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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: scene.cpp File Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>scene.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
+A 3d scene, manage model instantiation, tranversals etc..<p>
+<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04925.html">scene.cpp</a>,v 1.118 2004/03/12 16:27:51 berenguier Exp </dd></dl>
+
+<p>
+Definition in file <a class="el" href="a06348.html">scene.cpp</a>.
+<p>
+<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
+<code>#include "<a class="el" href="a06349.html">3d/scene.h</a>"</code><br>
+<code>#include "<a class="el" href="a06583.html">3d/trav_scene.h</a>"</code><br>
+<code>#include "<a class="el" href="a05797.html">3d/hrc_trav.h</a>"</code><br>
+<code>#include "<a class="el" href="a05556.html">3d/clip_trav.h</a>"</code><br>
+<code>#include "<a class="el" href="a05898.html">3d/light_trav.h</a>"</code><br>
+<code>#include "<a class="el" href="a05432.html">3d/anim_detail_trav.h</a>"</code><br>
+<code>#include "<a class="el" href="a05924.html">3d/load_balancing_trav.h</a>"</code><br>
+<code>#include "<a class="el" href="a06330.html">3d/render_trav.h</a>"</code><br>
+<code>#include "<a class="el" href="a06569.html">3d/transform.h</a>"</code><br>
+<code>#include "<a class="el" href="a05531.html">3d/camera.h</a>"</code><br>
+<code>#include "<a class="el" href="a05871.html">3d/landscape_model.h</a>"</code><br>
+<code>#include "<a class="el" href="a05640.html">3d/driver.h</a>"</code><br>
+<code>#include "<a class="el" href="a06571.html">3d/transform_shape.h</a>"</code><br>
+<code>#include "<a class="el" href="a05992.html">3d/mesh_base.h</a>"</code><br>
+<code>#include "<a class="el" href="a05994.html">3d/mesh_base_instance.h</a>"</code><br>
+<code>#include "<a class="el" href="a06002.html">3d/mesh_instance.h</a>"</code><br>
+<code>#include "<a class="el" href="a06008.html">3d/mesh_mrm_instance.h</a>"</code><br>
+<code>#include "<a class="el" href="a06014.html">3d/mesh_mrm_skinned_instance.h</a>"</code><br>
+<code>#include "<a class="el" href="a06019.html">3d/mesh_multi_lod_instance.h</a>"</code><br>
+<code>#include "<a class="el" href="a06379.html">3d/shape_bank.h</a>"</code><br>
+<code>#include "<a class="el" href="a06394.html">3d/skeleton_model.h</a>"</code><br>
+<code>#include "<a class="el" href="a06149.html">3d/particle_system_model.h</a>"</code><br>
+<code>#include "<a class="el" href="a05570.html">3d/coarse_mesh_manager.h</a>"</code><br>
+<code>#include "<a class="el" href="a05564.html">3d/cluster.h</a>"</code><br>
+<code>#include "<a class="el" href="a06351.html">3d/scene_group.h</a>"</code><br>
+<code>#include "<a class="el" href="a05713.html">3d/flare_model.h</a>"</code><br>
+<code>#include "<a class="el" href="a06738.html">3d/water_model.h</a>"</code><br>
+<code>#include "<a class="el" href="a06689.html">3d/vegetable_blend_layer_model.h</a>"</code><br>
+<code>#include "<a class="el" href="a06342.html">3d/root_model.h</a>"</code><br>
+<code>#include "<a class="el" href="a06183.html">3d/point_light_model.h</a>"</code><br>
+<code>#include "<a class="el" href="a05444.html">3d/animation.h</a>"</code><br>
+<code>#include "<a class="el" href="a05936.html">3d/lod_character_manager.h</a>"</code><br>
+<code>#include "<a class="el" href="a06359.html">3d/seg_remanence.h</a>"</code><br>
+<code>#include "<a class="el" href="a05464.html">3d/async_texture_manager.h</a>"</code><br>
+<code>#include &lt;memory&gt;</code><br>
+<code>#include "<a class="el" href="a06553.html">nel/misc/time_nl.h</a>"</code><br>
+<code>#include "<a class="el" href="a05709.html">nel/misc/file.h</a>"</code><br>
+<code>#include "<a class="el" href="a06168.html">nel/misc/path.h</a>"</code><br>
+<code>#include "<a class="el" href="a06480.html">nel/misc/system_info.h</a>"</code><br>
+
+<p>
+<a href="a06348.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>
+
+<tr><td colspan=2><br><h2>Defines</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04925.html#a1">NL3D_MEM_INSTANCE</a>&nbsp;&nbsp;&nbsp;NL_ALLOC_CONTEXT( 3dIns )</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04925.html#a2">NL3D_MEM_MOT</a>&nbsp;&nbsp;&nbsp;NL_ALLOC_CONTEXT( 3dMot )</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04925.html#a0">NL3D_SCENE_COARSE_MANAGER_TEXTURE</a>&nbsp;&nbsp;&nbsp;"nel_coarse_texture.tga"</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04925.html#a5">NL3D_SCENE_DEFAULT_SHADOW_MAP_BLUR_SIZE</a>&nbsp;&nbsp;&nbsp;2</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04925.html#a4">NL3D_SCENE_DEFAULT_SHADOW_MAP_DEPTH</a>&nbsp;&nbsp;&nbsp;8.f</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04925.html#a7">NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_END</a>&nbsp;&nbsp;&nbsp;50</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04925.html#a6">NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_START</a>&nbsp;&nbsp;&nbsp;40</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04925.html#a9">NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_AROUND</a>&nbsp;&nbsp;&nbsp;64</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04925.html#a8">NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_IN_SCREEN</a>&nbsp;&nbsp;&nbsp;16</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04925.html#a3">NL3D_SCENE_DEFAULT_SHADOW_MAP_SIZE</a>&nbsp;&nbsp;&nbsp;64</td></tr>
+
+<tr><td colspan=2><br><h2>Variables</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04925.html#a11">NL3D_QuadGridClipClusterSize</a> = 400</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04925.html#a10">NL3D_QuadGridClipManagerRadiusMax</a> = 1500</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04925.html#a13">NL3D_QuadGridClipMaxDist</a> = 1000</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04925.html#a12">NL3D_QuadGridClipNumDist</a> = 10</td></tr>
+
+</table>
+<hr><h2>Define Documentation</h2>
+<a class="anchor" name="a1" doxytag="scene.cpp::NL3D_MEM_INSTANCE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_MEM_INSTANCE&nbsp;&nbsp;&nbsp;NL_ALLOC_CONTEXT( 3dIns )
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06348.html#l00077">77</a> of file <a class="el" href="a06348.html">scene.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a2" doxytag="scene.cpp::NL3D_MEM_MOT" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_MEM_MOT&nbsp;&nbsp;&nbsp;NL_ALLOC_CONTEXT( 3dMot )
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06348.html#l00078">78</a> of file <a class="el" href="a06348.html">scene.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a0" doxytag="scene.cpp::NL3D_SCENE_COARSE_MANAGER_TEXTURE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_SCENE_COARSE_MANAGER_TEXTURE&nbsp;&nbsp;&nbsp;"nel_coarse_texture.tga"
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06348.html#l00075">75</a> of file <a class="el" href="a06348.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00134">NL3D::CScene::CScene()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a5" doxytag="scene.cpp::NL3D_SCENE_DEFAULT_SHADOW_MAP_BLUR_SIZE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_SCENE_DEFAULT_SHADOW_MAP_BLUR_SIZE&nbsp;&nbsp;&nbsp;2
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06348.html#l00089">89</a> of file <a class="el" href="a06348.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00134">NL3D::CScene::CScene()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a4" doxytag="scene.cpp::NL3D_SCENE_DEFAULT_SHADOW_MAP_DEPTH" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_SCENE_DEFAULT_SHADOW_MAP_DEPTH&nbsp;&nbsp;&nbsp;8.f
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06348.html#l00088">88</a> of file <a class="el" href="a06348.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00134">NL3D::CScene::CScene()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a7" doxytag="scene.cpp::NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_END" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_END&nbsp;&nbsp;&nbsp;50
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06348.html#l00091">91</a> of file <a class="el" href="a06348.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00134">NL3D::CScene::CScene()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a6" doxytag="scene.cpp::NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_START" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_START&nbsp;&nbsp;&nbsp;40
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06348.html#l00090">90</a> of file <a class="el" href="a06348.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00134">NL3D::CScene::CScene()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a9" doxytag="scene.cpp::NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_AROUND" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_AROUND&nbsp;&nbsp;&nbsp;64
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06348.html#l00093">93</a> of file <a class="el" href="a06348.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00134">NL3D::CScene::CScene()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a8" doxytag="scene.cpp::NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_IN_SCREEN" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_IN_SCREEN&nbsp;&nbsp;&nbsp;16
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06348.html#l00092">92</a> of file <a class="el" href="a06348.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00134">NL3D::CScene::CScene()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a3" doxytag="scene.cpp::NL3D_SCENE_DEFAULT_SHADOW_MAP_SIZE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_SCENE_DEFAULT_SHADOW_MAP_SIZE&nbsp;&nbsp;&nbsp;64
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06348.html#l00087">87</a> of file <a class="el" href="a06348.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00134">NL3D::CScene::CScene()</a>. </td>
+ </tr>
+</table>
+<hr><h2>Variable Documentation</h2>
+<a class="anchor" name="a11" doxytag="scene.cpp::NL3D_QuadGridClipClusterSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const float <a class="el" href="a04925.html#a11">NL3D_QuadGridClipClusterSize</a> = 400
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06348.html#l00082">82</a> of file <a class="el" href="a06348.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00277">NL3D::CScene::initQuadGridClipManager()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a10" doxytag="scene.cpp::NL3D_QuadGridClipManagerRadiusMax" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const float <a class="el" href="a04925.html#a10">NL3D_QuadGridClipManagerRadiusMax</a> = 1500
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06348.html#l00081">81</a> of file <a class="el" href="a06348.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00277">NL3D::CScene::initQuadGridClipManager()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a13" doxytag="scene.cpp::NL3D_QuadGridClipMaxDist" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const float <a class="el" href="a04925.html#a13">NL3D_QuadGridClipMaxDist</a> = 1000
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06348.html#l00084">84</a> of file <a class="el" href="a06348.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00277">NL3D::CScene::initQuadGridClipManager()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a12" doxytag="scene.cpp::NL3D_QuadGridClipNumDist" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04925.html#a12">NL3D_QuadGridClipNumDist</a> = 10
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06348.html#l00083">83</a> of file <a class="el" href="a06348.html">scene.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06348.html#l00277">NL3D::CScene::initQuadGridClipManager()</a>. </td>
+ </tr>
+</table>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:43:15 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>