfos</a>() const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a66">hasEmitters</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a68">hasLODDegradation</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a65">hasParticles</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a16">incrementNbDrawnParticles</a>(uint num)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a84">integrableForceBasisChanged</a>(bool basis)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a77">integrateSingle</a>(float startDate, float deltaT, uint numStep, uint32 indexInLocated, NLMISC::CVector *destPos, uint posStride=sizeof(NLMISC::CVector))</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a4">isBound</a>(const CPSLocatedBindable *lb) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html#a7">isInSystemBasis</a>(void) const</td><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html">NL3D::CParticleSystemProcess</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a74">isParametricMotionEnabled</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a79">isTriggerOnDeathEnabled</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a12">newElement</a>(const NLMISC::CVector &amp;pos=NLMISC::CVector::Null, const NLMISC::CVector &amp;speed=NLMISC::CVector::Null, CPSLocated *emitterLocated=NULL, uint32 indexInEmitter=0, bool basisConversionForSpeed=true, TAnimationTime ellapsedTime=0.f)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a50">NLMISC_DECLARE_CLASS</a>(CPSLocated)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a69">notifyMaxNumFacesChanged</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#b5">notifyMotionTypeChanged</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a75">performParametricMotion</a>(TAnimationTime date, TAnimationTime ellapsedTime, TAnimationTime realEllapsedTime)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#b1">postNewElement</a>(const NLMISC::CVector &amp;pos=NLMISC::CVector::Null, const NLMISC::CVector &amp;speed=NLMISC::CVector::Null)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a70">querryMaxWantedNumFaces</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a55">queryCollisionInfo</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a61">registerDtorObserver</a>(CPSLocatedBindable *observer)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a82">registerIntegrableForce</a>(CPSForce *f)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a8">releaseAllRef</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a56">releaseCollisionInfo</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a86">releaseNonIntegrableForceRef</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#b4">releaseParametricInfos</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a7">releaseRefTo</a>(const CParticleSystemProcess *other)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a6">remove</a>(const CPSLocatedBindable *lb)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#b2">resetCollisionInfo</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a46">resize</a>(uint32 newSize)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a47">serial</a>(NLMISC::IStream &amp;f)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a44">setFrameRate</a>(uint32 nbFramesToSkip=0)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a19">setInitialLife</a>(TAnimationTime lifeTime)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a24">setInitialMass</a>(float mass)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a29">setLastForever</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a20">setLifeScheme</a>(CPSAttribMaker&lt; float &gt; *scheme)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a25">setMassScheme</a>(CPSAttribMaker&lt; float &gt; *scheme)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a63">setName</a>(const std::string &amp;name)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html#a2">setOwner</a>(CParticleSystem *ps)</td><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html">NL3D::CParticleSystemProcess</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a71">setSystemBasis</a>(bool sysBasis=true)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a80">setTriggerEmitterID</a>(uint32 id)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a51">setupDriverModelMatrix</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a41">step</a>(TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEt)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a72">supportParametricMotion</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#t2">TDtorObserversVect</a> typedef</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#t3">TForceVect</a> typedef</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#t0">TLocatedBoundCont</a> typedef</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#t1">TNewElementRequestStack</a> typedef</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#s0">TPSAttribParametricInfo</a> typedef</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a3">unbind</a>(uint index)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a62">unregisterDtorObserver</a>(CPSLocatedBindable *anObserver)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a83">unregisterIntegrableForce</a>(CPSForce *f)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a76">updateLife</a>(TAnimationTime ellapsedTime)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#b0">updateNewElementRequestStack</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html#z663_1">~CParticleSystemProcess</a>()</td><td><a class="el" href="classNL3D_1_1CParticleSystemProcess.html">NL3D::CParticleSystemProcess</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocated.html#a1">~CPSLocated</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocated.html">NL3D::CPSLocated</a></td><td><code> [virtual]</code></td></tr>
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