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NL3D::CPSLocated Member List

This is the complete list of members for NL3D::CPSLocated, including all inherited members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
_CollisionInfoNL3D::CPSLocated [protected]
_CollisionInfoNbRefNL3D::CPSLocated [protected]
_DtorObserversVectNL3D::CPSLocated [protected]
_InitialLifeNL3D::CPSLocated [protected]
_InitialMassNL3D::CPSLocated [protected]
_IntegrableForcesNL3D::CPSLocated [protected]
_InvMassNL3D::CPSLocated [protected]
_LastForeverNL3D::CPSLocated [protected]
_LifeSchemeNL3D::CPSLocated [protected]
_LocatedBoundContNL3D::CPSLocated [protected]
_LODDegradationNL3D::CPSLocated [protected]
_MassSchemeNL3D::CPSLocated [protected]
_MaxNumFacesNL3D::CPSLocated [protected]
_MaxSizeNL3D::CPSLocated [protected]
_NameNL3D::CPSLocated [protected]
_NbFramesToSkipNL3D::CPSLocated [protected]
_NonIntegrableForceNbRefsNL3D::CPSLocated [protected]
_NumIntegrableForceWithDifferentBasisNL3D::CPSLocated [protected]
_OwnerNL3D::CParticleSystemProcess [protected]
_ParametricMotionNL3D::CPSLocated [protected]
_PInfoNL3D::CPSLocated
_PosNL3D::CPSLocated [protected]
_RequestStackNL3D::CPSLocated [protected]
_SizeNL3D::CPSLocated [protected]
_SpeedNL3D::CPSLocated [protected]
_SystemBasisEnabledNL3D::CParticleSystemProcess [protected]
_TimeNL3D::CPSLocated [protected]
_TimeIncrementNL3D::CPSLocated [protected]
_TriggerIDNL3D::CPSLocated [protected]
_TriggerOnDeathNL3D::CPSLocated [protected]
_UpdateLockNL3D::CPSLocated [protected]
addNonIntegrableForceRef(void)NL3D::CPSLocated
allocateParametricInfos(void)NL3D::CPSLocated [protected]
bind(CPSLocatedBindable *lb)NL3D::CPSLocated
collisionUpdate(const CPSCollisionInfo &ci, uint32 index)NL3D::CPSLocated [inline]
computeBBox(NLMISC::CAABBox &aabbox) constNL3D::CPSLocated [virtual]
computeI(void) constNL3D::CPSLocated
computeJ(void) constNL3D::CPSLocated
computeK(void) constNL3D::CPSLocated
CParticleSystemProcess()NL3D::CParticleSystemProcess [inline]
CPSForce classNL3D::CPSLocated [friend]
CPSLocated()NL3D::CPSLocated
deleteElement(uint32 index)NL3D::CPSLocated
enableParametricMotion(bool enable=true)NL3D::CPSLocated
enableTriggerOnDeath(bool enable=true)NL3D::CPSLocated [inline]
forceLODDegradation(bool enable=true)NL3D::CPSLocated [inline]
getBoundObject(uint32 index) constNL3D::CPSLocated [inline]
getBoundObject(uint32 index)NL3D::CPSLocated [inline]
getClassName()=0NLMISC::IClassable [pure virtual]
getCollisionInfo(void)NL3D::CPSLocated [inline]
getCollisionInfo(void) constNL3D::CPSLocated [inline]
getConversionMatrix(const CPSLocated *A, const CPSLocated *B)NL3D::CPSLocated [static]
getDriver() constNL3D::CPSLocated
getFontGenerator(void)NL3D::CParticleSystemProcess
getFontGenerator(void) constNL3D::CParticleSystemProcess
getFontManager(void)NL3D::CParticleSystemProcess
getFontManager(void) constNL3D::CParticleSystemProcess
getFrameRate(void) constNL3D::CPSLocated [inline]
getIndexOf(const CPSLocatedBindable *lb) constNL3D::CPSLocated
getInitialLife(void) constNL3D::CPSLocated [inline]
getInitialMass(void) constNL3D::CPSLocated [inline]
getInvMass(void)NL3D::CPSLocated [inline]
getInvMass(void) constNL3D::CPSLocated [inline]
getLastForever(void) constNL3D::CPSLocated [inline]
getLifeScheme(void)NL3D::CPSLocated [inline]
getLifeScheme(void) constNL3D::CPSLocated [inline]
getLODVect(NLMISC::CVector &v, float &offset, bool systemBasis)NL3D::CPSLocated
getMassScheme(void)NL3D::CPSLocated [inline]
getMassScheme(void) constNL3D::CPSLocated [inline]
getMaxSize(void) constNL3D::CPSLocated [inline]
getName(void) constNL3D::CPSLocated [inline]
getNbBoundObjects(void) constNL3D::CPSLocated [inline]
getNewElementIndex(void) constNL3D::CPSLocated [inline]
getOwner(void)NL3D::CParticleSystemProcess [inline]
getOwner(void) constNL3D::CParticleSystemProcess [inline]
getParametricInfos()NL3D::CPSLocated [inline]
getPos(void)NL3D::CPSLocated [inline]
getPos(void) constNL3D::CPSLocated [inline]
getScene(void)NL3D::CPSLocated
getSize(void) constNL3D::CPSLocated [inline]
getSpeed(void)NL3D::CPSLocated [inline]
getSpeed(void) constNL3D::CPSLocated [inline]
getTime(void)NL3D::CPSLocated [inline]
getTime(void) constNL3D::CPSLocated [inline]
getTimeIncrement(void)NL3D::CPSLocated [inline]
getTimeIncrement(void) constNL3D::CPSLocated [inline]
getTriggerEmitterID(void) constNL3D::CPSLocated [inline]
getUserParam(uint numParam) constNL3D::CPSLocated
hasCollisionInfos() constNL3D::CPSLocated [inline]
hasEmitters(void) constNL3D::CPSLocated [virtual]
hasLODDegradation(void) constNL3D::CPSLocated [inline]
hasParticles(void) constNL3D::CPSLocated [virtual]
incrementNbDrawnParticles(uint num)NL3D::CPSLocated
integrableForceBasisChanged(bool basis)NL3D::CPSLocated
integrateSingle(float startDate, float deltaT, uint numStep, uint32 indexInLocated, NLMISC::CVector *destPos, uint posStride=sizeof(NLMISC::CVector))NL3D::CPSLocated
isBound(const CPSLocatedBindable *lb) constNL3D::CPSLocated
isInSystemBasis(void) constNL3D::CParticleSystemProcess [inline]
isParametricMotionEnabled(void) constNL3D::CPSLocated [inline, virtual]
isTriggerOnDeathEnabled(void) constNL3D::CPSLocated [inline]
newElement(const NLMISC::CVector &pos=NLMISC::CVector::Null, const NLMISC::CVector &speed=NLMISC::CVector::Null, CPSLocated *emitterLocated=NULL, uint32 indexInEmitter=0, bool basisConversionForSpeed=true, TAnimationTime ellapsedTime=0.f)NL3D::CPSLocated
NLMISC_DECLARE_CLASS(CPSLocated)NL3D::CPSLocated
notifyMaxNumFacesChanged(void)NL3D::CPSLocated
notifyMotionTypeChanged(void)NL3D::CPSLocated [protected]
performParametricMotion(TAnimationTime date, TAnimationTime ellapsedTime, TAnimationTime realEllapsedTime)NL3D::CPSLocated [virtual]
postNewElement(const NLMISC::CVector &pos=NLMISC::CVector::Null, const NLMISC::CVector &speed=NLMISC::CVector::Null)NL3D::CPSLocated [protected]
querryMaxWantedNumFaces(void)NL3D::CPSLocated [virtual]
queryCollisionInfo(void)NL3D::CPSLocated
registerDtorObserver(CPSLocatedBindable *observer)NL3D::CPSLocated
registerIntegrableForce(CPSForce *f)NL3D::CPSLocated
releaseAllRef()NL3D::CPSLocated [virtual]
releaseCollisionInfo(void)NL3D::CPSLocated
releaseNonIntegrableForceRef(void)NL3D::CPSLocated
releaseParametricInfos(void)NL3D::CPSLocated [protected]
releaseRefTo(const CParticleSystemProcess *other)NL3D::CPSLocated [virtual]
remove(const CPSLocatedBindable *lb)NL3D::CPSLocated
resetCollisionInfo(void)NL3D::CPSLocated [protected]
resize(uint32 newSize)NL3D::CPSLocated
serial(NLMISC::IStream &f)NL3D::CPSLocated [virtual]
setFrameRate(uint32 nbFramesToSkip=0)NL3D::CPSLocated [inline]
setInitialLife(TAnimationTime lifeTime)NL3D::CPSLocated
setInitialMass(float mass)NL3D::CPSLocated
setLastForever(void)NL3D::CPSLocated [inline]
setLifeScheme(CPSAttribMaker< float > *scheme)NL3D::CPSLocated
setMassScheme(CPSAttribMaker< float > *scheme)NL3D::CPSLocated
setName(const std::string &name)NL3D::CPSLocated [inline]
setOwner(CParticleSystem *ps)NL3D::CParticleSystemProcess [inline]
setSystemBasis(bool sysBasis=true)NL3D::CPSLocated [virtual]
setTriggerEmitterID(uint32 id)NL3D::CPSLocated [inline]
setupDriverModelMatrix(void)NL3D::CPSLocated
step(TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEt)NL3D::CPSLocated [virtual]
supportParametricMotion(void) constNL3D::CPSLocated
TDtorObserversVect typedefNL3D::CPSLocated [protected]
TForceVect typedefNL3D::CPSLocated [protected]
TLocatedBoundCont typedefNL3D::CPSLocated [protected]
TNewElementRequestStack typedefNL3D::CPSLocated [protected]
TPSAttribParametricInfo typedefNL3D::CPSLocated
unbind(uint index)NL3D::CPSLocated
unregisterDtorObserver(CPSLocatedBindable *anObserver)NL3D::CPSLocated
unregisterIntegrableForce(CPSForce *f)NL3D::CPSLocated
updateLife(TAnimationTime ellapsedTime)NL3D::CPSLocated [virtual]
updateNewElementRequestStack(void)NL3D::CPSLocated [protected]
~CParticleSystemProcess()NL3D::CParticleSystemProcess [inline, virtual]
~CPSLocated()NL3D::CPSLocated [virtual]
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