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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/animation_8h-source.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>animation.h</h1><a href="animation_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_ANIMATION_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATION_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 +00031 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="u__animation_8h.html">nel/3d/u_animation.h</a>"</font> +00033 +00034 <font class="preprocessor">#include <memory></font> +00035 <font class="preprocessor">#include <map></font> +00036 <font class="preprocessor">#include <set></font> +00037 <font class="preprocessor">#include <vector></font> +00038 +00039 <font class="keyword">namespace </font>NLMISC +00040 { +00041 <font class="keyword">class </font>IStream; +00042 <font class="keyword">struct </font>EStream; +00043 } +00044 +<a name="l00045"></a><a class="code" href="animation_8h.html#a0">00045</a> <font class="preprocessor">#define NL3D_MEM_ANIMATION NL_ALLOC_CONTEXT( 3dAnim )</font> +00046 <font class="preprocessor"></font> +00047 <font class="keyword">namespace </font>NL3D +00048 { +00049 +00050 <font class="keyword">class </font>ITrack; +00051 +<a name="l00060"></a><a class="code" href="classNL3D_1_1CAnimation.html">00060</a> <font class="keyword">class </font>CAnimation : <font class="keyword">public</font> UAnimation +00061 { +00062 <font class="keyword">public</font>: +00064 <a class="code" href="classNL3D_1_1CAnimation.html#a0">CAnimation</a>(); +00066 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CAnimation.html#a1">~CAnimation</a> (); +00067 +00069 +00070 <font class="keyword">enum</font> { <a class="code" href="classNL3D_1_1CAnimation.html#s1s0">NotFound</a>=0xffffffff }; +00071 +<a name="l00077"></a><a class="code" href="classNL3D_1_1CAnimation.html#a2">00077</a> uint <a class="code" href="classNL3D_1_1CAnimation.html#a2">getIdTrackByName</a> (<font class="keyword">const</font> std::string& name)<font class="keyword"> const</font> +00078 <font class="keyword"> </font>{ +00079 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a> +00080 <font class="comment">// Find an entry in the name/id map</font> +00081 TMapStringUInt::const_iterator ite=<a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>.find (name); +00082 +00083 <font class="comment">// Not found ?</font> +00084 <font class="keywordflow">if</font> (ite==<a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>.end ()) +00085 <font class="comment">// yes, error</font> +00086 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#s1s0">NotFound</a>; +00087 <font class="keywordflow">else</font> +00088 <font class="comment">// no, return track ID</font> +00089 <font class="keywordflow">return</font> (uint)ite->second; +00090 } +00091 +00097 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimation.html#a3">getTrackNames</a> (std::set<std::string>& setString) <font class="keyword">const</font>; +00098 +<a name="l00103"></a><a class="code" href="classNL3D_1_1CAnimation.html#a4">00103</a> <font class="keyword">const</font> ITrack* <a class="code" href="classNL3D_1_1CAnimation.html#a4">getTrack</a> (uint trackId)<font class="keyword"> const</font> +00104 <font class="keyword"> </font>{ +00105 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a> +00106 <font class="comment">// Get the trackId-th track pointer</font> +00107 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[trackId]; +00108 } +00109 +<a name="l00114"></a><a class="code" href="classNL3D_1_1CAnimation.html#a5">00114</a> ITrack* <a class="code" href="classNL3D_1_1CAnimation.html#a4">getTrack</a> (uint trackId) +00115 { +00116 <a class="code" href="animation_8h.html#a0">NL3D_MEM_ANIMATION</a> +00117 <font class="comment">// Get the trackId-th track pointer</font> +00118 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>[trackId]; +00119 } +00120 +00127 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimation.html#a6">addTrack</a> (<font class="keyword">const</font> std::string& name, ITrack* pChannel); +00128 +00130 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimation.html#a7">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& f); +00131 +00133 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimation.html#a8">setMinEndTime</a> (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> minEndTime); +00134 +00136 <font class="comment">// @{</font> +00137 +00138 <font class="keyword">virtual</font> UTrack* <a class="code" href="classNL3D_1_1CAnimation.html#z377_0">getTrackByName</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* name); +00139 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimation.html#z377_1">releaseTrack</a> (UTrack* track); +00140 <font class="keyword">virtual</font> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimation.html#z377_2">getBeginTime</a> () <font class="keyword">const</font>; +00141 <font class="keyword">virtual</font> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimation.html#z377_3">getEndTime</a> () <font class="keyword">const</font>; +00142 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimation.html#z377_4">allTrackLoop</a>() <font class="keyword">const</font>; +00143 +00144 <font class="comment">// @}</font> +00145 +00146 +00147 <font class="keyword">private</font>: +<a name="l00149"></a><a class="code" href="classNL3D_1_1CAnimation.html#u0">00149</a> <font class="keyword">typedef</font> std::map<std::string, uint32> <a class="code" href="classNL3D_1_1CAnimation.html#u0">TMapStringUInt</a>; +<a name="l00150"></a><a class="code" href="classNL3D_1_1CAnimation.html#u1">00150</a> <font class="keyword">typedef</font> std::vector<ITrack* > <a class="code" href="classNL3D_1_1CAnimation.html#u1">TVectAPtrTrack</a>; +00151 +00152 <font class="comment">// Animation name</font> +<a name="l00153"></a><a class="code" href="classNL3D_1_1CAnimation.html#o0">00153</a> std::string <a class="code" href="classNL3D_1_1CAnimation.html#o0">_Name</a>; +00154 +00155 <font class="comment">// Map to get a channel id with a name.</font> +<a name="l00156"></a><a class="code" href="classNL3D_1_1CAnimation.html#o1">00156</a> <a class="code" href="classNL3D_1_1CAnimation.html#u0">TMapStringUInt</a> <a class="code" href="classNL3D_1_1CAnimation.html#o1">_IdByName</a>; +00157 +00158 <font class="comment">// Vector of channel pointer.</font> +<a name="l00159"></a><a class="code" href="classNL3D_1_1CAnimation.html#o2">00159</a> <a class="code" href="classNL3D_1_1CAnimation.html#u1">TVectAPtrTrack</a> <a class="code" href="classNL3D_1_1CAnimation.html#o2">_TrackVector</a>; +00160 +00161 <font class="comment">// Force animation min end time</font> +<a name="l00162"></a><a class="code" href="classNL3D_1_1CAnimation.html#o3">00162</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimation.html#o3">_MinEndTime</a>; +00163 +00165 <font class="comment">// @{</font> +<a name="l00166"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_0">00166</a> <font class="keyword">mutable</font> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimation.html#z378_0">_BeginTime</a>; +<a name="l00167"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_1">00167</a> <font class="keyword">mutable</font> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CAnimation.html#z378_1">_EndTime</a>; +<a name="l00168"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_2">00168</a> <font class="keyword">mutable</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_2">_AnimLoop</a>; +<a name="l00169"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_3">00169</a> <font class="keyword">mutable</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_3">_BeginTimeTouched</a>; +<a name="l00170"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_4">00170</a> <font class="keyword">mutable</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_4">_EndTimeTouched</a>; +<a name="l00171"></a><a class="code" href="classNL3D_1_1CAnimation.html#z378_5">00171</a> <font class="keyword">mutable</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimation.html#z378_5">_AnimLoopTouched</a>; +00172 <font class="comment">// @}</font> +00173 }; +00174 +00175 +00176 } <font class="comment">// NL3D</font> +00177 +00178 +00179 <font class="preprocessor">#endif // NL_ANIMATION_H</font> +00180 <font class="preprocessor"></font> +00181 <font class="comment">/* End of animation.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |