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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>background_sound_manager.h</h1><a href="background__sound__manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2002 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_BACKGROUND_SOUND_MANAGER_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_BACKGROUND_SOUND_MANAGER_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="background__sound_8h.html">background_sound.h</a>"</font> +00031 <font class="preprocessor">#include <vector></font> +00032 <font class="preprocessor">#include <set></font> +00033 +00034 +00035 <font class="keyword">namespace </font>NLLIGO +00036 { +00037 <font class="keyword">class </font>CPrimRegion; +00038 } +00039 +00040 <font class="keyword">namespace </font>NLSOUND { +00041 +00042 +00043 <font class="keyword">class </font>CListenerUser; +00044 <font class="keyword">class </font>IPlayable; +00045 <font class="keyword">class </font>IBoundingShape; +00046 +00048 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNLSOUND.html#a18">BACKGROUND_LAYER</a> = 3; <font class="comment">// 3 layer</font> +00049 +00050 +<a name="l00074"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html">00074</a> <font class="keyword">class </font>CBackgroundSoundManager +00075 { +00076 <font class="keyword">public</font>: +00079 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a0">loadSoundsFromRegion</a>(<font class="keyword">const</font> <a class="code" href="classNLLIGO_1_1CPrimRegion.html">NLLIGO::CPrimRegion</a> &region); +00082 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a1">loadEffecsFromRegion</a>(<font class="keyword">const</font> <a class="code" href="classNLLIGO_1_1CPrimRegion.html">NLLIGO::CPrimRegion</a> &region); +00085 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a2">loadSamplesFromRegion</a>(<font class="keyword">const</font> <a class="code" href="classNLLIGO_1_1CPrimRegion.html">NLLIGO::CPrimRegion</a> &region); +00086 +00092 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a3">load</a> (<font class="keyword">const</font> std::string &continent); +00093 +00096 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a4">unload</a> (); +00097 +00099 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a5">play</a>(); +00101 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a6">stop</a>(); +00102 +00104 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a7">setListenerPosition</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &listenerPosition); +00105 +00107 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a8">updateBackgroundStatus</a>(); +00108 +00109 <font class="comment">// Call this function evenly to update the stuffs</font> +00110 <font class="comment">// void update ();</font> +00111 +00113 <font class="keyword">const</font> std::vector<NLMISC::CVector> &<a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a9">getZone</a>(uint32 zone, <font class="keywordtype">bool</font> *isPath = 0); +00114 +00116 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a10">getZoneSourcePos</a>(uint32 zone); +00117 +00119 <font class="keyword">const</font> UAudioMixer::TBackgroundFlags &<a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a11">getBackgroundFlags</a>(); +00121 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#a12">setBackgroundFlags</a>(<font class="keyword">const</font> UAudioMixer::TBackgroundFlags &backgroundFlags); +00122 +00123 <font class="keyword">private</font>: +00124 +00125 <font class="comment">// CAudioMixerUser will call private constructor and destructor, so, it is our friend ;)</font> +<a name="l00126"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#l0">00126</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#l0">CAudioMixerUser</a>; +00127 +00129 <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c0">CBackgroundSoundManager</a>(); +00131 <font class="keyword">virtual</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c1">~CBackgroundSoundManager</a>(); +00132 +00134 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c2">addSound</a>(<font class="keyword">const</font> std::string &soundName, <font class="keyword">const</font> std::vector<NLLIGO::CPrimVector> &points, <font class="keywordtype">bool</font> isPath); +00135 +00137 <font class="keyword">template</font> <<font class="keyword">class</font> CharType> +<a name="l00138"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c3">00138</a> std::vector<std::basic_string<CharType> > <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#c3">split</a>(<font class="keyword">const</font> std::basic_string<CharType> &str, CharType splitTag) +00139 { +00140 std::vector<std::basic_string<CharType> > splitted; +00141 std::basic_string<CharType>::size_type pos = 0, nextPos = 0, size = 0; +00142 +00143 <font class="keywordflow">while</font> ((nextPos = str.find(splitTag, nextPos)) != std::basic_string<CharType>::npos) +00144 { +00145 size = nextPos - pos; +00146 <font class="keywordflow">if</font> (size > 0) +00147 splitted.push_back(std::basic_string<CharType>(str, pos, nextPos - pos)); +00148 <font class="comment">// skip the tag</font> +00149 nextPos += 1; +00150 pos = nextPos; +00151 } +00152 <font class="comment">// is there a last part ?</font> +00153 size = nextPos - pos; +00154 <font class="keywordflow">if</font> (pos != str.size()) +00155 splitted.push_back(std::basic_string<CharType>(str, pos, str.size() - pos)); +00156 +00157 <font class="keywordflow">return</font> splitted; +00158 } +00159 +00160 +<a name="l00162"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o0">00162</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o0">_Playing</a>; +00163 +<a name="l00165"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o1">00165</a> UAudioMixer::TBackgroundFlags <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o1">_BackgroundFlags</a>; +00166 +<a name="l00168"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o2">00168</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#o2">_LastPosition</a>; +00169 +00171 <font class="comment">//\name Samples banks related thinks</font> +00172 +<a name="l00174"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html">00174</a> <font class="keyword">struct </font>TBanksData +00175 { +<a name="l00177"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html#m0">00177</a> std::vector<std::string> <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html#m0">Banks</a>; +<a name="l00179"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html#m1">00179</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html#m1">MinBox</a>; +<a name="l00181"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html#m2">00181</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html#m2">MaxBox</a>; +<a name="l00183"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html#m3">00183</a> std::vector<NLMISC::CVector> <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TBanksData.html#m3">Points</a>; +00184 }; +<a name="l00186"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_0">00186</a> std::vector<TBanksData> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_0">_Banks</a>; +<a name="l00188"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_1">00188</a> std::set<std::string> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z961_1">_LoadedBanks</a>; +00190 +00191 +00193 <font class="comment">//\name Sounds related thinks</font> +<a name="l00195"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html">00195</a> <font class="comment"> struct TSoundData</font> +00196 { +<a name="l00198"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m0">00198</a> std::string SoundName; +<a name="l00200"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m1">00200</a> CSound *Sound; +<a name="l00202"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m2">00202</a> USource *Source; +00203 +<a name="l00205"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m3">00205</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> MinBox; +<a name="l00207"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m4">00207</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> MaxBox; +<a name="l00209"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m5">00209</a> <font class="keywordtype">float</font> Surface; +<a name="l00211"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m6">00211</a> <font class="keywordtype">float</font> MaxDist; +<a name="l00213"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m7">00213</a> <font class="keywordtype">bool</font> IsPath; +<a name="l00215"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m8">00215</a> std::vector<NLMISC::CVector> Points; +<a name="l00217"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundData.html#m9">00217</a> <font class="keywordtype">bool</font> Selected; +00218 }; +<a name="l00220"></a><a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z962_0">00220</a> std::vector<TSoundData> <a class="code" href="classNLSOUND_1_1CBackgroundSoundManager.html#z962_0">_Layers</a>[<a class="code" href="namespaceNLSOUND.html#a18">BACKGROUND_LAYER</a>]; +00221 <font class="comment">// utility structure for audio mixing computation (see cpp)</font> +<a name="l00222"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html">00222</a> <font class="keyword">struct </font>TSoundStatus +00223 { +<a name="l00225"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m0">00225</a> TSoundData &<a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m0">SoundData</a>; +<a name="l00227"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m1">00227</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m1">Position</a>; +<a name="l00231"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m2">00231</a> <font class="keywordtype">float</font> <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m2">Gain</a>; +<a name="l00233"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m3">00233</a> <font class="keywordtype">float</font> <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m3">Distance</a>; +<a name="l00235"></a><a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#a0">00235</a> <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#a0">TSoundStatus</a>(TSoundData &sd, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> position, <font class="keywordtype">float</font> gain, <font class="keywordtype">float</font> distance) +00236 : <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m0">SoundData</a>(sd), Position(position), <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m2">Gain</a>(gain), <a class="code" href="structNLSOUND_1_1CBackgroundSoundManager_1_1TSoundStatus.html#m3">Distance</a>(distance) +00237 {} +00238 }; +00240 }; +00241 +00242 +00243 } <font class="comment">// NLSOUND</font> +00244 +00245 +00246 <font class="preprocessor">#endif // NL_BACKGROUND_SOUND_MANAGER_H</font> +00247 <font class="preprocessor"></font> +00248 <font class="comment">/* End of background_sound_manager.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |