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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>ambiant_source.h</h1><a href="ambiant__source_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025 <font class="preprocessor">#error "Deprecated"</font>
+00026 <font class="preprocessor"></font>
+00027 <font class="preprocessor">#ifndef NL_AMBIANT_SOURCE_H</font>
+00028 <font class="preprocessor"></font><font class="preprocessor">#define NL_AMBIANT_SOURCE_H</font>
+00029 <font class="preprocessor"></font>
+00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="time__nl_8h.html">nel/misc/time_nl.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="simple__source_8h.html">simple_source.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="env__sound__user_8h.html">env_sound_user.h</a>"</font>
+00034 <font class="preprocessor">#include "playable.h"</font>
+00035
+00036
+00037 <font class="keyword">namespace </font>NLSOUND {
+00038
+00039
+<a name="l00050"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html">00050</a> <font class="keyword">class </font>CAmbiantSource : <font class="keyword">public</font> IPlayable
+00051 {
+00052 <font class="keyword">public</font>:
+00053
+00055 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#a0">CAmbiantSource</a>();
+00057 <font class="keyword">virtual</font> <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#a1">~CAmbiantSource</a>();
+<a name="l00059"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#d0">00059</a> <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#d0">init</a>()
+00060 {
+00061 <font class="comment">//NLMISC_REGISTER_CLASS(CAmbiantSource); </font>
+00062 }
+00063
+00064
+00068 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#a2">initPos</a>( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *posvector );
+00070 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#a3">update</a>();
+00072 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#a4">enable</a>( <font class="keywordtype">bool</font> toplay, <font class="keywordtype">float</font> gain );
+00073
+00074
+00076 <font class="comment">//virtual void serial( NLMISC::IStream&amp; s );</font>
+00077 <font class="comment">//NLMISC_DECLARE_CLASS(CAmbiantSource);</font>
+<a name="l00079"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#a5">00079</a> <font class="comment"> CSimpleSource *getChannels() { return _StereoChannels; }</font>
+00081 <font class="comment"> void setProperties( std::vector&lt;TSoundId&gt;&amp; ambiantsounds,</font>
+00082 std::vector&lt;TSoundId&gt;&amp; sparsesounds,
+00083 uint32 crossfadeTimeMs=4000, uint32 sustainTimeMs=16000,
+00084 uint32 sparseAvgPeriodMs=30000 );
+00085
+00086 <font class="keyword">protected</font>:
+00087
+00089 NLMISC::TTime <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#b0">calcPosInCycle</a>( <font class="keywordtype">bool</font>&amp; crossfade, uint32&amp; leadchannel );
+00091 <a class="code" href="namespaceNLSOUND.html#a8">TSoundId</a> <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#b1">getRandomSound</a>( <font class="keyword">const</font> std::vector&lt;CSound*&gt;&amp; bank ) <font class="keyword">const</font>;
+00093 <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#b2">calcRandomSparseSoundTime</a>( <a class="code" href="namespaceNLSOUND.html#a8">TSoundId</a> currentsparesound );
+00094
+00095 <font class="keyword">private</font>:
+00096
+00097 <font class="comment">// Must play or not</font>
+<a name="l00098"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o0">00098</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o0">_Play</a>;
+00099
+00100 <font class="comment">// Non-localized stereo sources</font>
+<a name="l00101"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">00101</a> CSimpleSource <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o1">_StereoChannels</a> [<a class="code" href="env__sound__user_8h.html#a0">MAX_ENV_CHANNELS</a>];
+<a name="l00102"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o2">00102</a> <font class="keywordtype">float</font> <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o2">_StereoGain</a>;
+00103
+00104 <font class="comment">// Sound banks</font>
+<a name="l00105"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o4">00105</a> std::vector&lt;CSound*&gt; <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o3">_AmbiantSounds</a>, <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o4">_SparseSounds</a>;
+00106
+00107 <font class="comment">// Crossfade control</font>
+<a name="l00108"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o5">00108</a> NLMISC::TTime <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o5">_StartTime</a>;
+<a name="l00109"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o6">00109</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o6">_Sustain</a>;
+<a name="l00110"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o7">00110</a> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o7">_RandomSoundChosen</a>;
+<a name="l00111"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o8">00111</a> NLMISC::TTime <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o8">_NextSparseSoundTime</a>;
+00112
+00113 <font class="comment">// Constants</font>
+<a name="l00114"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o9">00114</a> uint32 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o9">_CrossfadeTime</a>;
+<a name="l00115"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o10">00115</a> uint32 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o10">_SustainTime</a>;
+<a name="l00116"></a><a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o11">00116</a> uint32 <a class="code" href="classNLSOUND_1_1CAmbiantSource.html#o11">_SparseAvgPeriod</a>;
+00117
+00118 };
+00119
+00120
+00121 } <font class="comment">// NLSOUND</font>
+00122
+00123
+00124 <font class="preprocessor">#endif // NL_AMBIANT_SOURCE_H</font>
+00125 <font class="preprocessor"></font>
+00126 <font class="comment">/* End of ambiant_source.h */</font>
+</pre></div>
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