From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/background__sound__manager_8h-source.html | 235 +++++++++++++++++++++ 1 file changed, 235 insertions(+) create mode 100644 docs/doxygen/nel/background__sound__manager_8h-source.html (limited to 'docs/doxygen/nel/background__sound__manager_8h-source.html') diff --git a/docs/doxygen/nel/background__sound__manager_8h-source.html b/docs/doxygen/nel/background__sound__manager_8h-source.html new file mode 100644 index 00000000..fc6ccdb5 --- /dev/null +++ b/docs/doxygen/nel/background__sound__manager_8h-source.html @@ -0,0 +1,235 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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background_sound_manager.h

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00001 
+00007 /* Copyright, 2002 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_BACKGROUND_SOUND_MANAGER_H
+00027 #define NL_BACKGROUND_SOUND_MANAGER_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "background_sound.h"
+00031 #include <vector>
+00032 #include <set>
+00033 
+00034 
+00035 namespace NLLIGO
+00036 {
+00037         class CPrimRegion;
+00038 }
+00039 
+00040 namespace NLSOUND {
+00041 
+00042 
+00043 class CListenerUser;
+00044 class IPlayable;
+00045 class IBoundingShape;
+00046 
+00048 const uint32    BACKGROUND_LAYER = 3;   // 3 layer
+00049 
+00050 
+00074 class CBackgroundSoundManager
+00075 {
+00076 public:
+00079         void            loadSoundsFromRegion(const NLLIGO::CPrimRegion &region);
+00082         void            loadEffecsFromRegion(const NLLIGO::CPrimRegion &region);
+00085         void            loadSamplesFromRegion(const NLLIGO::CPrimRegion &region);
+00086 
+00092         void            load (const std::string &continent);
+00093 
+00096         void            unload ();
+00097 
+00099         void            play();
+00101         void            stop();
+00102 
+00104         void            setListenerPosition (const NLMISC::CVector &listenerPosition);
+00105 
+00107         void            updateBackgroundStatus();
+00108 
+00109         // Call this function evenly to update the stuffs
+00110 //      void            update ();
+00111 
+00113         const std::vector<NLMISC::CVector> &getZone(uint32 zone, bool *isPath = 0);
+00114 
+00116         NLMISC::CVector getZoneSourcePos(uint32 zone);
+00117 
+00119         const UAudioMixer::TBackgroundFlags &getBackgroundFlags();
+00121         void            setBackgroundFlags(const UAudioMixer::TBackgroundFlags &backgroundFlags);
+00122 
+00123 private:
+00124 
+00125         // CAudioMixerUser will call private constructor and destructor, so, it is our friend ;)
+00126         friend class CAudioMixerUser;
+00127 
+00129         CBackgroundSoundManager();
+00131         virtual                                 ~CBackgroundSoundManager();
+00132 
+00134         void addSound(const std::string &soundName, const std::vector<NLLIGO::CPrimVector> &points, bool isPath);
+00135 
+00137         template <class CharType>
+00138                 std::vector<std::basic_string<CharType> >       split(const std::basic_string<CharType> &str, CharType splitTag)
+00139         {
+00140                 std::vector<std::basic_string<CharType> >       splitted;
+00141                 std::basic_string<CharType>::size_type pos = 0, nextPos = 0, size = 0;
+00142 
+00143                 while ((nextPos = str.find(splitTag, nextPos)) != std::basic_string<CharType>::npos)
+00144                 {
+00145                         size = nextPos - pos;
+00146                         if (size > 0)
+00147                                 splitted.push_back(std::basic_string<CharType>(str, pos, nextPos - pos));
+00148                         // skip the tag
+00149                         nextPos += 1;
+00150                         pos = nextPos;
+00151                 }
+00152                 // is there a last part ?
+00153                 size = nextPos - pos;
+00154                 if (pos != str.size())
+00155                         splitted.push_back(std::basic_string<CharType>(str, pos, str.size() - pos));
+00156 
+00157                 return splitted;
+00158         }
+00159 
+00160 
+00162         bool                                    _Playing;
+00163 
+00165         UAudioMixer::TBackgroundFlags _BackgroundFlags;
+00166 
+00168         NLMISC::CVector                 _LastPosition;
+00169 
+00171         //\name Samples banks related thinks
+00172 
+00174         struct TBanksData
+00175         {
+00177                 std::vector<std::string>                Banks;
+00179                 NLMISC::CVector         MinBox;
+00181                 NLMISC::CVector         MaxBox;
+00183                 std::vector<NLMISC::CVector>    Points;
+00184         };
+00186         std::vector<TBanksData>         _Banks;
+00188         std::set<std::string>           _LoadedBanks;
+00190 
+00191 
+00193         //\name Sounds related thinks
+00195         struct TSoundData
+00196         {
+00198                 std::string                     SoundName;
+00200                 CSound                          *Sound;
+00202                 USource                         *Source;
+00203 
+00205                 NLMISC::CVector         MinBox;
+00207                 NLMISC::CVector         MaxBox;
+00209                 float                           Surface;
+00211                 float                           MaxDist;
+00213                 bool                            IsPath;
+00215                 std::vector<NLMISC::CVector>    Points;
+00217                 bool                            Selected;
+00218         };
+00220         std::vector<TSoundData>         _Layers[BACKGROUND_LAYER];
+00221         // utility structure for audio mixing computation (see cpp)
+00222         struct TSoundStatus
+00223         {
+00225                 TSoundData                      &SoundData;
+00227                 NLMISC::CVector         Position;
+00231                 float                           Gain;
+00233                 float                           Distance;
+00235                 TSoundStatus(TSoundData &sd, NLMISC::CVector position, float gain, float distance)
+00236                         : SoundData(sd), Position(position), Gain(gain), Distance(distance)
+00237                 {}
+00238         };
+00240 };
+00241 
+00242 
+00243 } // NLSOUND
+00244 
+00245 
+00246 #endif // NL_BACKGROUND_SOUND_MANAGER_H
+00247 
+00248 /* End of background_sound_manager.h */
+
+ + +
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